Cloud Gaming Market Research Report by Type (File Streaming and Video Streaming), by Device (Gaming Consoles, Head-Mounted Displays, and Personal Computers & Laptops), by Gamer, by Offering, by Region (Americas, Asia-Pacific, and Europe, Middle East & Afr

Cloud Gaming Market Research Report by Type (File Streaming and Video Streaming), by Device (Gaming Consoles, Head-Mounted Displays, and Personal Computers & Laptops), by Gamer, by Offering, by Region (Americas, Asia-Pacific, and Europe, Middle East & Africa) - Global Forecast to 2026 - Cumulative Impact of COVID-19

The Global Cloud Gaming Market size was estimated at USD 1,715.34 million in 2020 and expected to reach USD 2,056.58 million in 2021, at a CAGR 20.23% to reach USD 5,181.60 million by 2026.

Market Statistics:

The report provides market sizing and forecast across five major currencies - USD, EUR GBP, JPY, and AUD. It helps organization leaders make better decisions when currency exchange data is readily available. In this report, the years 2018 and 2019 are considered historical years, 2020 as the base year, 2021 as the estimated year, and years from 2022 to 2026 are considered the forecast period.


Market Segmentation & Coverage:

This research report categorizes the Cloud Gaming to forecast the revenues and analyze the trends in each of the following sub-markets:

Based on Type, the market was studied across File Streaming and Video Streaming.

Based on Device, the market was studied across Gaming Consoles, Head-Mounted Displays, Personal Computers & Laptops, Smart Televisions, Smartphones, and Tablets.

Based on Gamer, the market was studied across Avid Gamers, Casual Gamers, and Hardcore Gamers.

Based on Offering, the market was studied across Gaming Platform Services and Infrastructure. The Gaming Platform Services is further studied across Content Services and PC Services. The Infrastructure is further studied across Compute, Memory, and Storage.

Based on Region, the market was studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, and Thailand. The Europe, Middle East & Africa is further studied across France, Germany, Italy, Netherlands, Qatar, Russia, Saudi Arabia, South Africa, Spain, United Arab Emirates, and United Kingdom.

Cumulative Impact of COVID-19:

COVID-19 is an incomparable global public health emergency that has affected almost every industry, and the long-term effects are projected to impact the industry growth during the forecast period. Our ongoing research amplifies our research framework to ensure the inclusion of underlying COVID-19 issues and potential paths forward. The report delivers insights on COVID-19 considering the changes in consumer behavior and demand, purchasing patterns, re-routing of the supply chain, dynamics of current market forces, and the significant interventions of governments. The updated study provides insights, analysis, estimations, and forecasts, considering the COVID-19 impact on the market.

Competitive Strategic Window:

The Competitive Strategic Window analyses the competitive landscape in terms of markets, applications, and geographies to help the vendor define an alignment or fit between their capabilities and opportunities for future growth prospects. It describes the optimal or favorable fit for the vendors to adopt successive merger and acquisition strategies, geography expansion, research & development, and new product introduction strategies to execute further business expansion and growth during a forecast period.

FPNV Positioning Matrix:

The FPNV Positioning Matrix evaluates and categorizes the vendors in the Cloud Gaming Market based on Business Strategy (Business Growth, Industry Coverage, Financial Viability, and Channel Support) and Product Satisfaction (Value for Money, Ease of Use, Product Features, and Customer Support) that aids businesses in better decision making and understanding the competitive landscape.

Market Share Analysis:

The Market Share Analysis offers the analysis of vendors considering their contribution to the overall market. It provides the idea of its revenue generation into the overall market compared to other vendors in the space. It provides insights into how vendors are performing in terms of revenue generation and customer base compared to others. Knowing market share offers an idea of the size and competitiveness of the vendors for the base year. It reveals the market characteristics in terms of accumulation, fragmentation, dominance, and amalgamation traits.

Competitive Scenario:

The Competitive Scenario provides an outlook analysis of the various business growth strategies adopted by the vendors. The news covered in this section deliver valuable thoughts at the different stage while keeping up-to-date with the business and engage stakeholders in the economic debate. The competitive scenario represents press releases or news of the companies categorized into Merger & Acquisition, Agreement, Collaboration, & Partnership, New Product Launch & Enhancement, Investment & Funding, and Award, Recognition, & Expansion. All the news collected help vendor to understand the gaps in the marketplace and competitor’s strength and weakness thereby, providing insights to enhance product and service.

