Euromonitor International

Involved in publishing, market research, business reference and online information systems for over 40 years, Euromonitor International is recognized as a leading provider of global business intelligence and market analysis.

Euromonitor creates global reports for Western Europe, Eastern Europe, North America, Latin America, Asia­Pacific, Oceania, Africa and the Middle East. The company creates market reports used for marketing and strategic planning in all sectors of industry.

Country reports look at statistical data and current industry trends for 80 countries globally. Company profiles highlight insights of leading companies regarding operations and strategies. Specializing in market research for consumer goods which includes the following sectors: alcoholic beverages, cosmetics, toiletries, disposable paper products, electrical appliances, packaged foods, hot and cold beverages, household products, OTC healthcare, pet foods, pet care and tobacco. Industry sectors include: financial services, food service, retail, leisure, lifestyles and travel/tourism.
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18,001 Reports from Euromonitor International

   
  • Traditional Toys and Games in Malaysia

    Traditional Toys and Games in Malaysia IP was a key driver of growth in the action figures, dolls and accessories, and construction categories in 2022. Several major movies premiered in Malaysia in late 2021 and 2022, including Spider-Man: No Way Home (December 2021), Doctor Strange in the Multivers ... Read More

  • Video Games in Thailand

    Video Games in Thailand Video games significantly outperformed traditional toys and games in 2022, continuing the trend that was established during review period. Sales boomed during pandemic years, when consumers were forced to spend more time indoors and turned to video games for the purposes of e ... Read More

  • Traditional Toys and Games in Thailand

    Traditional Toys and Games in Thailand Retail sales of traditional toys and games saw a decline in constant value terms in 2022, as new generations of younger consumers preferred to seek out entertainment via digital platforms. Demand was further hampered by a continued decline in the national birth ... Read More

  • Traditional Toys and Games in Turkey

    Traditional Toys and Games in Turkey In 2022, traditional toys and games witnessed a double-digit increase in value sales, even though the country faced a high inflation rate and a significant rise in toy and game prices due to increased costs of importing raw materials and products, as well as manu ... Read More

  • Traditional Toys and Games in Australia

    Traditional Toys and Games in Australia In 2022, traditional toys and games in Australia was impacted by high inflation, resulting in increases in unit prices. Inflation changed consumers’ behaviour in terms of how much they spent on traditional toys and games, and when and where they chose to make ... Read More

  • Video Games in Australia

    Video Games in Australia Video games saw an acceleration of growth during the first year of the pandemic, and although a slowdown in the growth momentum was seen in 2022 compared with 2020, growth remained solid. In 2022, players faced higher costs due to the impact of inflation. Moreover, the short ... Read More

  • Traditional Toys and Games in China

    Traditional Toys and Games in China In 2022, traditional toys and games in China was unable to continue the growth momentum seen in 2021, and instead registered a significant decrease in overall current value sales. This can be attributed to a couple of interrelated factors. First and foremost, the ... Read More

  • Traditional Toys and Games in France

    Traditional Toys and Games in France In 2022, the traditional toys and games industry in France recorded declining sales in current value terms, offsetting some of the growth seen during the pandemic. Despite the lifting of pandemic-related restrictions, stores and brands were well-prepared to offer ... Read More

  • Video Games in China

    Video Games in China Video games recorded a high single-digit current value growth rate in 2021, driven by the dynamic performance of mobile games, which accounts for the majority of retail sales in video games in China, and registered a double-digit current value growth rate. However, in 2022 retai ... Read More

  • Video Games in Spain

    Video Games in Spain PPI Euromonitor International's Video Games in Spain report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2018-2022, allowing you to identify the sectors driving growth. It identifies the leading co ... Read More

  • Traditional Toys and Games in Sweden

    Traditional Toys and Games in Sweden The demand for traditional toys and games slowed in 2022 with the lifting of pandemic restrictions and the return to school and work. Due to COVID-19 restrictions and remote or hybrid working, parents spent more time at home with their children during the pandemi ... Read More

