Video Games Market Research Reports & Industry Analysis
Video Games Industry Research & Market Reports
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Southeast Asia Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... various sports and growing investments in internet infrastructure are the primary factors that offer immense growth opportunities to the market. Key Highlights The emergence of 5G technology in 2020 was expected to increase wireless network ... Read More
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Virtual Reality (VR) Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... - 2027). Virtual reality includes using computer technology, essentially to create an artificial environment. Dissimilar to the traditional user interface, VR places the user inside an experience. Instead of viewing a screen in front of ... Read More
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High Bandwidth Memory Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... the growth of the high bandwidth memory (HBM) market include the growing need for high-bandwidth, low power consumption, and highly scalable memories, increasing adoption of artificial intelligence, and a rising trend of miniaturization of electronic ... Read More
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Metaverse Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... the growth of the Metaverse Market globally are rising demand in the worldwide media, entertainment, and gaming industries, primarily due to the increased usage of Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR) ... Read More
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Inflight Entertainment and Connectivity Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... a CAGR of 7.77% during the forecast period (2022-2027). The COVID-19 pandemic resulted in a full-scale crisis, with the imposition of travel restrictions and suspension of flights in a global effort to contain the spread ... Read More
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Metaverse Market Forecasts to 2028 – Global Analysis By Platform (Mobile, Desktop, Other Platforms), Type (Non-Statins, Statins), Offering (Avatars, Virtual Platforms, Financial Services), and Others
... is accounted for $91.78 billion in 2022 and is expected to reach $134.68 billion by 2028 growing at a CAGR of 6.6% during the forecast period. Polythene films are largely used in the plastics industry ... Read More
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Global Online Microtransaction Market Size study & Forecast, by Type (In-game Currencies, Random Chance Purchases, In-game Items, Expiration, and Others), by Device (PC, Gaming Console, Mobile Phones, and Others) and Regional Analysis, 2022-2029
... Microtransaction Market is valued at approximately USD 34.59 billion in 2021 and is anticipated to grow with a healthy growth rate of more than 10% over the forecast period 2022-2029. Online Microtransaction refers to in-game ... Read More
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Licensed Sports Merchandise Market (Product Type: Sports Apparel, Sports Footwear, Sports Accessories & Toys, Video Games or Software, and Others; and Price: Premium and Economic) - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2022-2031
... 2022-2031 Licensed Sports Merchandise Market – Scope of Report TMR’s report on global licensed sports merchandise market studies the past as well as the current growth trends and opportunities to gain valuable insights of the ... Read More
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Metaverse Market Share, Size, Trends, Industry Analysis Report, By Component (Hardware, Software, Service); By Technology; By Application; By Industry Vertical; By Region; Segment Forecast, 2022 - 2030
... reach USD 680.80 billion by 2030, according to a new study by Polaris Market Research. The report “Metaverse Market Share, Size, Trends, Industry Analysis Report, By Component (Hardware, Software, Service); By Technology; By Application; By ... Read More
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Metaverse Market Size, Share, Trends, Analysis and Forecasts By Vertical (BFSI, Retail, Media and Entertainment, Education, Aerospace and Defense, Manufacturing, Others), Component Stack (Hardware, Software, Services), Region and Segment 2022-2030
... size was valued at USD 22.79 billion in 2021 and is expected to grow at a compound annual growth rate (CAGR) of 39.8% during 2022-2030. This market intelligence report offers a thorough, forward-looking analysis of ... Read More
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In-Game Advertising (IGA): Global Markets
... for the forecast period of 2022 through 2027. This report also offers insights on the drivers, restraints and opportunities for the market, which were gathered through primary and secondary research. It also covers various market ... Read More
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2022 Wholesale Sales of Video Games, Except Pc Game Software Global Market Size & Growth Report with Updated Forecasts
... are from 2012 through 2021, with forecasts for 2022 and 2026. The historical data utilizes in-depth survey results from companies that sell wholesale sales of video games, except pc game software combined with country and ... Read More