Company Usability Profiles:

The report profoundly explores the recent significant developments by the leading vendors and innovation profiles in the Global Cloud Gaming Market, including Alibaba Group, Amazon.com, Inc., Emirates Telecommunication Group Company PJSC, Gaikai, Google by Alphabet Inc., Hatch Entertainment, IBM Corporation, LiquidSky Software Inc., Microsoft Corporation, Numecent Holdings Ltd., Nvidia Corporation, Parsec Cloud Inc., Playkey, RemoteMyApp SP ZOO, Sandsoft Games, Shadow by Blade, Simplay Gaming Ltd., Sony Corporation, Synamedia, Ubitus Inc., Utomik BV, and Valve Corporation.

The report provides insights on the following pointers:

1. Market Penetration: Provides comprehensive information on the market offered by the key players
2. Market Development: Provides in-depth information about lucrative emerging markets and analyze penetration across mature segments of the markets
3. Market Diversification: Provides detailed information about new product launches, untapped geographies, recent developments, and investments
4. Competitive Assessment & Intelligence: Provides an exhaustive assessment of market shares, strategies, products, certification, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players
5. Product Development & Innovation: Provides intelligent insights on future technologies, R&D activities, and breakthrough product developments

The report answers questions such as:

1. What is the market size and forecast of the Global Cloud Gaming Market?
2. What are the inhibiting factors and impact of COVID-19 shaping the Global Cloud Gaming Market during the forecast period?
3. Which are the products/segments/applications/areas to invest in over the forecast period in the Global Cloud Gaming Market?
4. What is the competitive strategic window for opportunities in the Global Cloud Gaming Market?
5. What are the technology trends and regulatory frameworks in the Global Cloud Gaming Market?
6. What is the market share of the leading vendors in the Global Cloud Gaming Market?
7. What modes and strategic moves are considered suitable for entering the Global Cloud Gaming Market?