  • Traditional Toys and Games in Taiwan

    Traditional Toys and Games in Taiwan In 2022, traditional toys and games in Taiwan saw strong but slowed growth compared to 2021 in current value terms. This slowdown can be largely ascribed to economic conditions marked by austerity and inflation concerns. A drop in consumer purchasing power, owing ... Read More

  • Traditional Toys and Games in the US

    Traditional Toys and Games in the US Traditional toys and games has been making great efforts towards sustainability in recent years, with several important initiatives taking place in the US. For instance, manufacturers are working to reduce packaging waste, as consumers are aware of how wasteful t ... Read More

  • Poland Cities Review

    Poland Cities Review Warsaw and Lódz, Poland's thriving urban hubs, benefit from strong productivity, elevated consumer spending, and extensive service industries. Moreover, Lódz displays the highest potential for future economic expansion. However, challenges for the country’s cities persist – in t ... Read More

  • Traditional Toys and Games in Argentina

    Traditional Toys and Games in Argentina While toys and games registered a very high double-digit increase in current value sales in 2022, a sizeable part of this growth was driven by one of the highest rates of inflation in the world, with constant value sales being unchanged from the previous year. ... Read More

  • Video Games in Argentina

    Video Games in Argentina While video games registered a very high double-digit increase in current value sales in 2022, a sizeable part of this growth was driven by one of the highest rates of inflation in the world. Causes of inflation were multiple, including persistent deficit spending, continued ... Read More

  • Traditional Toys and Games in Brazil

    Traditional Toys and Games in Brazil Traditional toys and games posted double-digit current value growth in 2022, which was particularly driven by the strong performances of categories such as action figures and accessories, games and puzzles, plush, and model vehicles. As in 2021, some of the raw m ... Read More

  • Traditional Toys and Games in Hong Kong, China

    Traditional Toys and Games in Hong Kong, China The popularity of scientific/educational toys continued to grow amongst local consumers in 2022, with a double-digit current value increase seen in this year. These types of toys are designed to be both educational and entertaining, and encompass a broa ... Read More

  • Traditional Toys and Games in Indonesia

    Traditional Toys and Games in Indonesia Traditional toys and games continued on the path to recovery in 2022 with sales seeing stronger growth than in 2021. As COVID-19 rules were lifted and the country began to recover from the economic impact of the pandemic consumer confidence returned and mid- a ... Read More

  • Video Games in Malaysia

    Video Games in Malaysia Mobile games was a key driver in video games spending in 2022, supported by a higher penetration of smartphones in the country and smartphones being considered an essential item rather than a luxury. As most local consumers already have a smartphone and many popular mobile ga ... Read More

  • Video Games in the Netherlands

    Video Games in the Netherlands Video games in the Netherlands recorded strong double-digit value growth in 2022 despite a slowdown in the economy. This was driven by strong price growth in some categories such as AR/VR headsets, which doubled in price due to the introduction of new versions and phas ... Read More

  • Traditional Toys and Games in Poland

    Traditional Toys and Games in Poland Poland’s ageing population and falling birth rates have impacted sales of traditional toys in 2022 with current value growth falling year on year. As the population ages, there has been a shift towards more technologically advanced toys and games for older age gr ... Read More

  • Traditional Toys and Games in Singapore

    Traditional Toys and Games in Singapore Consumers in Singapore are increasingly using e-commerce to purchase traditional toys and games, as the convenience and accessibility of shopping online make it an attractive option for many people. E-commerce also offers a wider range of products then offline ... Read More

  • Traditional Toys and Games in Japan

    Traditional Toys and Games in Japan Sales of traditional toys and games continued to grow in Japan in 2022. Taking into account the impact of COVID-19, which underpinned growth for classic games and puzzles such as board games, jigsaw puzzles, Yakyuban, and Kurohige Kiki Ippatsu in 2020, it is surpr ... Read More

  • Video Games in Japan

    Video Games in Japan The top three console games software titles sold in Japan in 2022 were Pokémon Scarlet and Violet, Splatoon 3, and Pokémon Legends: Arceus – all from Nintendo, with Pokémon a group company of Nintendo. When continuing the list of the top 10, there are only two titles that are no ... Read More

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