Publisher: Euromonitor International
Category: Consumer Goods & Retailing

Consumer Goods & Retailing market research reports by Euromonitor International

(9,967 reports matching your criteria)
    • Top Five Trends in Nicotine

      The cigarette market is expected to see minimal organic volume growth in the coming years, but still presents opportunities, as companies can facilitate the transition to reduced-risk products, diversify their offerings, and innovate in relaxation and wellness, due to changes in societal attitudes, ... Read More

    • Video Games in Singapore

      Video games in Singapore recorded a value decline in 2024, driven by lower hardware sales and consumer anticipation for new models. Gamers are increasingly looking for new and innovative ways to play, such as enhanced gaming experiences. Cloud gaming and AI integration are two emerging trends that a ... Read More

    • Video Games in South Africa

      In 2024, video games in South Africa experienced value growth, propelled by video games software, although video games hardware also increased. Growth was driven by mobile games, due to cost-effectiveness and improved connectivity, and by online games and subscriptions, along with the introduction o ... Read More

    • Traditional Toys and Games in South Africa

      Traditional toys and games in South Africa experienced value growth in 2024, driven by the popularity of scientific/educational toys and construction sets. The trends towards sustainability and inclusivity influenced product launches, while the rise of e-commerce and the emergence of kidults were al ... Read More

    • Toys and Games in South Africa

      In South Africa, toys and games saw dynamism in 2024. This was driven mainly by video games, due to improved internet access, and the popularity of mobile games and cloud gaming. The kidult trend and licensing influenced sales in traditional toys and games. E-commerce was the primary sales channel, ... Read More

    • Toys and Games in Singapore

      Toys and games in Singapore experienced low growth in 2024. Traditional toys and games saw rapid expansion, driven by collectibles such as blind box toys, which were influenced by social media trends and kidults. Meanwhile, video games faced declining sales due to economic uncertainty but are expect ... Read More

    • Traditional Toys and Games in Singapore

      Traditional toys and games in Singapore recorded double-digit growth in 2024, driven by the popularity of dolls and accessories, particularly collectibles. The kidult trend has been a significant influence, with companies actively fostering collector communities. Sustainability and inclusivity also ... Read More

    • Video Games in Mexico

      In Mexico, video games saw significant value growth in 2024. Video games software was the most dynamic, due to strategic price promotions, but video games hardware also increased, driven by static consoles. The kidult phenomenon and the shift to subscription-based models significantly impacted sales ... Read More

    • Traditional Toys and Games in Mexico

      In 2024, traditional toys and games in Mexico saw a modest value rise, with the kidult trend – whereby adults enjoy toys intended for children – driving growth. The integration of technology, and a focus on established brands also played a role. The rise of retail e-commerce increased the competitio ... Read More

    • Toys and Games in Mexico

      In 2024, toys and games saw dynamic value growth in Mexico. Although video games was the main growth driver, traditional toys and games also saw a solid increase. A notable trend was the rise of the kidult demographic, especially in traditional toys and games. Meanwhile, video games continued to be ... Read More

    • Video Games in the Netherlands

      Video games in the Netherlands experienced value growth in 2024, with increases for both hardware and software. This was due to an expanding gamer population and consumer demand for diverse gaming experiences, in addition to the increased availability of cloud gaming and new releases. The emphasis o ... Read More

    • Toys and Games in Argentina

      Toys and games in Argentina saw dynamic growth in 2024, at a faster rate compared to 2023, a trend attributed to the country’s high inflation which affected consumers’ purchasing power and drove up value sales. Video games continued to expand, fuelled by the increasing preference for digital enterta ... Read More

    • Where Consumers Shop for Personal Accessories

      In 2024, offline retail led with 81.2% of global sales, showing the continued value of in-person shopping for tactile engagement, instant gratification, and trust which remains integral to the path to purchase in personal accessories. Yet, with e-commerce rising to 18.8%, digital adaptability is vit ... Read More

    • Traditional Toys and Games in the Netherlands

      In 2024, traditional toys and games in the Netherlands saw value growth, driven by action figures and accessories and construction. The kidult trend significantly impacted sales, with adults seeking nostalgic, screen-free leisure activities. Partnerships and licensing agreements also boosted sales i ... Read More

    • Beyond Affordability: How Premium Drives Value in Travel

      In a landscape of rising costs and greater consumer expectations, this report explores why discounting is not a sustainable strategy for travel businesses. Instead, it presents premiumisation as a scalable, value-led approach to meet the demands of cost-conscious yet experience-driven travellers. Dr ... Read More

    • Toys and Games in the Netherlands

      In 2024, toys and games in the Netherlands saw value growth, with video games and traditional toys and games seeing similar increases. The kidult trend was significant, leading to heightened interest in nostalgic products. Established brands and licensed products played a significant role in boostin ... Read More

    • Video Games in Argentina

      In 2024, video games in Argentina saw a notable rise in value sales, despite the influence of inflation on consumers’ purchasing power. Video games software recorded the most robust performance, propelled by a transition from conventional toys to digital forms of entertainment. The upsurge in subscr ... Read More

    • Traditional Toys and Games in Argentina

      In 2024, traditional toys and games in Argentina saw value sales growth, despite the negative impact of high inflation on consumers’ incomes. The increasing popularity of digital entertainment and the rise of the kidult phenomenon influenced consumer preferences. The competitive landscape is fragmen ... Read More

    • Video Games in the Philippines

      Video games in the Philippines saw strong value growth in 2024, with video games software fuelling sales through the development of local content and the rise of subscription services. Strategic partnerships and government support also played a role in expansion. The retail landscape has been transf ... Read More

    • Toys and Games in the Philippines

      Toys and games in the Philippines experienced an upturn in value growth in 2024, with strong increases for both traditional toys and games and video games. In addition to rising disposable incomes, increasing sales were attributed to the rise of the kidult consumer group, a focus on collectibles, an ... Read More

    • Traditional Toys and Games in the Philippines

      In 2024, traditional toys and games in the Philippines saw an increase in value sales, driven by rising incomes and interest in creative play. Key trends included licensed merchandise, collectibles, and a growing kidult consumer group, boosting sales through traditional toys and games stores. Compan ... Read More

    • Cigarettes in Kenya

      In 2024, cigarettes in Kenya continued to shrink due to a combination of stricter regulations, shifting social norms, and reduced production capacity. The enforcement of the Tobacco Control Act of 2007 intensified, with some counties adopting measures that restrict public and shelf displays, leading ... Read More

    • Cigarettes in Slovakia

      Volume sales of cigarettes in Slovakia declined in 2024 as the category faced intensifying regulatory pressure and continued shifts in consumer attitudes. The excise tax on cigarettes rose in February 2024, reaching EUR91.30 per 1,000 units. This increase in price prompted many consumers to seek out ... Read More

    • Smokeless Tobacco, E-Vapour Products and Heated Tobacco in Kenya

      In 2024, volume sales of smokeless tobacco rose, while value sales of e-vapour products increased, and volume sales of heated tobacco, meanwhile, also posted an increase. These developments reflect a growing demand for alternative nicotine products, particularly among health-conscious consumers and ... Read More

    • Smokeless Tobacco, E-Vapour Products and Heated Tobacco in Slovakia

      In 2024, retail performance across smokeless tobacco, e-vapour products and heated tobacco reflected both the impact of regulatory changes and the category’s evolving consumer appeal. Excise tax hikes contributed to rising unit prices, pushing up value sales even as volume growth remained more moder ... Read More

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