3D in Mobile Technology: Processors, Image Sensors, and Displays Drive the 3D Experience

Published by: In-Stat

Published: Jun. 20, 2011 - 32 Pages


Table of Contents

Executive Summary

Introduction

3D Overview for Mobile

Viewing 3D

Capturing 3D

Processing 3D

3D Challenges

Content

Display Technology

3D Capture

Outlook for 3D

Impact on Key Technologies

Displays

Image Sensors

Mobile Processors

Sample 3D Solutions

Mobile PCs

Handheld Gaming

Digital Cameras/Camcorders

Tablets

Mobile PCs

Feature Phones & Smartphones

Summary

Methodology

Glossary

List of Tables


Table 1. Average Performance of Content Viewing Applications in Mobile Devices

Table 2. Worldwide Adoption Rates of 3D Technology by Mobile Platform, 2010-2015 (Units in Thousands)

Table 3. Worldwide Notebook PC 3D Technology Transition, 2010-2015 (Units in Thousands)

Table 4. Key Companies Focused on Autostereoscopy Mobile Display Technology

Table 5. Worldwide Demand for Image Sensors by Mobile Device, 2010-2015 (Units in Thousands)

Table 6. Mobile Processor Vendors by CPU & GPU Architecture

List of Figures


Figure 1. Worldwide Growth Rates of 3D Mobile Devices and Image Sensors in Mobile Devices from 2010 Levels

Figure 2. Mobile Device Units Shipments vs. Image Sensors for Mobile Devices, 2010-2015 (Units in Thousands)

Figure 3. Nintendo 3DS Handheld Game Console

Figure 4. Fuji FinePix REAL 3D Digital Camera

Figure 5. GoPro 3D HERO System

Figure 6. Sony Bloggie 3D

Figure 7. ViewSonic 3DV5

Figure 8. LG Optimus/G-Slate Tablet

Figure 9. Origin EON15-3D Notebook PC

Figure 10. Toshiba Satellite A665-3DV Notebook PC

Figure 11. Fujitsu LIFEBOOK AH572 3D Notebook PC

Figure 12. HP Envy 17 3D Notebook PC

Figure 13. ASUS G51 Jx 3DE Notebook PC

Figure 14. Lenovo IdeaPad Y560d

Abstract

Unlike other 3D solutions such as movie theaters, TVs, and even PCs, which are primarily targeted at image viewing, mobile devices are also concerned with image capture. Whether the devices are dedicated devices like digital camcorders or multifunction devices like smartphones, 3D capture is likely to become equally as important as 3D viewing, and a critical point of differentiation for device OEMs. This raises the bar for mobile devices both in terms of the hardware configuration and the performance expectations.

This report analyzes the challenges and opportunities for 3D technology in mobile devices and what it means for the underlying technologies, image sensors, mobile processors, and displays, as well as the potential impact on costs and other technologies in the mobile market. The report looks at the implementation of 3D in mobile PCs, handheld game consoles, digital cameras, digital camcorders, tablets, and smartphones.

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