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Augmented Reality and Virtual Reality M&A Private Equity Investment, and Patent Filing Analysis

Augmented Reality and Virtual Reality M&A Private Equity Investment, and Patent Filing Analysis

Growing emerging technologies such as the augmented reality and the virtual reality has increased number of the many tech giants to invest in this market, worldwide.
The usage of augmented reality and virtual reality is gaining traction with the increasing support of both hardware manufacturers and software developers in applications such as gaming, entertainment, retail, medical, defense among others. Various initiatives in R&D by the market players as well as by the research institutes indicate that there is huge potential for these technologies. The large tech companies have shown high interest in augmented technology through various acquisitions. The driving factors behind the increase in M&A activity include need to increase scale, substantial growth of startup companies, intense industry competition, and the need for companies to improve their technology, product, and services portfolio.

Hardware sectors includes a major focus for the growth of augmented reality and virtual reality market.
The manufacturing industries are significant in the augmented reality and virtual reality market that includes the further development of a prototype into final hardware components as augmented reality devices and software content development. Hardware components such as electronic and sensing parts are manufactured by vendors and then they are integrated by the device manufacturers such as HMDs. The head-mounted displays are being used as one of the products in the AR-VR market across various applications such as engineering, architecture, gaming, healthcare among others. The market for head mounted display (HMD) devices and software game developers is expected to grow rapidly.

Extensive research (which includes both primary and secondary) has been carried out to determine and verify the global market deals for several segments of the augmented reality and virtual reality market. Break-up of profile of primary participants is given below as:
By Company Type: Tier 1 - 45%, Tier 2-33% and Tier 3-22%
By Designation: C-level - 42%, Director-level– 33%, Others-25%
By Region: Americas-39%, Europe-25%, Asia-Pacific - 29%, RoW-7%

A number of research institutes are carrying out research in the augmented reality and virtual reality applications market for various products and applications. Some research institutes are being funded by the companies and some are being funded by the government which would be a valuable opportunity for the AR and VR tech industry players to tap the market.

Following companies are profiled in the report that includes merger and acquisition deals section:
1. Facebook Incorporation (U.S.)
2. Apple Inc. (U.S.)
3. Microsoft Corporation (U.S.)
4. Intel Corporation (U.S.)
5. Blippar Inc. (U.S.)
6. Qualcomm Inc. (U.S.)
7. Daqri LLC (U.S.)
8. Atheer Inc. (U.S.)
9. PTC (U.S.)
10. Cyberglove Systems Inc. (U.S.)

Following companies that were involved in the investments have been profiled on the basis of the investment amount that was funded in the company:
1. MAGIC LEAP INC. (U.S.)
2. Jaunt Inc. (U.S.)
3. Avegant Corporation (U.S.)
4. Matterport Inc. (U.S.)
5. Playful Corporation (U.S.)
6. Mindmaze SA (U.S.)
7. NextVR Inc. (U.S.)
8. SKULLY Inc. (U.S.)
9. Meta Co. (U.S.)
10. WEVR Inc. (U.S.)
11. Legend3D Inc. (U.S.)

The report will help the market leaders/new entrants in the augmented reality and virtual reality market based companies in the following ways:
1. This report categorizes M&A during 2013–2016 by deal value, acquirer type, end user, and geography with review of big ticket deals giving the buyers an insight into the latest M&A trends in the augmented reality and virtual reality market.
2. The report also provides an overview of the augmented reality and virtual reality market based industry, analyzing key component segments and end user segments. Furthermore, stakeholders can get an understanding of the pulse of the M&A, patents and investment scenario with analysis of the drivers, restraints, challenges, and opportunities.
3. The report also reviews key M&A strategies, private equity investors, and patents adopted by top semiconductor companies and highlights key strategies to be followed in the current industry scenario along with a brief analysis of potential acquisition targets.


