Virtual reality is a technology that allows a user to interact with a three-dimensional, computer-simulated environment. The main type of equipment used in virtual reality are visual devices, using either a computer screen or special stereoscopic displays; however, there are devices such as head-mounted display that provide sound for a wholesome experience. It is used in a wide variety of applications ranging from healthcare, gaming devices, public entertainment, prototype creation to military exercises.
A virtual reality system can be classified into the following: Non-immersive virtual reality system Semi-immersive virtual reality system Immersive virtual reality system
Technavio's analysts forecast the global virtual reality market to grow at a CAGR of 96.09% over the period 2014-2019.
Covered in this report
The report includes the present scenario and the growth prospects of global virtual reality market for the period 2015-2019. Technavio's report, Global Virtual reality Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects in the coming years. The report includes a discussion of the key vendors operating in this market.
Key market driver Increased awareness For a full, detailed list, view our report
Key market challenge Concerns regarding criminal acts For a full, detailed list, view our report
Key market trend Investments, Partnerships, and M&A For a full, detailed list, view our report
Key questions answered in this report What will the market size be in 2019 and what will the growth rate be What are the key market trends What is driving this market What are the challenges to market growth Who are the key vendors in this market space What are the market opportunities and threats faced by the key vendors What are the strengths and weaknesses of the key vendors
Technavio Announces the Publication of its Research Report Global Virtual reality Market 2015-2019
Technavio recognizes the following companies as the key players in the Global Virtual reality Market: Avegant, Beijing ANTVR Technology, Criffin, EON Reality, Google, HTC, ImmersiON-VRelia, Leap Motion, Oculus VR, Razer, Samsung, Shoogee (Durovis Dive), Sony, Virtalis, Virtual Realities, Vrizzmo and WorldViz
Commenting on the report, an analyst from Technavios team said: We anticipate depth-sensing cameras to revolutionize the way an individual uses mobile device cameras in the future. These special cameras have sensors that can scan objects in 3D. This will likely create new possibilities in gaming, photography, online trade, and several other applications.
According to the report, the major driver being the smartphone penetration, which is expected to build a huge market for mobile gamers. This would encourage developers to create more games, opening up opportunities for VR headset manufacturers. This will result in gamers to move from traditional gaming platforms to mobile gaming during the forecast period.
Further, the report states that the majority of apps available in the market fail because of poor content and the lack of ability to add new content.