1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Assumptions
1.8. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
3.1. Introduction
4. Market Overview
4.1. Introduction
4.2. Cumulative Impact of COVID-19
5. Market Dynamics
5.1. Introduction
5.2. Drivers
5.2.1. Increasing mobile gaming audience and digitalization in gaming technology
5.2.2. Reduction of data storage and ease of accessibility
5.2.3. Huge adoption of smartphones and tablets across globe
5.3. Restraints
5.3.1. Device compatibility and stringent regulations in certain acoutries fro the VPN hosting
5.3.2. Streaming mechanism consumes large amounts of bandwidth and demands stable internet connectivity
5.4. Opportunities
5.4.1. Adoption and use of 5G technology
5.4.2. Government initiatives and investments related to cloud infrastructure in emerging economies
5.4.3. Increased popularity of multiplayer scenarios and improved cross-platform gaming experience
5.5. Challenges
5.5.1. Continuous demand-shift of gamers for new and better gaming experience
6. Cloud Gaming Market, by Type
6.1. Introduction
6.2. File Streaming
6.3. Video Streaming
7. Cloud Gaming Market, by Device
7.1. Introduction
7.2. Gaming Consoles
7.3. Head-Mounted Displays
7.4. Personal Computers & Laptops
7.5. Smart Televisions
7.6. Smartphones
7.7. Tablets
8. Cloud Gaming Market, by Gamer
8.1. Introduction
8.2. Avid Gamers
8.3. Casual Gamers
8.4. Hardcore Gamers
9. Cloud Gaming Market, by Offering
9.1. Introduction
9.2. Gaming Platform Services
9.2.1. Content Services
9.2.2. PC Services
9.3. Infrastructure
9.3.1. Compute
9.3.2. Memory
9.3.3. Storage
10. Americas Cloud Gaming Market
10.1. Introduction
10.2. Argentina
10.3. Brazil
10.4. Canada
10.5. Mexico
10.6. United States
11. Asia-Pacific Cloud Gaming Market
11.1. Introduction
11.2. Australia
11.3. China
11.4. India
11.5. Indonesia
11.6. Japan
11.7. Malaysia
11.8. Philippines
11.9. Singapore
11.10. South Korea
11.11. Taiwan
11.12. Thailand
12. Europe, Middle East & Africa Cloud Gaming Market
12.1. Introduction
12.2. France
12.3. Germany
12.4. Italy
12.5. Netherlands
12.6. Qatar
12.7. Russia
12.8. Saudi Arabia
12.9. South Africa
12.10. Spain
12.11. United Arab Emirates
12.12. United Kingdom
13. Competitive Landscape
13.1. FPNV Positioning Matrix
13.1.1. Quadrants
13.1.2. Business Strategy
13.1.3. Product Satisfaction
13.2. Market Ranking Analysis
13.3. Market Share Analysis, By Key Player
13.4. Competitive Scenario
13.4.1. Merger & Acquisition
13.4.2. Agreement, Collaboration, & Partnership
13.4.3. New Product Launch & Enhancement
13.4.4. Investment & Funding
13.4.5. Award, Recognition, & Expansion
14. Company Usability Profiles
14.1. Alibaba Group
14.2. Amazon.com, Inc.
14.3. Emirates Telecommunication Group Company PJSC
14.4. Gaikai
14.5. Google by Alphabet Inc.
14.6. Hatch Entertainment
14.7. IBM Corporation
14.8. LiquidSky Software Inc.
14.9. Microsoft Corporation
14.10. Numecent Holdings Ltd.
14.11. Nvidia Corporation
14.12. Parsec Cloud Inc.
14.13. Playkey
14.14. RemoteMyApp SP ZOO
14.15. Sandsoft Games
14.16. Shadow by Blade
14.17. Simplay Gaming Ltd.
14.18. Sony Corporation
14.19. Synamedia
14.20. Ubitus Inc.
14.21. Utomik BV
14.22. Valve Corporation
15. Appendix
15.1. Discussion Guide
15.2. License & Pricing
List of Figures
FIGURE 1. GLOBAL CLOUD GAMING MARKET SIZE, 2020 VS 2026 (USD MILLION)
FIGURE 2. GLOBAL CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
FIGURE 3. GLOBAL CLOUD GAMING MARKET: MARKET DYNAMICS
FIGURE 4. GLOBAL CLOUD GAMING MARKET SIZE, BY TYPE, 2020 VS 2026 (%)
FIGURE 5. GLOBAL CLOUD GAMING MARKET SIZE, BY TYPE, 2020 VS 2026 (USD MILLION)
FIGURE 6. COMPETITIVE STRATEGIC WINDOW FOR GLOBAL CLOUD GAMING MARKET SIZE, BY TYPE, 2026
FIGURE 7. GLOBAL CLOUD GAMING MARKET SIZE, BY FILE STREAMING, 2018-2026 (USD MILLION)
FIGURE 8. GLOBAL CLOUD GAMING MARKET SIZE, BY FILE STREAMING, BY REGION, 2020 VS 2026 (USD MILLION)
