Global Entertainment Video Games Market Growth (Status and Outlook) 2020-2025

Global Entertainment Video Games Market Growth (Status and Outlook) 2020-2025

COVID-19, the disease it causes, surfaced in late 2019, and now had become a full-blown crisis worldwide. Over fifty key countries had declared a national emergency to combat coronavirus. With cases spreading, and the epicentre of the outbreak shifting to Europe, North America, India and Latin America, life in these regions has been upended the way it had been in Asia earlier in the developing crisis. As the coronavirus pandemic has worsened, the entertainment industry has been upended along with most every other facet of life. As experts work toward a better understanding, the world shudders in fear of the unknown, a worry that has rocked global financial markets, leading to daily volatility in the U.S. stock markets.

According to this latest study, the 2020 growth of Entertainment Video Games will have significant change from previous year. By the most conservative estimates of global Entertainment Video Games market size (most likely outcome) will be a year-over-year revenue growth rate of XX% in 2020, from US$ xx million in 2019. We give this scenario a XX% probability, where under the scenario the supply chain will start to recover and quarantines and travel bans will ease, over the Q2. Longer-term, the effect of COVID-19 will be felt throughout the year with some degree of harm done by the virus. Over the next five years the Entertainment Video Games market will register a XX% CAGR in terms of revenue, the global market size will reach US$ XX million by 2025.

This report presents a comprehensive overview, market shares, and growth opportunities of Entertainment Video Games market by product type, application, key manufacturers and key regions and countries.

This study specially analyses the impact of Covid-19 outbreak on the Entertainment Video Games, covering the supply chain analysis, impact assessment to the Entertainment Video Games market size growth rate in several scenarios, and the measures to be undertaken by Entertainment Video Games companies in response to the COVID-19 epidemic.

Segmentation by type: breakdown data from 2015 to 2020 in Section 2.3; and forecast to 2025 in section 10.7.
Action Games
Adventure Games
Role-playing Games
Simulation Games
Strategy Games
Sports Games
Puzzle Games
Others

Segmentation by device: breakdown data from 2015 to 2020, in Section 2.4; and forecast to 2025 in section 10.8.
PC and Mac
Smartphones and Tablets
PS4
VR/AR Headsets
Xbox One
Apple TV
Nintendo Switch
Others

This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in in Chapter 3.
Blizzard Entertainment Inc
Tencent
Riot Games
Valve Corporation
Rockstar Games
Nintendo
Sony Computer Entertainment
Electronic Arts
Ubisoft
Activision Blizzard
Naughty Dog Inc
Capcom Company Ltd
Square Enix Holdings Co. Ltd
NetEase
Epic Games
Mojang
Microsoft Corporation
BioWare
Sega Games Co.
Bungie Inc
Nexon Co. Ltd
Gameloft
Take-Two Interactive Software Inc
NCSOFT
Game Freak
Insomniac Games Inc
Bandai Namco Entertainment
Infinity Ward

In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key players and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.

Research objectives
To study and analyze the global Entertainment Video Games market size by key regions/countries, type and device, history data from 2015 to 2019, and forecast to 2025.
To understand the structure of Entertainment Video Games market by identifying its various subsegments.
Focuses on the key global Entertainment Video Games players, to define, describe and analyze the value, market share, market competition landscape, SWOT analysis and development plans in next few years.
To analyze the Entertainment Video Games with respect to individual growth trends, future prospects, and their contribution to the total market.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
To project the size of Entertainment Video Games submarkets, with respect to key regions (along with their respective key countries).
To analyze competitive developments such as expansions, agreements, new product launches and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.

Please note: The report will take approximately 2 business days to prepare and deliver.


