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Worldwide Augmented and Virtual Reality Hardware Forecast Update, 2016–2020: December 2016

Worldwide Augmented and Virtual Reality Hardware Forecast Update, 2016–2020: December 2016

This IDC study forecasts VR and AR in three major hardware buckets. The first is screenless viewers, which straps a smartphone screen to a person's face. The second is tethered head-mounted displays (HMDs), which connect to general-purpose compute device such as a smartphone, PC, or console. The third is standalone HMDs, which have the necessary compute power integrated into the display or attached to it. Each of these categories will have a role to play in growth of the broader AR/VR market."Virtual reality's move to the mainstream got off to a rocky start in 2016 with some key product delays, challenges with related products such as Samsung's smartphone recall, and limited software availability beyond a few key categories such as gaming," says Tom Mainelli, IDC's VP for Devices and AR/VR. "The industry has addressed most of these early hardware challenges, and VR is set to see strong growth in 2017. Augmented reality hardware, on the other hand, will take longer to mature, but we fundamentally believe that AR represents a much bigger opportunity in the long term."

Please Note: Extended description available upon request.


IDC Market Forecast Figure
Executive Summary
Advice for Technology Suppliers
Market Forecast
VR Screenless Viewers
VR Tethered HMDs
VR Standalone HMDs
Regional Splits
Commercial Versus Consumer
AR Tethered HMDs
AR Standalone HMDs
Regional Splits
Commercial Versus Consumer
Market Context
Drivers and Inhibitors
Drivers
Maturing Graphics and Screen Technologies
Consumer and Commercial Interest
Inhibitors
High Cost of Hardware
Immature Software and Services Offerings
Unknown Issues Around Physical Impact of AR/VR on Users
Significant Market Developments
VR Developments
AR Developments
Changes from Prior Forecast
Market Definition
Methodology
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