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Virtual Reality Cardboard Market 2015-2019 - Industry Analysis

Virtual Reality Cardboard Market 2015-2019 - Industry Analysis

About VR cardboard

VR cardboard which is also known by terms such as Google Cardboard and VR headsets are devices that act as a mount for smartphones and tablets. It is a platform developed by Google that provides downloadable instructions to individuals and manufacturers for building VR headsets. The name suggests that the headset can be built out of cardboard, but does not necessarily mean that other materials cannot be used. The market is still in the initial stages of commercialization, but has witnessed several vendors offering products across all geographies.

Technavio's analysts forecast the global VR cardboard market to grow at a CAGR of 182.9% in terms of revenue and 150.8% in terms of unit shipment over the period 2014-2019.

Covered in this report

The report covers the current scenario and growth prospects of the global VR cardboard market for the period of 2015-2019. To arrive at the market size, we have considered the sales of VR headsets by six vendors in the “listed products” category as well as other vendors in the “non-listed products” category. All headsets manufactured using wood, plastic, cardboard, or aluminum are considered in the report. Sales across all geographies have been considered to calculate the market size. We have arrived at the market size by taking into account the number of VR headsets sold since its launch in June 2014. The market is divided into the following segments based on vendors:

  • Listed products market
  • Non-listed products market
Technavio's report, Global VR Cardboard Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas, APAC, and EMEA; it also covers the landscape of the global VR cardboard market and its growth prospects in the coming years. The report includes a discussion on the key vendors operating in this market.

Key regions
  • Americas
  • APAC
  • EMEA
Key vendors
  • DODOCase
  • I AM CARDBOARD
  • Knox Labs
  • Powis Custom
  • Unofficial Cardboard
  • Zaak
Market driver
  • Low cost
  • For a full, detailed list, view our report
Market challenge
  • Lack of content and low-resolution apps
  • For a full, detailed list, view our report
Market trend
  • New applications
  • For a full, detailed list, view our report
Key questions answered in this report
  • What will the market size be in 2019 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities and threats faced by the key vendors?
  • What are the strengths and weaknesses of the key vendors?


Press Release

Technavio Announces the Publication of its Research Report – Global Virtual Reality Cardboard Market 2015-2019

Technavio recognizes the following companies as the key players in the Global Virtual Reality Cardboard Market: DODOCase, I AM CARDBOARD, KNOXLABS, Powis Custom, Unofficial Cardboard and ZAAK

Commenting on the report, an analyst from Technavio’s team said: “There are several apps available for Google Cardboard, including some very interesting ones, but they do not offer much utility factor. Also, the end users for these apps are limited to individual consumers and not the enterprise segment. There are several other uses of Google Cardboard such as teleconferencing, live streaming of meetings, concerts and videos, surveillance, simulation and training, and even pornography.”

According to the report, the low cost of Google Cardboard is one of the major reasons for the virtual reality cardboard market to grow. It is the single most appealing factor for consumers. The assembly parts used to build VR cardboard are not expensive and nor does it require heavy machinery or huge manufacturing plants to produce VR cardboards.

Further, the report states that lack of content and low resolution apps, this is the major drawback the market is witnessing.

Companies Mentioned

DODOCase, I AM CARDBOARD, KNOXLABS, Powis Custom, Unofficial Cardboard, ZAAK

  • Executive summary
    • Highlights
  • Scope of the report
    • Definitions
    • Market size calculation
    • Geographical segmentation
    • Vendor analysis
    • Common currency conversion rates
    • Base year
  • Market research methodology
    • Research methodology
    • Economic indicators
  • Introduction
    • Key market highlights
  • Market landscape
    • Market overview
      • Table Cost analysis of VR headsets
  • Market size and forecast
    • By unit shipment
      • Table Market size and forecast 2014-2019 (Unit shipment in millions)
    • By revenue
      • Table Market size and forecast 2014-2019 (Revenue in $ millions)
    • Drivers and their impact
    • Challenges and their impact
    • Trends and their impact
    • Five forces analysis
      • Table Five forces analysis
  • End-user applications
  • Geographical segmentation
    • Table Geographical segmentation 2014 and 2019 (million units)
  • Vendor landscape
    • Competitive scenario
    • Vendor offerings
  • Key vendor analysis
    • DODOCase
    • I AM CARDBOARD
    • KNOXLABS
      • Table KNOXLABS: Product segmentation
    • Powis Custom
    • Unofficial Cardboard
    • ZAAK
      • Table ZAAK: Key product segmentation
  • Appendix
    • List of abbreviations
  • Explore Technavio

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