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Video Game Software Market Global Report 2017 Including: Action Video Games, Sports Video Games, Adventure Video Games, Strategy Video GamesCovering: Activision Blizzard Inc., Electronic Arts Inc., Konami Corporation, Microsoft Corporation, Nintendo Co Lt

Video Game Software Market Global Report 2017 Including: Action Video Games, Sports Video Games, Adventure Video Games, Strategy Video GamesCovering: Activision Blizzard Inc., Electronic Arts Inc., Konami Corporation, Microsoft Corporation, Nintendo Co Ltd, Sega Corporation, Sony Computer Entertainment America Inc., Take 2 Interactive Software Inc., UbiSoft Entertainment and others.

Virtual Reality games are gaining popularity among teenagers. The virtual reality games enable players to experience being in a three-dimensional environment and interact with that environment. With realistic graphics and animations, virtual reality games will drive growth in the video game software industry.

The Video Game Software Global Market Report provides strategists, marketers and senior management with the critical information they need to assess the video game software sector.

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Description:

Where is the largest and fastest growing market for video game software? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The video game software global market report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography. It places the market within the context of the wider software publishers market, and compares it with other markets.
  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market and forecasting the future. Drivers and restraints looks at the external factors supporting and controlling the growth of the market.
  • Market segmentations break down market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers all the regions, key developed countries and major emerging markets. It draws comparisons with country populations and economies to understand the importance of the market by country and how this is changing.
  • Competitive landscape gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section highlights the likely future developments in the market and suggests approaches companies can take to exploit this.
  • The video game software market section of the report gives context. It compares the video game software market with other segments of the software publishers market by size and growth, historic and forecast. It analyses Expenditure Per Capita, Video Game Software Indicators Comparison.
Scope

Markets Covered: Action Video Games, Sports Video Games, Adventure Video Games, Strategy Video Games

Companies Mentioned: Activision Blizzard Inc., Electronic Arts Inc., Konami Corporation, Microsoft Corporation, Nintendo Co Ltd, Sega Corporation, Sony Computer Entertainment America Inc., Take 2 Interactive Software Inc., UbiSoft Entertainment and others.

Countries: Brazil, China, France, Germany, India, Italy, Japan, Spain, Russia, UK, USA and Australia.

Regions: Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East And Africa

Time series: Five years historic and forecast.

Data: Ratios of market size and growth to related markets, GDP, Expenditure Per Capita, Video Game Software Indicators Comparison.

Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.