  • INTRODUCTION
    • OBJECTIVES OF THE STUDY
    • INDUSTRY DEFINITION
    • STUDY SCOPE
      • YEARS CONSIDERED FOR THE STUDY
      • CURRENCY
    • LIMITATIONS
    • STAKEHOLDERS
    • RESEARCH METHODOLOGY
      • KEY DATA FROM SECONDARY SOURCES
      • KEY DATA FROM PRIMARY SOURCES
      • KEY INDUSTRY INSIGHTS
  • EXECUTIVE SUMMARY
  • INDUSTRY OVERVIEW
    • INTRODUCTION
    • VALUE CHAIN ANALYSIS
    • PORTER'S FIVE FORCES ANALYSIS
      • PORTER'S FIVE FORCES ANALYSIS OF AUGMENTED REALITY MARKET
        • Table PORTER'S FIVE FORCES ANALYSIS: THREAT OF NEW ENTRANTS LIKELY TO HAVE MAXIMUM IMPACT ON THE OVERALL MARKET
      • PORTER'S FIVE FORCES ANALYSIS OF VIRTUAL REALITY MARKET
        • Table THREAT OF NEW ENTRANTS LIKELY TO HAVE MAJOR IMPACT ON THE OVERALL MARKET
    • KEY INDUSTRY TRENDS AND COMPETITIVE SITUATION
      • KEY INDUSTRY TRENDS IN THE AUGMENTED REALITY MARKET
        • Table KEY INDUSTRY TRENDS IN THE AUGMENTED REALITY MARKET
      • KEY INDUSTRY TRENDS IN THE VIRTUAL REALITY MARKET
        • Table KEY INDUSTRY TRENDS IN THE VIRTUAL REALITY MARKET
  • MARKET DYNAMICS
    • INTRODUCTION
    • MARKET DYNAMICS FOR AUGMENTED REALITY
      • DRIVERS
        • Table GROWING DEMAND FOR AUGMENTED REALITY IN RETAIL
      • RESTRAINTS
        • Table LIMITED USER INTERFACE DEVICES IN MOBILE-DRIVEN AUGMENTED REALITY IS A MAJOR PROBLEM FOR AR MARKET GROWTH
      • OPPORTUNITIES
        • Table INCREASING DEMAND FOR AR DEVICES AND APPS IN THE TOURISM VERTICAL
      • CHALLENGES
    • MARKET DYNAMICS FOR VIRTUAL REALITY
      • DRIVERS
        • Table THE GROWING DEMAND OF VIRTUAL REALITY IN GAMING AND ENTERTAINMENT
      • RESTRAINTS
        • Table DISPLAY LATENCY IS THE MAJOR ISSUE RESTRAINING THE GROWTH OF VIRTUAL REALITY MARKET
      • OPPORTUNITIES
        • Table OPPORTUNITY IN HEALTHCARE INDUSTRY TO DRIVE VR MARKET
      • CHALLENGES
        • Table TO IDENTIFY THE LEVEL OF DETAILS NECESSARY FOR A USER TO ACCEPT THE ILLUSION IS A MAJOR CHALLENGE
  • PATENT ANALYSIS
    • INTRODUCTION
    • U.S. AND SOUTH KOREA ARE THE MAJOR PATENT FILING NATIONS
      • Table COUNTRY WISE PATENT FILING, 2012- 2016
    • THE INCREASED PATENT FILINGS WILL BOOST THE AR-VR MARKET
    • NORTH AMERICA IS LEADING IN PATENT FILING FOR AR-VR MARKET
  • INVESTOR ANALYSIS
    • INTRODUCTION
    • INVESTORS IN THE U.S. DOMINATE THE AR-VR INVESTMENTS
    • INCREASED INVESTMENTS FROM APAC WILL BOOST THE OVERALL DEVELOPMENT OF AR-VR
    • ENTERPRISE VERTICAL IS THE BIGGEST INVESTOR IN THE AR-VR MARKET
    • INVESTORS IN THE AR-VR MARKET
  • PRIVATE EQUITY INVESTMENT ANALYSIS
    • INTRODUCTION
    • REGULATIONS FOR PE FIRMS AND INVESTMENTS
    • PE INVESTMENT FLOW
      • INVESTMENT FLOW, BASED ON THE ESTABLISHMENT YEAR OF THE COMPANY
        • Table INVESTMENT IN THE COMPANIES ESTABLISHED IN 2015
