Worldwide Digital PC and Mac Gaming Forecast, 2020–2024

Worldwide Digital PC and Mac Gaming Forecast, 2020–2024

This IDC study forecasts digital Windows, macOS, Linux, and Chrome OS gaming through 2024. The digital PC games market includes Windows, macOS, Linux, and Chrome OS gamers aged 16+ who play at least monthly; associated spending on video game software and services that are derived from online channels; and associated ad revenue (i.e., display and video ads shown in or around browser game windows) that goes to game developers and publishers. Packaged PC game disc sales are excluded, as is related hardware system and accessory sales."The COVID-19 pandemic has had a major impact on digital PC gaming in 2020, and it's likely to continue in 2021. One of the biggest near-term impacts is that PC gamers and revenue are taking a hit in Asia/Pacific but growing in other parts of the world, and this dynamic has important implications for the major supply chain vendors." — Lewis Ward, research director, IDC's Gaming and VR/AR services

Please Note: Extended description available upon request.


IDC Market Forecast Figure
Executive Summary
Advice for Technology Suppliers
Market Forecast
Worldwide
North America
Western Europe
Asia/Pacific
Rest of World
Market Context
Drivers and Inhibitors
Drivers
eSports
The COVID-19 Pandemic
Inhibitors
China's Slowed New PC Game License Approval Process
Rising Mobile Gaming Popularity and Tepid Long-Term Demand for Consumer PCs
Significant Market Developments
Changes from Prior Forecast
Market Definition
Methodology
Related Research

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