1. Video Game Software Market Characteristics
2. Video Game Software Market Size And Growth
2.1. Historic Market Growth
2.1.1. Drivers Of The Market
2.1.2. Restraints On The Market
2.2. Forecast Market Growth
2.2.1. Drivers Of The Market
2.2.2. Restraints On The Market
3. Pestle Analysis
3.1. Political
3.2. Economic
3.3. Social
3.4. Technological
3.5. Legal
3.6. Environmental
4. Video Game Software Market Customer Information
5. Video Game Software Market Segmentation
5.1. Global Video Game Software Market, 2016, By Segment
Action Video Games
Sports Video Games
Adventure Video Games
Strategy Video Games
5.2. Global Video Game Software Market, 2012 - 2020, Historic And Forecast, By Segment
6. Video Game Software Market Regional And Country Analysis
6.1. Global Video Game Software Market, 2016, By Region
6.2. Global Video Game Software Market, 2012 - 2020, Historic And Forecast, By Region
6.3. Video Game Software Market, 2016, By Country
6.4. Video Game Software Market, 2012 - 2020, Historic And Forecast, By Country
7. Global Video Game Software Market Comparison With Macro Economic Factors
7.1. Video Game Software Market Size, Percentage Of GDP, Global
7.2. Per Capita Average Video Game Software Expenditure, Global
8. Video Game Software Market Comparison With Macro Economic Factors Across Countries
8.1. Video Game Software Market Size, Percentage Of GDP, By Country
8.2. Per Capita Average Video Game Software Expenditure, By Country
9. Video Game Software Market Comparison With Industry Metrics
9.1. Total Enterprises, By Country, 2016, Millions
9.2. Average Spending on Video Game Software Market By Total Enterprises, By Country, 2016, USD ($)
9.3. Global Internet Penetration, 2016, By Country
9.4. Global Video Game Software Market Revenue Versus Internet Penetration, 2016, By Country
9.5. Global Smartphone Users Penetration, 2016, By Country
9.6. Global Video Game Software Market Revenue Versus Smartphone Users Penetration, 2016, By Country
9.7. Software Piracy Rates Ranking, By Country, 2016
9.8. Video Game Software Market Size Versus Software Piracy Rates Ranking, By Country, 2016
10. Asia-Pacific Video Game Software Market
10.1.1. Asia-Pacific Video Game Software Market Overview
10.1.2. Asia-Pacific Video Game Software Historic Market, 2012 - 2016
10.1.3. Asia-Pacific Video Game Software Forecast Market, 2016 - 2020
10.1.4. Asia-Pacific Video Game Software Market, 2016, By Segment
Action Video Games
Sports Video Games
Adventure Video Games
Strategy Video Games
10.2. Asia-Pacific Video Game Software Market: Country Analysis
10.3. China Video Game Software Market
10.3.1. China Video Game Software Market Overview
10.3.2. China Video Game Software Historic Market, 2012 - 2016
10.3.3. China Video Game Software Forecast Market, 2016 - 2020
10.3.4. China Video Game Software Market, 2016, By Segment
Action Video Games
Sports Video Games
Adventure Video Games
Strategy Video Games
10.3.5. China Video Game Software Percentage Of GDP, 2012 - 2020
10.3.6. China Per Capita Average Video Game Software Expenditure, 2012 - 2020
10.3.7. China Video Game Software Market Comparison With Industry Metrics
10.3.7.1. China Internet Penetration, 2012 - 2020
10.3.7.2. China Video Game Software Market Revenue Versus Internet Penetration, 2012 - 2020
10.3.7.3. China Smartphone Users Penetration, 2012 - 2020
10.3.7.4. China Video Game Software Market Revenue Versus Smartphone Users Penetration, 2012 - 2020
10.4. India Video Game Software Market
10.4.1. India Video Game Software Market Overview
10.4.2. India Video Game Software Historic Market, 2012 - 2016
10.4.3. India Video Game Software Forecast Market, 2016 - 2020
10.4.4. India Video Game Software Market, 2016, By Segment
Action Video Games
Sports Video Games
Adventure Video Games
Strategy Video Games
10.4.5. India Video Game Software Percentage Of GDP, 2012 - 2020
10.4.6. India Per Capita Average Video Game Software Expenditure, 2012 - 2020
10.4.7. India Video Game Software Market Comparison With Industry Metrics
10.4.7.1. India Internet Penetration, 2012 - 2020
10.4.7.2. India Video Game Software Market Revenue Versus Internet Penetration, 2012 - 2020
10.4.7.3. India Smartphone Users Penetration, 2012 - 2020
10.4.7.4. India Video Game Software Market Revenue Versus Smartphone Users Penetration, 2012 - 2020
10.5. Japan Video Game Software Market
10.5.1. Japan Video Game Software Market Overview
