Market Research Logo

Global Virtual Reality Market 2015-2019 - Industry Analysis

About virtual reality

Virtual reality is a technology that allows a user to interact with a three-dimensional, computer-simulated environment. The main type of equipment used in virtual reality are visual devices, using either a computer screen or special stereoscopic displays; however, there are devices such as head-mounted display that provide sound for a wholesome experience. It is used in a wide variety of applications ranging from healthcare, gaming devices, public entertainment, prototype creation to military exercises.

A virtual reality system can be classified into the following:
Non-immersive virtual reality system
Semi-immersive virtual reality system
Immersive virtual reality system

Technavio's analysts forecast the global virtual reality market to grow at a CAGR of 96.09% over the period 2014-2019.

Covered in this report

The report includes the present scenario and the growth prospects of global virtual reality market for the period 2015-2019. Technavio's report, Global Virtual reality Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects in the coming years. The report includes a discussion of the key vendors operating in this market.

Key vendors
Avegant
Beijing ANTVR Technology
Criffin
EON Reality
Google
HTC
ImmersiON-VRelia
Leap Motion
Oculus VR
Razer
Samsung
Shoogee (Durovis Dive)
Sony
Virtalis
Virtual Realities
Vrizzmo
WorldViz

Key market driver
Increased awareness
For a full, detailed list, view our report

Key market challenge
Concerns regarding criminal acts
For a full, detailed list, view our report

Key market trend
Investments, Partnerships, and M&A
For a full, detailed list, view our report

Key questions answered in this report
What will the market size be in 2019 and what will the growth rate be
What are the key market trends
What is driving this market
What are the challenges to market growth
Who are the key vendors in this market space
What are the market opportunities and threats faced by the key vendors
What are the strengths and weaknesses of the key vendors


Press Release

Technavio Announces the Publication of its Research Report Global Virtual reality Market 2015-2019

Technavio recognizes the following companies as the key players in the Global Virtual reality Market: Avegant, Beijing ANTVR Technology, Criffin, EON Reality, Google, HTC, ImmersiON-VRelia, Leap Motion, Oculus VR, Razer, Samsung, Shoogee (Durovis Dive), Sony, Virtalis, Virtual Realities, Vrizzmo and WorldViz

Commenting on the report, an analyst from Technavios team said: We anticipate depth-sensing cameras to revolutionize the way an individual uses mobile device cameras in the future. These special cameras have sensors that can scan objects in 3D. This will likely create new possibilities in gaming, photography, online trade, and several other applications.

According to the report, the major driver being the smartphone penetration, which is expected to build a huge market for mobile gamers. This would encourage developers to create more games, opening up opportunities for VR headset manufacturers. This will result in gamers to move from traditional gaming platforms to mobile gaming during the forecast period.

Further, the report states that the majority of apps available in the market fail because of poor content and the lack of ability to add new content.



Companies Mentioned

Avegant, Beijing ANTVR Technology, Criffin, EON Reality, Google, HTC, ImmersiON-VRelia, Leap Motion, Oculus VR, Razer, Samsung, Shoogee (Durovis Dive), Sony, Virtalis, Virtual Realities, Vrizzmo, WorldViz

  • Executive summary
    • Highlights
  • Scope of the report
    • Market overview
    • End-user segments
    • Base year
    • Geographical areas
    • Market size calculation and segmentation
    • Common currency conversion rates
  • Market research methodology
    • Research methodology
    • Economic indicators
  • Introduction
    • Key market highlights
  • Market landscape
    • Market overview
      • Table Comparison of VR technology
    • Components of VR system
      • Table Components of VR system
    • VR transition
    • Market size and forecast
      • Table Global virtual reality market by revenue ($ millions)
      • Table Global virtual reality market by unit shipment (millions of units)
    • Five forces analysis
      • Table Five forces analysis
  • Market Segmentation by components
    • Global virtual reality market revenue contribution: Hardware versus software
      • Table Global virtual reality market revenue contribution
      • Table ASP trend ($ millions)
  • Market segmentation by end-user
    • Gaming
    • Entertainment
    • Industrial
    • E-commerce
    • Sports and fitness
    • Travel and tourism
    • Military and aviation
  • Geographical segmentation
    • Global virtual reality market 2015-2019 by geography
      • Table Global virtual reality market by geography 2015-2019
  • Market drivers
  • Impact of drivers
    • Table Impact of drivers
  • Market challenges
  • Impact of drivers and challenges
    • Table Impact of drivers and challenges
  • Market trends
  • Vendor landscape
    • Competitive scenario
  • Key vendor analysis
    • Avegant
    • Beijing ANTVR Technology
      • Table Beijing ANTVR Technology: Product segmentation
    • Criffin
    • EON Reality
      • Table EON Reality: Product segmentation
    • Google
      • Table Google: Business segmentation by revenue 2014
      • Table Google: Business segmentation by revenue 2013 and 2014 ($ billions)
      • Table Google: Geographical segmentation by revenue 2014
    • HTC
      • Table HTC: Product segmentation
    • ImmersiON-VRelia
      • Table ImmersiON-VRelia: Product segmentation
    • Leap Motion
      • Table Leap Motion: Product segmentation
    • Oculus VR
      • Table Oculus VR: Products
    • Razer
      • Table Razer: Product segmentation
    • Samsung
      • Table Samsung: Business segmentation by revenue 2014
      • Table Samsung: Business segmentation by revenue 2013 and 2014 ($ billions)
    • Shoogee (Durovis Dive)
    • Sony
      • Table Sony: Business segmentation by revenue 2014
      • Table Sony: Business segmentation by revenue 2013 and 2014 ($ billions)
    • Virtalis
    • Virtual Realities
    • Vrizzmo
      • Table Vrizzmo: Product segmentation
    • WorldViz
  • Appendix
    • List of abbreviations
  • Explore Technavio

Download our eBook: How to Succeed Using Market Research

Learn how to effectively navigate the market research process to help guide your organization on the journey to success.

Download eBook

Share this report