Worldwide Augmented and Virtual Reality Hardware Forecast, 2017-2021
This IDC study discusses both AR and VR as important technologies that will play an increasingly critical role in how humans interact with machines, data, and each other. This IDC study forecasts VR and AR in three major hardware buckets. The first is screenless viewers, which straps a smartphone screen to a person's face. The second is tethered head-mounted displays (HMDs), which connect to a general-purpose compute device such as a smartphone, PC, or console. The third is standalone HMDs, which have the necessary compute power integrated into the display or attached to it. Each of these categories will have a role to play in growth of the broader AR/VR market."Virtual reality hardware is now shipping in volume, and in 2017, we'll see numerous new vendors enter the market, driving down costs and creating a more sizable installed base that will lead more content creators to embrace the technology," says Tom Mainelli, IDC's VP for Devices and AR/VR. "Meanwhile, the interest in augmented reality continues to grow, leading to major consumer and commercial-facing companies exploring the ways this important technology will impact their businesses going forward."