10.5.2. Japan Video Game Software Historic Market, 2012 - 2016
10.5.3. Japan Video Game Software Forecast Market, 2016 - 2020
10.5.4. Japan Video Game Software Market, 2016, By Segment
Action Video Games
Sports Video Games
Adventure Video Games
Strategy Video Games
10.5.5. Japan Video Game Software Percentage Of GDP, 2012 - 2020
10.5.6. Japan Per Capita Average Video Game Software Expenditure, 2012 - 2020
10.5.7. Japan Video Game Software Market Comparison With Industry Metrics
10.5.7.1. Japan Internet Penetration, 2012 - 2020
10.5.7.2. Japan Video Game Software Market Revenue Versus Internet Penetration, 2012 - 2020
10.5.7.3. Japan Smartphone Users Penetration, 2012 - 2020
10.5.7.4. Japan Video Game Software Market Revenue Versus Smartphone Users Penetration, 2012 - 2020
10.6. Australia Video Game Software Market
10.6.1. Australia Video Game Software Historic Market, 2012 - 2016
10.6.2. Australia Video Game Software Forecast Market, 2016 - 2020
10.6.3. Australia Video Game Software Market, 2016, By Segment
Action Video Games
Sports Video Games
Adventure Video Games
Strategy Video Games
10.6.4. Australia Video Game Software Percentage Of GDP, 2012 - 2020
10.6.5. Australia Per Capita Average Video Game Software Expenditure, 2012 - 2020
10.6.6. Australia Video Game Software Market Comparison With Industry Metrics
10.6.6.1. Australia Internet Penetration, 2012 - 2020
10.6.6.2. Australia Video Game Software Market Revenue Versus Internet Penetration, 2012 - 2020
10.6.6.3. Australia Smartphone Users Penetration, 2012 - 2020
10.6.6.4. Australia Video Game Software Market Revenue Versus Smartphone Users Penetration, 2012 - 2020
11. Western Europe Video Game Software Market
11.1.1. Western Europe Video Game Software Market Overview
11.1.2. Western Europe Video Game Software Historic Market, 2012 - 2016
11.1.3. Western Europe Video Game Software Forecast Market, 2016 - 2020
11.1.4. Western Europe Video Game Software Market, 2016, By Segment
Action Video Games
Sports Video Games
Adventure Video Games
Strategy Video Games
11.2. Western Europe Video Game Software Market: Country Analysis
11.3. UK Video Game Software Market
11.3.1. UK Video Game Software Market Overview
11.3.2. UK Video Game Software Historic Market, 2012 - 2016
11.3.3. UK Video Game Software Forecast Market, 2016 - 2020
11.3.4. UK Video Game Software Market, 2016, By Segment
Action Video Games
Sports Video Games
Adventure Video Games
Strategy Video Games
11.3.5. UK Video Game Software Percentage Of GDP, 2012 - 2020
11.3.6. UK Per Capita Average Video Game Software Expenditure, 2012 - 2020
11.3.7. UK Video Game Software Market Comparison With Industry Metrics
11.3.7.1 UK Internet Penetration, 2012 - 2020
11.3.7.2 UK Video Game Software Market Revenue Versus Internet Penetration, 2012 - 2020
11.3.7.3 UK Smartphone Users Penetration, 2012 - 2020
11.3.7.4 UK Video Game Software Market Revenue Versus Smartphone Users Penetration, 2012 - 2020
11.4. Germany Video Game Software Market
11.4.1. Germany Video Game Software Historic Market, 2012 - 2016
11.4.2. Germany Video Game Software Forecast Market, 2016 - 2020
11.4.3. Germany Video Game Software Market, 2016, By Segment
Action Video Games
Sports Video Games
Adventure Video Games
Strategy Video Games
11.4.4 Germany Video Game Software Percentage Of GDP, 2012 - 2020
11.4.5 Germany Per Capita Average Video Game Software Expenditure, 2012 - 2020
11.4.6 Germany Video Game Software Market Comparison With Industry Metrics
11.4.7.1 Germany Internet Penetration, 2012 - 2020
11.4.7.2 Germany Video Game Software Market Revenue Versus Internet Penetration, 2012 - 2020
11.4.7.3 Germany Smartphone Users Penetration, 2012 - 2020
11.4.7.4 Germany Video Game Software Market Revenue Versus Smartphone Users Penetration, 2012 - 2020
11.5 France Video Game Software Market
11.5.1 France Video Game Software Historic Market, 2012 - 2016
11.5.2 France Video Game Software Forecast Market, 2016 - 2020
11.5.3 France Video Game Software Market, 2016, By Segment
Action Video Games
Sports Video Games
Adventure Video Games
Strategy Video Games
11.5.4 France Video Game Software Percentage Of GDP, 2012 - 2020
11.5.5 France Per Capita Average Video Game Software Expenditure, 2012 - 2020
11.5.6 France Video Game Software Market Comparison With Industry Metrics
11.5.6.1 France Internet Penetration, 2012 - 2020