FIGURE 9. GLOBAL CLOUD GAMING MARKET SIZE, BY VIDEO STREAMING, 2018-2026 (USD MILLION)
FIGURE 10. GLOBAL CLOUD GAMING MARKET SIZE, BY VIDEO STREAMING, BY REGION, 2020 VS 2026 (USD MILLION)
FIGURE 11. GLOBAL CLOUD GAMING MARKET SIZE, BY DEVICE, 2020 VS 2026 (%)
FIGURE 12. GLOBAL CLOUD GAMING MARKET SIZE, BY DEVICE, 2020 VS 2026 (USD MILLION)
FIGURE 13. COMPETITIVE STRATEGIC WINDOW FOR GLOBAL CLOUD GAMING MARKET SIZE, BY DEVICE, 2026
FIGURE 14. GLOBAL CLOUD GAMING MARKET SIZE, BY GAMING CONSOLES, 2018-2026 (USD MILLION)
FIGURE 15. GLOBAL CLOUD GAMING MARKET SIZE, BY GAMING CONSOLES, BY REGION, 2020 VS 2026 (USD MILLION)
FIGURE 16. GLOBAL CLOUD GAMING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, 2018-2026 (USD MILLION)
FIGURE 17. GLOBAL CLOUD GAMING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, BY REGION, 2020 VS 2026 (USD MILLION)
FIGURE 18. GLOBAL CLOUD GAMING MARKET SIZE, BY PERSONAL COMPUTERS & LAPTOPS, 2018-2026 (USD MILLION)
FIGURE 19. GLOBAL CLOUD GAMING MARKET SIZE, BY PERSONAL COMPUTERS & LAPTOPS, BY REGION, 2020 VS 2026 (USD MILLION)
FIGURE 20. GLOBAL CLOUD GAMING MARKET SIZE, BY SMART TELEVISIONS, 2018-2026 (USD MILLION)
FIGURE 21. GLOBAL CLOUD GAMING MARKET SIZE, BY SMART TELEVISIONS, BY REGION, 2020 VS 2026 (USD MILLION)
FIGURE 22. GLOBAL CLOUD GAMING MARKET SIZE, BY SMARTPHONES, 2018-2026 (USD MILLION)
FIGURE 23. GLOBAL CLOUD GAMING MARKET SIZE, BY SMARTPHONES, BY REGION, 2020 VS 2026 (USD MILLION)
FIGURE 24. GLOBAL CLOUD GAMING MARKET SIZE, BY TABLETS, 2018-2026 (USD MILLION)
FIGURE 25. GLOBAL CLOUD GAMING MARKET SIZE, BY TABLETS, BY REGION, 2020 VS 2026 (USD MILLION)
FIGURE 26. GLOBAL CLOUD GAMING MARKET SIZE, BY GAMER, 2020 VS 2026 (%)
FIGURE 27. GLOBAL CLOUD GAMING MARKET SIZE, BY GAMER, 2020 VS 2026 (USD MILLION)
FIGURE 28. COMPETITIVE STRATEGIC WINDOW FOR GLOBAL CLOUD GAMING MARKET SIZE, BY GAMER, 2026
FIGURE 29. GLOBAL CLOUD GAMING MARKET SIZE, BY AVID GAMERS, 2018-2026 (USD MILLION)
FIGURE 30. GLOBAL CLOUD GAMING MARKET SIZE, BY AVID GAMERS, BY REGION, 2020 VS 2026 (USD MILLION)
FIGURE 31. GLOBAL CLOUD GAMING MARKET SIZE, BY CASUAL GAMERS, 2018-2026 (USD MILLION)
FIGURE 32. GLOBAL CLOUD GAMING MARKET SIZE, BY CASUAL GAMERS, BY REGION, 2020 VS 2026 (USD MILLION)
FIGURE 33. GLOBAL CLOUD GAMING MARKET SIZE, BY HARDCORE GAMERS, 2018-2026 (USD MILLION)
FIGURE 34. GLOBAL CLOUD GAMING MARKET SIZE, BY HARDCORE GAMERS, BY REGION, 2020 VS 2026 (USD MILLION)
FIGURE 35. GLOBAL CLOUD GAMING MARKET SIZE, BY OFFERING, 2020 VS 2026 (%)
FIGURE 36. GLOBAL CLOUD GAMING MARKET SIZE, BY OFFERING, 2020 VS 2026 (USD MILLION)
FIGURE 37. COMPETITIVE STRATEGIC WINDOW FOR GLOBAL CLOUD GAMING MARKET SIZE, BY OFFERING, 2026
FIGURE 38. GLOBAL CLOUD GAMING MARKET SIZE, BY GAMING PLATFORM SERVICES, 2018-2026 (USD MILLION)
FIGURE 39. GLOBAL CLOUD GAMING MARKET SIZE, BY GAMING PLATFORM SERVICES, BY REGION, 2020 VS 2026 (USD MILLION)
FIGURE 40. GLOBAL CLOUD GAMING MARKET SIZE, BY CONTENT SERVICES, 2018-2026 (USD MILLION)
FIGURE 41. GLOBAL CLOUD GAMING MARKET SIZE, BY CONTENT SERVICES, BY REGION, 2020 VS 2026 (USD MILLION)
FIGURE 42. GLOBAL CLOUD GAMING MARKET SIZE, BY PC SERVICES, 2018-2026 (USD MILLION)
FIGURE 43. GLOBAL CLOUD GAMING MARKET SIZE, BY PC SERVICES, BY REGION, 2020 VS 2026 (USD MILLION)
FIGURE 44. GLOBAL CLOUD GAMING MARKET SIZE, BY INFRASTRUCTURE, 2018-2026 (USD MILLION)
FIGURE 45. GLOBAL CLOUD GAMING MARKET SIZE, BY INFRASTRUCTURE, BY REGION, 2020 VS 2026 (USD MILLION)
FIGURE 46. GLOBAL CLOUD GAMING MARKET SIZE, BY COMPUTE, 2018-2026 (USD MILLION)
FIGURE 47. GLOBAL CLOUD GAMING MARKET SIZE, BY COMPUTE, BY REGION, 2020 VS 2026 (USD MILLION)
FIGURE 48. GLOBAL CLOUD GAMING MARKET SIZE, BY MEMORY, 2018-2026 (USD MILLION)
FIGURE 49. GLOBAL CLOUD GAMING MARKET SIZE, BY MEMORY, BY REGION, 2020 VS 2026 (USD MILLION)
FIGURE 50. GLOBAL CLOUD GAMING MARKET SIZE, BY STORAGE, 2018-2026 (USD MILLION)