1 Scope of the Report
1.1 Market Introduction
1.2 Research Objectives
1.3 Years Considered
1.4 Market Research Methodology
1.5 Economic Indicators
1.6 Currency Considered
1.7 What is the Impact of Covid-19 Outbreak On the Entertainment Video Games?
1.7.1 Optimistic Scenario: COVID-19 Is Contained by May or June, with Normalcy Returning to Global Operations Through the End of Q2.
1.7.2 Conservative Scenario: COVID-19 Remains Prevalent, with Continued Impacts Lasting Into Q4.
1.7.3 Estimated Impact of the Coronavirus (COVID-19) Epidemic on the Global Entertainment Video Games Market Size in 2020, by Scenario
1.7.4 Corporate Strategy the Manufacturers Should Be Thinking About Right Now
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Entertainment Video Games Market Size 2015-2025
2.1.2 Entertainment Video Games Market Size CAGR by Region
2.2 Entertainment Video Games Segment by Type
2.2.1 Action Games
2.2.2 Action Games
2.2.3 Role-playing Games
2.2.4 Simulation Games
2.2.5 Strategy Games
2.2.6 Sports Games
2.2.7 Puzzle Games
2.2.8 Others
2.3 Entertainment Video Games Market Size by Type
2.3.1 Global Entertainment Video Games Market Size Market Share by Type (2015-2020)
2.3.2 Global Entertainment Video Games Market Size Growth Rate by Type (2015-2020)
2.4 Entertainment Video Games Segment by Device
2.4.1 PC and Mac
2.4.2 Smartphones and Tablets
2.4.3 PS4
2.4.4 VR/AR Headsets
2.4.5 Xbox One
2.4.6 Apple TV
2.4.7 Nintendo Switch
2.4.8 Others
2.5 Entertainment Video Games Market Size by Device
2.5.1 Global Entertainment Video Games Market Size Market Share by Device (2015-2020)
2.5.2 Global Entertainment Video Games Market Size Growth Rate by Device (2015-2020)
3 Global Entertainment Video Games by Players
3.1 Global Entertainment Video Games Market Size Market Share by Players
3.1.1 Global Entertainment Video Games Market Size by Players (2018-2020)
3.1.2 Global Entertainment Video Games Market Size Market Share by Players (2018-2020)
3.2 Global Entertainment Video Games Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) (2018-2020)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 Entertainment Video Games by Regions
4.1 Entertainment Video Games Market Size by Regions
4.2 Americas Entertainment Video Games Market Size Growth
4.3 APAC Entertainment Video Games Market Size Growth
4.4 Europe Entertainment Video Games Market Size Growth
4.5 Middle East & Africa Entertainment Video Games Market Size Growth
5 Americas
5.1 Americas Entertainment Video Games Market Size by Countries
5.2 Americas Entertainment Video Games Market Size by Type
5.3 Americas Entertainment Video Games Market Size by Device
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Key Economic Indicators of Few Americas Countries
6 APAC
6.1 APAC Entertainment Video Games Market Size by Regions
6.2 APAC Entertainment Video Games Market Size by Type
6.3 APAC Entertainment Video Games Market Size by Device
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
6.10 Key Economic Indicators of Few APAC Regions
7 Europe
7.1 Europe Entertainment Video Games by Countries
7.2 Europe Entertainment Video Games Market Size by Type
7.3 Europe Entertainment Video Games Market Size by Device
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
7.9 Key Economic Indicators of Few Europe Countries
8 Middle East & Africa
8.1 Middle East & Africa Entertainment Video Games by Countries
8.2 Middle East & Africa Entertainment Video Games Market Size by Type
8.3 Middle East & Africa Entertainment Video Games Market Size by Device
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers and Impact
9.1.1 Growing Demand from Key Regions
9.1.2 Growing Demand from Key Applications and Potential Industries
9.2 Market Challenges and Impact
9.3 Market Trends
10 Global Entertainment Video Games Market Forecast
10.1 Global Entertainment Video Games Market Size Forecast (2021-2025)
10.2 Global Entertainment Video Games Forecast by Regions
10.2.1 Global Entertainment Video Games Forecast by Regions (2021-2025)
10.2.2 Americas Market Forecast