        • Table INVESTMENT IN THE COMPANIES ESTABLISHED IN 2014
        • Table INVESTMENT IN THE COMPANIES ESTABLISHED IN 2013
      • INVESTMENT FLOW, BASED ON TOTAL INVESTMENTS IN MARKET VALUE IN A PARTICULAR YEAR
    • VIRTUAL REALITY: PRIVATE EQUITY INVESTMENTS
    • AUGMENTED REALITY: PRIVATE EQUITY INVESTMENTS
      • Table MAJOR INVESTMENTS IN THE AUGMENTED REALITY COMPANIES
    • COMPANY PROFILE
      • MAGIC LEAP, INC.
      • JAUNT INC.
      • AVEGANT CORPORATION
      • MATTERPORT INC.
      • PLAYFUL CORPORATION
      • MINDMAZE SA
      • NEXTVR INC.
      • SKULLY INC.
      • META CO.
      • WEVR INC.
      • LEGEND3D INC.
  • MERGERS AND ACQUISITIONS: AUGMENTED REALITY AND VIRTUAL REALITY
    • INTRODUCTION
    • M&A TRENDS IN AUGMENTED REALITY AND VIRTUAL REALITY
    • DEALS BASED ON CAPITAL INVESTMENTS
    • DEALS BASED ON TARGET COMPANY
      • Table LIST OF M&A IN AUGMENTED REALITY
      • Table LIST OF M&A IN VIRTUAL REALITY
    • DEALS BASED ON DEAL VOLUME
    • M&A ANALYSIS, BY KEY PLAYERS
    • M&A ANALYSIS, BY GEOGRAPHICAL COVERAGE
    • COMPANY PROFILE
      • FACEBOOK INCORPORATION
        • Table FACEBOOK INCORPORATION: FINANCIAL ANALYSIS, 2012-2015
        • Table KEY FINANCIAL RATIO (2015)
        • Table FINANCIAL STRENGTH (2015)
      • APPLE INC.
        • Table APPLE INC.: FINANCIAL ANALYSIS, 2012-2015
        • Table KEY FINANCIAL RATIO (2015)
        • Table FINANCIAL STRENGTH (2015)
      • MICROSOFT CORPORATION
        • Table MICROSOFT CORPORATION: FINANCIAL ANALYSIS, 2012-2015
        • Table KEY FINANCIAL RATIO (2015)
        • Table FINANCIAL STRENGTH (2015)
      • INTEL CORPORATION
        • Table INTEL CORPORATION: FINANCIAL ANALYSIS, 2012-2015
        • Table KEY FINANCIAL RATIO (2015)
        • Table FINANCIAL STRENGTH (2015)
      • BLIPPAR INC.
      • QUALCOMM INC.
        • Table QUALCOMM INC.: FINANCIAL ANALYSIS, 2012-2015
        • Table KEY FINANCIAL RATIO (2015)
        • Table FINANCIAL STRENGTH (2015)
      • DAQRI LLC
      • ATHEER INC.
      • PTC
      • CYBERGLOVE SYSTEMS INC.
  • FUTURE INDUSTRY ROADMAP
    • INTRODUCTION
    • EVOLUTION PHASE OF AUGMENTED REALITY AND VIRTUAL REALITY
    • AR & VR EVOLVING SPACE
      • COMPREHENSIVE INDUSTRY STRATEGY
      • STRATEGIC BENCHMARKING OF AR&VR
      • PATENT GOALS
    • CHANNELS AFFECTING INDUSTRY GROWTH
      • COMPETITION
      • INNOVATION & PRODUCTIVITY
      • ACCEPTANCE
    • LIFE CYCLE ANALYSIS OF THE MARKET, BY REGION
  • APPENDIX
    • INSIGHTS OF INDUSTRY EXPERTS
    • DISCUSSION GUIDE
    • KNOWLEDGE STORE: MARKETSANDMARKETS' SUBSCRIPTION PORTAL
    • INTRODUCING RT: REAL TIME MARKET INTELLIGENCE
    • AVAILABLE CUSTOMIZATIONS
    • RELATED REPORTS

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