FIGURE 51. GLOBAL CLOUD GAMING MARKET SIZE, BY STORAGE, BY REGION, 2020 VS 2026 (USD MILLION)
FIGURE 52. AMERICAS CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
FIGURE 53. ARGENTINA CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
FIGURE 54. BRAZIL CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
FIGURE 55. CANADA CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
FIGURE 56. MEXICO CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
FIGURE 57. UNITED STATES CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
FIGURE 58. ASIA-PACIFIC CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
FIGURE 59. AUSTRALIA CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
FIGURE 60. CHINA CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
FIGURE 61. INDIA CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
FIGURE 62. INDONESIA CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
FIGURE 63. JAPAN CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
FIGURE 64. MALAYSIA CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
FIGURE 65. PHILIPPINES CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
FIGURE 66. SINGAPORE CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
FIGURE 67. SOUTH KOREA CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
FIGURE 68. TAIWAN CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
FIGURE 69. THAILAND CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
FIGURE 70. EUROPE, MIDDLE EAST & AFRICA CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
FIGURE 71. FRANCE CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
FIGURE 72. GERMANY CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
FIGURE 73. ITALY CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
FIGURE 74. NETHERLANDS CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
FIGURE 75. QATAR CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
FIGURE 76. RUSSIA CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
FIGURE 77. SAUDI ARABIA CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
FIGURE 78. SOUTH AFRICA CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
FIGURE 79. SPAIN CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
FIGURE 80. UNITED ARAB EMIRATES CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
FIGURE 81. UNITED KINGDOM CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
FIGURE 82. GLOBAL CLOUD GAMING MARKET: FPNV POSITIONING MATRIX
FIGURE 83. GLOBAL CLOUD GAMING MARKET: SHARE, BY KEY PLAYER, 2020
FIGURE 84. COMPETITIVE SCENARIO ANALYSIS IN GLOBAL CLOUD GAMING MARKET, BY TYPE
List of Tables
TABLE 1. GLOBAL CLOUD GAMING MARKET: MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2016–2020
TABLE 3. GLOBAL CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
TABLE 4. GLOBAL CLOUD GAMING MARKET SIZE, BY TYPE, 2018-2026 (USD MILLION)
TABLE 5. GLOBAL CLOUD GAMING MARKET SIZE, BY FILE STREAMING, BY REGION, 2018-2026 (USD MILLION)
TABLE 6. GLOBAL CLOUD GAMING MARKET SIZE, BY VIDEO STREAMING, BY REGION, 2018-2026 (USD MILLION)
TABLE 7. GLOBAL CLOUD GAMING MARKET SIZE, BY DEVICE, 2018-2026 (USD MILLION)
TABLE 8. GLOBAL CLOUD GAMING MARKET SIZE, BY GAMING CONSOLES, BY REGION, 2018-2026 (USD MILLION)
TABLE 9. GLOBAL CLOUD GAMING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, BY REGION, 2018-2026 (USD MILLION)
TABLE 10. GLOBAL CLOUD GAMING MARKET SIZE, BY PERSONAL COMPUTERS & LAPTOPS, BY REGION, 2018-2026 (USD MILLION)
TABLE 11. GLOBAL CLOUD GAMING MARKET SIZE, BY SMART TELEVISIONS, BY REGION, 2018-2026 (USD MILLION)
TABLE 12. GLOBAL CLOUD GAMING MARKET SIZE, BY SMARTPHONES, BY REGION, 2018-2026 (USD MILLION)
TABLE 13. GLOBAL CLOUD GAMING MARKET SIZE, BY TABLETS, BY REGION, 2018-2026 (USD MILLION)
TABLE 14. GLOBAL CLOUD GAMING MARKET SIZE, BY GAMER, 2018-2026 (USD MILLION)
TABLE 15. GLOBAL CLOUD GAMING MARKET SIZE, BY AVID GAMERS, BY REGION, 2018-2026 (USD MILLION)