10.2.3 APAC Market Forecast
10.2.4 Europe Market Forecast
10.2.5 Middle East & Africa Market Forecast
10.3 Americas Forecast by Countries
10.3.1 United States Market Forecast
10.3.2 Canada Market Forecast
10.3.3 Mexico Market Forecast
10.3.4 Brazil Market Forecast
10.4 APAC Forecast by Countries
10.4.1 China Market Forecast
10.4.2 Japan Market Forecast
10.4.3 Korea Market Forecast
10.4.4 Southeast Asia Market Forecast
10.4.5 India Market Forecast
10.4.6 Australia Market Forecast
10.5 Europe Forecast by Countries
10.5.1 Germany Market Forecast
10.5.2 France Market Forecast
10.5.3 UK Market Forecast
10.5.4 Italy Market Forecast
10.5.5 Russia Market Forecast
10.5.6 Spain Market Forecast
10.6 Middle East & Africa Forecast by Countries
10.6.1 Egypt Market Forecast
10.6.2 South Africa Market Forecast
10.6.3 Israel Market Forecast
10.6.4 Turkey Market Forecast
10.6.5 GCC Countries Market Forecast
10.7 Global Entertainment Video Games Forecast by Type
10.8 Global Entertainment Video Games Forecast by Device
11 Key Players Analysis
11.1 Blizzard Entertainment Inc
11.1.1 Company Details
11.1.2 Entertainment Video Games Product Offered
11.1.3 Blizzard Entertainment Inc Entertainment Video Games Revenue, Gross Margin and Market Share (2018-2020)
11.1.4 Main Business Overview
11.1.5 Blizzard Entertainment Inc News
11.2 Tencent
11.2.1 Company Details
11.2.2 Entertainment Video Games Product Offered
11.2.3 Tencent Entertainment Video Games Revenue, Gross Margin and Market Share (2018-2020)
11.2.4 Main Business Overview
11.2.5 Tencent News
11.3 Riot Games
11.3.1 Company Details
11.3.2 Entertainment Video Games Product Offered
11.3.3 Riot Games Entertainment Video Games Revenue, Gross Margin and Market Share (2018-2020)
11.3.4 Main Business Overview
11.3.5 Riot Games News
11.4 Valve Corporation
11.4.1 Company Details
11.4.2 Entertainment Video Games Product Offered
11.4.3 Valve Corporation Entertainment Video Games Revenue, Gross Margin and Market Share (2018-2020)
11.4.4 Main Business Overview
11.4.5 Valve Corporation News
11.5 Rockstar Games
11.5.1 Company Details
11.5.2 Entertainment Video Games Product Offered
11.5.3 Rockstar Games Entertainment Video Games Revenue, Gross Margin and Market Share (2018-2020)
11.5.4 Main Business Overview
11.5.5 Rockstar Games News
11.6 Nintendo
11.6.1 Company Details
11.6.2 Entertainment Video Games Product Offered
11.6.3 Nintendo Entertainment Video Games Revenue, Gross Margin and Market Share (2018-2020)
11.6.4 Main Business Overview
11.6.5 Nintendo News
11.7 Sony Computer Entertainment
11.7.1 Company Details
11.7.2 Entertainment Video Games Product Offered
11.7.3 Sony Computer Entertainment Entertainment Video Games Revenue, Gross Margin and Market Share (2018-2020)
11.7.4 Main Business Overview
11.7.5 Sony Computer Entertainment News
11.8 Electronic Arts
11.8.1 Company Details
11.8.2 Entertainment Video Games Product Offered
11.8.3 Electronic Arts Entertainment Video Games Revenue, Gross Margin and Market Share (2018-2020)
11.8.4 Main Business Overview
11.8.5 Electronic Arts News
11.9 Ubisoft
11.9.1 Company Details
11.9.2 Entertainment Video Games Product Offered
11.9.3 Ubisoft Entertainment Video Games Revenue, Gross Margin and Market Share (2018-2020)
11.9.4 Main Business Overview
11.9.5 Ubisoft News
11.10 Activision Blizzard
11.10.1 Company Details
11.10.2 Entertainment Video Games Product Offered
11.10.3 Activision Blizzard Entertainment Video Games Revenue, Gross Margin and Market Share (2018-2020)
11.10.4 Main Business Overview
11.10.5 Activision Blizzard News
11.11 Naughty Dog Inc
11.12 Capcom Company Ltd
11.13 Square Enix Holdings Co. Ltd
11.14 NetEase
11.15 Epic Games
11.16 Mojang
11.17 Microsoft Corporation
11.18 BioWare
11.19 Sega Games Co.
11.20 Bungie Inc
11.21 Nexon Co. Ltd
11.22 Gameloft
11.23 Take-Two Interactive Software Inc
11.24 NCSOFT
11.25 Game Freak
11.26 Insomniac Games Inc
11.27 Bandai Namco Entertainment
11.28 Infinity Ward
12 Research Findings and Conclusion

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