11.5.6.2 France Video Game Software Market Revenue Versus Internet Penetration, 2012 - 2020
11.5.6.3 France Smartphone Users Penetration, 2012 - 2020
11.5.6.4 France Video Game Software Market Revenue Versus Smartphone Users Penetration, 2012 - 2020
11.6. Italy Video Game Software Market
11.6.1. Italy Video Game Software Historic Market, 2012 - 2016
11.6.2. Italy Video Game Software Forecast Market, 2016 - 2020
11.6.3. Italy Video Game Software Market, 2016, By Segment
11.6.3. Italy Video Game Software Market, 2016, By Segment
Action Video Games
Sports Video Games
Adventure Video Games
Strategy Video Games
11.6.4. Italy Video Game Software Percentage Of GDP, 2012 - 2020
11.6.5. Italy Per Capita Average Video Game Software Expenditure, 2012 - 2020
11.6.6. Italy Video Game Software Market Comparison With Industry Metrics
11.6.6.1 Italy Internet Penetration, 2012 - 2020
11.6.6.2 Italy Video Game Software Market Revenue Versus Internet Penetration, 2012 - 2020
11.6.6.3 Italy Smartphone Users Penetration, 2012 - 2020
11.6.6.4 Italy Video Game Software Market Revenue Versus Smartphone Users Penetration, 2012 - 2020
11.7. Spain Video Game Software Market
11.7.1. Spain Video Game Software Historic Market, 2012 - 2016
11.7.2. Spain Video Game Software Forecast Market, 2016 - 2020
11.7.3. Spain Video Game Software Market, 2016, By Segment
Action Video Games
Sports Video Games
Adventure Video Games
Strategy Video Games
11.7.4. Spain Video Game Software Percentage Of GDP, 2012 - 2020
11.7.5. Spain Per Capita Average Video Game Software Expenditure, 2012 - 2020
11.7.6. Spain Video Game Software Market Comparison With Industry Metrics
11.7.6.1 Spain Internet Penetration, 2012 - 2020
11.7.6.2 Spain Video Game Software Market Revenue Versus Internet Penetration, 2012 - 2020
11.7.6.3 Spain Smartphone Users Penetration, 2012 - 2020
11.7.6.4 Spain Video Game Software Market Revenue Versus Smartphone Users Penetration, 2012 - 2020
12. Eastern Europe Video Game Software Market
12.1.1. Eastern Europe Video Game Software Market Overview
12.1.2. Eastern Europe Video Game Software Historic Market, 2012 - 2016
12.1.3. Eastern Europe Video Game Software Forecast Market, 2016 - 2020
12.1.4 Eastern Europe Video Game Software Market, 2016, By Segment
Action Video Games
Sports Video Games
Adventure Video Games
Strategy Video Games
12.2. Eastern Europe Video Game Software Market: Country Analysis
12.3. Russia Video Game Software Market
12.3.1. Russia Video Game Software Historic Market, 2012 - 2016
12.3.2. Russia Video Game Software Forecast Market, 2016 - 2020
12.3.3. Russia Video Game Software Market, 2016, By Segment
Action Video Games
Sports Video Games
Adventure Video Games
Strategy Video Games
12.3.4. Russia Video Game Software Percentage Of GDP, 2012 - 2020
12.3.5. Russia Per Capita Average Video Game Software Expenditure, 2012 - 2020
12.3.6. Russia Video Game Software Market Comparison With Industry Metrics
12.3.6.1 Russia Internet Penetration, 2012 - 2020
12.3.6.2 Russia Video Game Software Market Revenue Versus Internet Penetration, 2012 - 2020
12.3.6.3 Russia Smartphone Users Penetration, 2012 - 2020
12.3.6.4 Russia Video Game Software Market Revenue Versus Smartphone Users Penetration, 2012 - 2020
13. North America Video Game Software Market
13.1.1. North America Video Game Software Market Overview
13.1.2. North America Video Game Software Historic Market, 2012 - 2016
13.1.3. North America Video Game Software Forecast Market, 2016 - 2020
13.1.4. North America Video Game Software Market, 2016, By Segment
Action Video Games
Sports Video Games
Adventure Video Games
Strategy Video Games
13.2. North America Video Game Software Market: Country Analysis
13.3. USA Video Game Software Market
13.3.1. USA Video Game Software Historic Market, 2012 - 2016
13.3.2. USA Video Game Software Forecast Market, 2016 - 2020
13.3.3 USA Video Game Software Market, 2016, By Segment
Action Video Games
Sports Video Games
Adventure Video Games
Strategy Video Games
13.3.4. USA Video Game Software Percentage Of GDP, 2012 - 2020
13.3.5. USA Per Capita Average Video Game Software Expenditure, 2012 - 2020
13.3.6. USA Video Game Software Market Comparison With Industry Metrics
13.3.6.1 USA Internet Penetration, 2012 - 2020
13.3.6.2 USA Video Game Software Market Revenue Versus Internet Penetration, 2012 - 2020
13.3.6.3 USA Smartphone Users Penetration, 2012 - 2020