TABLE 16. GLOBAL CLOUD GAMING MARKET SIZE, BY CASUAL GAMERS, BY REGION, 2018-2026 (USD MILLION)
TABLE 17. GLOBAL CLOUD GAMING MARKET SIZE, BY HARDCORE GAMERS, BY REGION, 2018-2026 (USD MILLION)
TABLE 18. GLOBAL CLOUD GAMING MARKET SIZE, BY OFFERING, 2018-2026 (USD MILLION)
TABLE 19. GLOBAL CLOUD GAMING MARKET SIZE, BY GAMING PLATFORM SERVICES, BY REGION, 2018-2026 (USD MILLION)
TABLE 20. GLOBAL CLOUD GAMING MARKET SIZE, BY CONTENT SERVICES, BY REGION, 2018-2026 (USD MILLION)
TABLE 21. GLOBAL CLOUD GAMING MARKET SIZE, BY PC SERVICES, BY REGION, 2018-2026 (USD MILLION)
TABLE 22. GLOBAL CLOUD GAMING MARKET SIZE, BY INFRASTRUCTURE, BY REGION, 2018-2026 (USD MILLION)
TABLE 23. GLOBAL CLOUD GAMING MARKET SIZE, BY COMPUTE, BY REGION, 2018-2026 (USD MILLION)
TABLE 24. GLOBAL CLOUD GAMING MARKET SIZE, BY MEMORY, BY REGION, 2018-2026 (USD MILLION)
TABLE 25. GLOBAL CLOUD GAMING MARKET SIZE, BY STORAGE, BY REGION, 2018-2026 (USD MILLION)
TABLE 26. AMERICAS CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
TABLE 27. ARGENTINA CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
TABLE 28. BRAZIL CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
TABLE 29. CANADA CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
TABLE 30. MEXICO CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
TABLE 31. UNITED STATES CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
TABLE 32. ASIA-PACIFIC CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
TABLE 33. AUSTRALIA CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
TABLE 34. CHINA CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
TABLE 35. INDIA CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
TABLE 36. INDONESIA CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
TABLE 37. JAPAN CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
TABLE 38. MALAYSIA CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
TABLE 39. PHILIPPINES CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
TABLE 40. SINGAPORE CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
TABLE 41. SOUTH KOREA CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
TABLE 42. TAIWAN CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
TABLE 43. THAILAND CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
TABLE 44. EUROPE, MIDDLE EAST & AFRICA CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
TABLE 45. FRANCE CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
TABLE 46. GERMANY CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
TABLE 47. ITALY CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
TABLE 48. NETHERLANDS CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
TABLE 49. QATAR CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
TABLE 50. RUSSIA CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
TABLE 51. SAUDI ARABIA CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
TABLE 52. SOUTH AFRICA CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
TABLE 53. SPAIN CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
TABLE 54. UNITED ARAB EMIRATES CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
TABLE 55. UNITED KINGDOM CLOUD GAMING MARKET SIZE, 2018-2026 (USD MILLION)
TABLE 56. GLOBAL CLOUD GAMING MARKET: SCORES
TABLE 57. GLOBAL CLOUD GAMING MARKET: BUSINESS STRATEGY
TABLE 58. GLOBAL CLOUD GAMING MARKET: PRODUCT SATISFACTION
TABLE 59. GLOBAL CLOUD GAMING MARKET: RANKING
TABLE 60. GLOBAL CLOUD GAMING MARKET: SHARE, BY KEY PLAYER, 2020
TABLE 61. GLOBAL CLOUD GAMING MARKET: MERGER & ACQUISITION
TABLE 62. GLOBAL CLOUD GAMING MARKET: AGREEMENT, COLLABORATION, & PARTNERSHIP
TABLE 63. GLOBAL CLOUD GAMING MARKET: NEW PRODUCT LAUNCH & ENHANCEMENT
TABLE 64. GLOBAL CLOUD GAMING MARKET: INVESTMENT & FUNDING
TABLE 65. GLOBAL CLOUD GAMING MARKET: AWARD, RECOGNITION, & EXPANSION
TABLE 66. GLOBAL CLOUD GAMING MARKET: LICENSE & PRICING

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