Category: Consumer Goods & Retailing
Consumer Goods & Retailing market research reports by Euromonitor International
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Toys and Games in Germany
Toys and games in Germany experienced a marginal sales decline in 2024, underperforming from the previous year. Key trends driving the industry included the rise of collectibles, digital integration, and e-commerce. Strategic shifts towards licensing, partnerships, and influencer collaborations were ... Read More
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Video Games in India
Video games saw robust value expansion in India in 2024, primarily propelled by mobile games, and online games and subscriptions. The surge in mobile games has been supported by the widespread adoption of smartphones and cost-effective data services. The development of games that incorporate Indian ... Read More
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Toys and Games in India
In 2024, toys and games in India saw robust value expansion, albeit at a more moderate pace due to inflationary pressures. Video games was the top performer in terms of sales and growth, although traditional toys and games also saw a double-digit rise. Notable trends across both categories included ... Read More
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Video Games in Sweden
In 2024, video games in Sweden experienced solid value growth, propelled by hardware and software advancements, particularly major game releases and in-game subscriptions. Notable trends included cross-platform play, the kidult phenomenon, and AI-driven personalisation. E-commerce remained the domin ... Read More
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Navigating Diaper Demand in the Baby Bust Economy
In a baby bust economy, the baby diaper industry must address declining birth rates by harnessing per capita penetration. This involves targeted portfolio segmentation, evidence-backed wellness enhancement and agile channel strategies. Adjacent areas of broader baby and maternity care and senior hyg ... Read More
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Traditional Toys and Games in Canada
Traditional toys and games in Canada saw a marginal decline in value sales in 2024, aligned with the regional average. However, construction and plush experienced strong growth, driven by the kidult demographic seeking nostalgia and self-expression. The ""buy Canadian"" trend created opportunities f ... Read More
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Toys and Games in Sweden
In 2024, toys and games in Sweden saw growth, driven by video games. Sustainability and inclusivity emerged as key trends, influencing product development. The rise of kidults and e-commerce significantly shaped purchasing habits, with digital distribution gaining traction. Companies are focusing on ... Read More
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Hunter Douglas NV in Home and Garden (World)
Hunter Douglas is the world’s leading window covering player, thanks to its dominance of this category in the US home and garden market. Since its 2022 takeover by 3G Capital, it has continued to gain share in window covering in the US, helped by ongoing innovation across its portfolio of shades, bl ... Read More
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Tobacco in Laos
In 2024, total volume sales of tobacco experienced moderate growth despite increasing health concerns and government efforts to reduce smoking prevalence via information campaigns, taxation and regulation. A 2023 decree imposed higher taxes on cigarettes and other tobacco products and forms a key pl ... Read More
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Tobacco in Latvia
In 2024, economic conditions played a significant role in shaping the development of the tobacco market in Latvia, with rising price sensitivity driving noticeable shifts in consumer behaviour. As inflation pressures and increased excise duties continued to erode disposable incomes, many smokers beg ... Read More
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Smokeless Tobacco, E-Vapour Products and Heated Tobacco in Lithuania
In Lithuania, the smokeless tobacco and nicotine alternatives market is showing contrasting dynamics across categories. Heated tobacco has become a mature and sizable market, growing rapidly until 2023, but showing signs of saturation in 2024. Despite this, industry interviews suggest underlying dem ... Read More
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Cigarettes in Slovenia
Cigarettes registered a further fall in volume sales in Slovenia in 2024. Smoking prevalence continued to fall as consumers safeguarded their health and also due to a pronounced consumer shift towards reduced harm products, particularly heated tobacco products. Those who continued to smoke cigarette ... Read More
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Smokeless Tobacco, E-Vapour Products and Heated Tobacco in Latvia
Smokeless tobacco, e-vapour products and heated tobacco has evolved into a structurally diverse market in Lativia, through performance varies considerably by format. Heated tobacco remains the largest and most mature category, having experienced strong volume growth in over the review period. Despit ... Read More
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Cigarettes in Romania
Cigarette volume sales in Romania declined in 2024, continuing the downward trend observed in the previous year. While the category had rebounded in 2022 due to post-pandemic recovery, renewed declines followed in 2023 and 2024, driven by rising unit prices and greater health consciousness among con ... Read More
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Video Games in the United Kingdom
Video games in the UK witnessed a marginal downturn in 2024, attributed to postponed game launches and a pivot towards subscription services. Hardware sales were also impacted as consumers anticipated new console releases and explored cloud gaming alternatives. Subscription models and partnerships a ... Read More
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Cigars, Cigarillos and Smoking Tobacco in Canada
Cigars, cigarillos, and smoking tobacco is a category which faced the same downwards pressures as cigarettes in Canada in 2024. Within this, smoking tobacco saw the steepest volume decline in 2024, with declines in cigars and cigarillos similar, albeit with cigars slightly worse off than cigarillos. ... Read More
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Cigarettes in Canada
Cigarette sales remained in a decline in Canada in 2024, due to the ongoing trends towards smoking cessation. Social attitudes towards smoking, and cigarettes in particular, are negative, and the government is pushing for new warnings about the dangers of smoking. Euromonitor International's Cigare ... Read More
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Toys and Games in China
In 2024, toys and games saw growth in China, propelled by dynamic growth for traditional toys and games, and the increasing appeal of video games. AI personalisation played a significant role, improving both digital and physical play experiences. The incorporation of Chinese cultural elements into t ... Read More
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Cigars, Cigarillos and Smoking Tobacco in Slovenia
Smoking prevalence decline continued to take a toll on the performance of cigars and cigarillos in Slovenia in 2024, with volume sales falling. Consumers are increasing safeguarding their health and avoiding smoking. On top of this, Slovenian consumers, known for their frugality, are less intereste ... Read More
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Cigarettes in Latvia
Retail volume sales of cigarettes in Latvia declined in 2024, underscoring the ongoing impact of decreasing smoking prevalence and a significant consumer shift towards lower-cost or reduced-risk alternatives. Among these alternatives, Closed System Single-Use (CSSU) products are emerging as the fast ... Read More
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Tobacco in Tunisia
Tobacco use remains a significant public health concern in Tunisia, with nearly one third of adults smoking cigarettes as of 2024. Despite increasing awareness of its health risks, smoking remains socially acceptable - especially among men and in rural areas. Moreover, while tobacco products are rel ... Read More
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Video Games in China
In 2024, video games in China showed growth, primarily due to the increasing popularity of mobile games and online games and subscriptions, and the development of culturally relevant game titles. The integration of AI personalisation and local innovation, which often incorporates Chinese themes and ... Read More
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Cigarettes in Tunisia
Cigarette volume sales in Tunisia declined in 2024, largely due to supply shortages affecting both local and international brands. Popular domestic offerings such as 20 Mars Silver and Bousetta, along with international brands like Royal Light and Royal 100’s, were frequently unavailable. The state- ... Read More
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Smokeless Tobacco, E-Vapour Products and Heated Tobacco in Romania
In 2024, value and volume sales of e-vapour products rose substantially. Both categories benefitted from growing consumer awareness and a widespread perception that they pose fewer health risks than traditional combustible cigarettes. Heated tobacco in particular gained from its widespread availabil ... Read More
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Cigars, Cigarillos and Smoking Tobacco in Latvia
Cigars and cigarillos represents a shrinking category within Latvia’s broader tobacco market, a trend which continued into 2024. Cigars has seen a steady, albeit modest, decline - reflecting limited consumer appeal, infrequent usage, and a lack of brand innovation. Cigarillos meanwhile, has experien ... Read More