13.3.6.4 USA Video Game Software Market Revenue Versus Smartphone Users Penetration, 2012 - 2020
14. South America Video Game Software Market
14.1.1. South America Video Game Software Market Overview
14.1.2. South America Video Game Software Historic Market, 2012 - 2016
14.1.3. South America Video Game Software Forecast Market, 2016 - 2020
14.1.4. South America Video Game Software Market, 2016, By Segment
Action Video Games
Sports Video Games
Adventure Video Games
14.2. South America Video Game Software Market: Country Analysis
14.3. Brazil Video Game Software Market
14.3.1. Brazil Video Game Software Historic Market, 2012 - 2016
14.3.2. Brazil Video Game Software Forecast Market, 2016 - 2020
14.3.3. Brazil Video Game Software Market, 2016, By Segment
Action Video Games
Sports Video Games
Adventure Video Games
Strategy Video Games
14.3.4. Brazil Video Game Software Percentage Of GDP, 2012 - 2020
14.3.5. Brazil Per Capita Average Video Game Software Expenditure, 2012 - 2020
14.3.6. Brazil Video Game Software Market Comparison With Industry Metrics
14.3.6.1 Brazil Internet Penetration, 2012 - 2020
14.3.6.2 Brazil Video Game Software Market Revenue Versus Internet Penetration, 2012 - 2020
14.3.6.3 Brazil Smartphone Users Penetration, 2012 - 2020
14.3.6.4 Brazil Video Game Software Market Revenue Versus Smartphone Users Penetration, 2012 - 2020
15. Middle East Video Game Software Market
15.1.1. Middle East Video Game Software Market Overview
15.1.2. Middle East Video Game Software Historic Market, 2012 - 2016
15.1.3. Middle East Video Game Software Forecast Market, 2016 - 2020
15.1.4. Middle East Video Game Software Market, 2016, By Segment
Action Video Games
Sports Video Games
Adventure Video Games
Strategy Video Games
16. Africa Video Game Software Market
16.1.1. Africa Video Game Software Market Overview
16.1.2. Africa Video Game Software Historic Market, 2012 - 2016
16.1.3. Africa Video Game Software Forecast Market, 2016 - 2020
16.1.4. Africa Video Game Software Market, 2016, By Segment
Action Video Games
Sports Video Games
Adventure Video Games
Strategy Video Games
17. Video Game Software Market Competitive Landscape
17.1. Company Profiles
17.2. Activision Blizzard Inc
17.2.1. Overview
17.2.2. Products And Services
17.2.3. Strategy
17.2.4. Financial Performance
17.3. Electronic Arts Inc
17.3.1. Overview
17.3.2. Products And Services
17.3.3. Strategy
17.3.4. Financial Performance
17.4. Konami Corporation
17.4.1. Overview
17.4.2. Products And Services
17.4.3. Strategy
17.4.4. Financial Performance
17.5. Microsoft Corporation
17.5.1. Overview
17.5.2. Products And Services
17.5.3. Strategy
17.5.4. Financial Performance
17.6. Nintendo Co Ltd
17.6.1. Overview
17.6.2. Products And Services
17.6.3. Strategy
17.6.4. Financial Performance
18. Key Mergers And Acquisitions In The Video Game Software Market
19. Market Background: Software Publishers Market
19.1.1. Software Publishers Market Characteristics
19.1.2. Software Publishers Market Historic Growth
19.1.2.1. Drivers Of The Market
19.1.2.2. Restraints Of The Market
19.1.3. Software Publishers Market Forecast Growth
19.1.3.1. Drivers Of The Market
19.1.3.2. Restraints Of The Market
19.1.4. Software Publishers Trends And Strategies
19.2. Software Publishers Market Regional And Country Analysis
19.2.1. Global Software Publishers Market, 2016, By Region
19.2.2. Global Software Publishers Market, 2012 - 2020, Historic And Forecast, By Region
19.3.3. Software Publishers Market, 2016, By Country
19.3.4. Software Publishers Market, 2012 - 2020, Historic And Forecast, By Country
19.3. Global Software Publishers Market Comparison With Macro Economic Factors
19.3.1. Software Publishers Market Size, Percentage Of GDP, Global
19.3.2. Per Capita Average Software Publishers Expenditure, Global
19.4. Software Publishers Market Comparison With Macro Economic Factors Across Countries
19.4.1. Software Publishers Market Size, Percentage Of GDP, By Country
19.4.2. Per Capita Average Software Publishers Expenditure, By Country
19.5. Key Mergers And Acquisitions In The Software Publishers Market
20. Information Technology Industry Financial Margins
21. Appendix
21.1. NAICS Definitions Of Industry Covered In This Report
21.2. Abbreviations
21.3. Currencies
21.4. Research Inquiries
21.5. The Business Research Company
21.6. Copyright And Disclaimer

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