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Consumer Electronics Market Research Reports & Industry Analysis

Consumer electronics are electronic devices that are meant for everyday usage, typically in the communications, entertainment, and office productivity sectors. Consumer electronics include: computers, smartphones, cameras, video recorders, game consoles, GPS navigators, musical recording and playback equipment, and video media.

The consumer electronic market is comprised of the profit generated through the sales of these products. In the consumer electronic industry, there is an increasing demand for these electronics to be digital or digitally compatible so they can work with computers and additional devices. Consumers want a wider array of new products with more capabilities and expanded services and installations.

Reports in this category address specific market segments for individual consumer electronics and specific components of electronics as well as the general consumer electronic market. Reports present market data at both the national and international level. Reports address potential new markets and new products which could produce new business opportunities.

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Consumer Electronics Industry Research & Market Reports

  • Video Game Software Global Market Briefing 2017

    ...designing, documentation, installation and support to purchasers. These establishments may be involved in design, development and publishing, or publishing only. The Video Game Software Global Market Briefing provides strategists, marketers and senior management with the ... Read More

  • Wireless Charging 2016-2026: Phones & Small Electronics, Electric Cars & Other Vehicles

    ...is because it increasingly involves the same technologies, locations and companies. Why are people so enthusiastic when they experience ubiquitous phone charging? How will the standards battles be resolved? Why will the planned move to ... Read More

  • Consumer Goods & Retailing: Global Consumer Electronics Retailers

    ...outlet number outlets, employees figures, address details and management information. Annual figures officially published by the retailers themselves is included in turnover. 2 sources provide reliable data we use these to make estimates, when official ... Read More

  • Games Hardware in Colombia (2016) – Market Sizes

    ...and other gaming hardware accessories are excluded. Market size is based on all retail sales including direct to consumer. Market size for Games Hardware in Colombia is given in unit with a minimum of five ... Read More

  • Games Hardware in Spain (2016) – Market Sizes

    ...and other gaming hardware accessories are excluded. Market size is based on all retail sales including direct to consumer. Market size for Games Hardware in Spain is given in unit with a minimum of five ... Read More

  • Nanotechnology in Smart Textiles and Wearables

    ...and well-being. Wearable low-power silicon electronics, light-emitting diodes (LEDs) fabricated on fabrics, textiles with integrated Lithium-ion batteries (LIB) and electronic devices such as smart glasses, watches and lenses have been widely investigated and commercialized (e.g. ... Read More

  • Film And Video Global Market Briefing 2017Including: Film and Video Production, Film and Video Distribution, Motion Capture, Camera, Entertainment, Films, Television, Animation, Computer Graphics

    ...and senior management with the critical information they need to assess the film and video market. Reasons to Purchase Get up to date information available on the film and video market globally. Identify growth segments ... Read More

  • Global 360-Degree Camera Market 2016-2020

    ...street view. It converts a 360-degree view into a landscape image. 360-degree cameras were primarily used for mapping. Over the years, 360-degree cameras have found applications in various domains. 360-degree cameras can be used to ... Read More

  • Home Audio and Cinema in Japan

    ...are notably increasingly offering high-quality sound, with Sony's high-resolution models notably proving popular, while smartphones also improved the quality of their sonic output during the review period. A shift towards the use of smartphones with ... Read More

  • Home Video in Japan

    ...for those buying more energy efficient televisions. Sales were also impacted by consumers' financial concerns, particularly in the wake of the 2011 earthquake and tsunami. Meanwhile a VAT increase from 5% to 8% in April ... Read More

  • Consumer Electronics in Japan

    ...Smartphones are increasingly used to go online, communicate, play media, capture images and read e-books, with many consumers thus ceasing to buy a wide range of consumer electronics. 2016 however saw the softest retail volume ... Read More

  • Imaging Devices in Japan

    ...cameras during the review period, with many consumers viewing these as adequate for their needs by the end of the review period. In addition, many consumers view carrying additional imaging devices as inconvenient. Many are ... Read More

  • In-Car Entertainment in Japan

    ...period CAGR. These products are being impacted by a number of factors. Firstly, smartphones are posing strong competition to in-car navigation and in-dash media players. In addition, new cars increasingly offer built-in in-car navigation and ... Read More

  • Wearable Electronics in Japan

    ...of retail volume. Smart wearables are also benefiting from a strong focus on design, with many newer models emulating the appearance of analogue watches so that business workers can wear these smartwatches at work without ... Read More

  • Audio-Visual Equipment (UK) - Brexit Report

    ...into five individual reports detailing which firms will be most impacted by Brexit. Each report examines who in the Audio-Visual Equipment industry is best prepared to deal with any market disruption and who needs to ... Read More

  • Consumer Appliances in Romania

    ...are reflected in the positive performance of both large and small consumer appliances. Furthermore, many of the products purchased prior to the great financial crisis have reached the end of their lifecycles. This also reflected ... Read More

  • Consumer Appliances in Venezuela

    ...is claimed to have ravaged the country’s manufacturing and agricultural industries. High inflation has compounded this already harsh scenario, leaving real salaries far behind. A change in the priorities of Venezuelan consumers has negatively affected ... Read More

  • Global Set-Top-Box Market 2016-2020

    ...for viewing encrypted channels. The devices connect a TV to an external signal source and transform the transmitted signal into video content, which is then displayed on the TV screen. STBs can convert both analog ... Read More

  • Global Virtual Reality Glove Market 2016-2020

    ...Though, a VR glove looks similar to a regular glove, the architecture of an average VR glove includes a motherboard with an integrated sensor fusion, a LED lighting placed on the cover of the motherboard ... Read More

  • Immersive Simulator Market by Simulation Environment (Console Operator, Field Operator), Offering (Hardware, Software & Services), Application (Training, Product Development, Emergency Services), Industry, and Geography - Global Forecast to 2022

    ...significant growth potential between 2016 and 2022” The immersive simulator market is expected to reach USD 11.44 billion by 2022, at a CAGR of 35.13% between 2016 and 2022. The key driving factors for the ... Read More

  • Television Sets in China (2016) – Market Sizes

    ...and RTPs. Market size is based on all total shipments including consumer (through all retail outlets direct to consumer) and commercial sectors including the tourism industry. Market size for Television Sets in China is given ... Read More

  • North America Smart Watch Market (2016 - 2022)

    ...capable of displaying digital media. Additionally, the smart watches are also used for operations such as notifications, navigation, application synchronization, and Bluetooth connectivity to place calls or send/receive messages using Internet access. With more number ... Read More

  • 3D Printer Market News — November 2016

    ... Read More

  • Global Smart Watch Market (2016 - 2022)

    ...of displaying digital media. Additionally, the smart watches are also used for operations such as notifications, navigation, application synchronization, and Bluetooth connectivity to place calls or send/receive messages using Internet access. The global smart watch ... Read More

  • Europe Smart Watch Market (2016 - 2022)

    ...of displaying digital media. Additionally, the smart watches are also used for operations such as notifications, navigation, application synchronization, and Bluetooth connectivity to place calls or send/receive messages using Internet access. Smart Watch manufacturing companies ... Read More

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