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2022 Game Software Publishing Global Market Size & Growth Report with Updated Forecasts
... forecasts for 2022 and 2026. The historical data utilizes in-depth survey results from companies that sell game software publishing combined with country and regional economic, firmographic, and demographic data. Our analysts develop the forecasts using ... Read More
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2022 Wholesale Sales of Video Game Players and Consoles, Including Dedicated Game Terminals and Hand-Held Electronic Games Global Market Size & Growth Report with Updated Forecasts
... regions, 22 subregions, and 216 countries. Figures are from 2012 through 2021, with forecasts for 2022 and 2026. The historical data utilizes in-depth survey results from companies that sell wholesale sales of video game players ... Read More
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2022 Video Games Global Market Size & Growth Report with Updated Forecasts
... for 2022 and 2026. The historical data utilizes in-depth survey results from companies that sell video games combined with country and regional economic, firmographic, and demographic data. Our analysts develop the forecasts using models that ... Read More
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The Top 5 Things to Know About Advertising in the Metaverse
... affect consumer adoption, and how advertisers could go about gathering experience with advertising in VR worlds."The metaverse does not exist yet, but its potential for advertising could be tremendous if players address the hurdles currently ... Read More
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Worldwide Cloud-Streamed Gaming Forecast, 2022-2026: Mobile Gathers Momentum
... North America, Western Europe, Asia/Pacific (including Japan), and the rest of the world (MEA, LA, and CEE). This study segments monthly users and hours of use across mobile, PC/Mac/Linux/Chrome, and TV screens globally. The document ... Read More
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Video Rental - 2022 U.S. Market Research Report with Updated Forecasts
... historical and forecasted market size, product lines, profitability, financial ratios, BCG matrix, statistics by state, operating expense details, organizational breakdown, consolidation analysis, employee productivity, price inflation, pay bands for the top 20 industry jobs, trend ... Read More
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The Future of Experiences in the Metaverse
... factors that make it relevant to consider these technologies now, which of these technologies should be key considerations for forward-thinking CX leaders and tech buyers, and ideas for innovating future experiences for business resiliency with ... Read More
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Movie and Video - 2022 U.S. Market Research Report with Updated Forecasts
... includes historical and forecasted market size, product lines, profitability, financial ratios, BCG matrix, statistics by state, operating expense details, organizational breakdown, consolidation analysis, employee productivity, price inflation, pay bands for the top 20 industry jobs, ... Read More
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Packaged Software and Games - 2022 U.S. Market Research Report with Updated Forecasts
... report includes historical and forecasted market size, product lines, profitability, financial ratios, BCG matrix, statistics by state, operating expense details, organizational breakdown, consolidation analysis, employee productivity, price inflation, pay bands for the top 20 industry ... Read More
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Film And Video Global Market Briefing 2022: Ukraine-Russia War Impact
... In terms of per capita consumption, the market was $31.6 and in terms of global GDP, the market was 0.25%. Film And Video was the largest segment within the film and music market accounting for ... Read More
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Worldwide Digital PC and Mac Gaming Forecast, 2022–2026: Subscriptions and CSG Make Headway
... the rest of the world region. The digital PC gaming market includes spending on games that run on Windows, macOS, Linux/GNU, and Chrome OS system and are accessed through online channels; associated gamers are aged ... Read More
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Worldwide Enterprise Community Software Applications Market Shares, 2021: The First-Party Data and Metaverse Gateway
... a fast-growing market segment of collaborative applications. With 22.5% year-over-year growth in 2021, they empower discussions with the workforce, as well as customers, partners, and vendors. While communities like social presence calls for a more ... Read More
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Video Game Software Global Market Briefing 2022: Ukraine-Russia War Impact
... In terms of per capita consumption, the market was $25.5 and in terms of global GDP, the market was 0.20%. Video Game Software was the fourth largest segment within the information technology market accounting for ... Read More