Category: Video Games
Asia Video Games
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Video Games in Hong Kong, China
... are looking for space-saving solutions. Mobile games continues to dominate, with hyper-casual games remaining popular. The competitive landscape is fragmented, but it benefits from government support and serves as a stepping stone for Chinese games ... Read More
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Video Games in Malaysia
... younger consumers. Localised game development and the emergence of cloud gaming also played a role in shaping the category. E-commerce continued to dominate distribution, driven by the rising preference for digital content. Euromonitor International's Video ... Read More
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Video Games in Turkey
... of subscription services, and the shift towards digital and mobile gaming. The growth of e-commerce led to greater access to video games, but also intensified price competition. Subscription services faced challenges due to currency volatility ... Read More
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Video Games in Thailand
... and a move towards digital game consumption via subscription models. The landscape is fragmented, with developers facing fierce competition, particularly in mobile gaming. Euromonitor International's Video Games in Thailand report offers a comprehensive guide to ... Read More
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Video Games in South Korea
... global market with PC and console games, adhering to regulations mandating probability-based item disclosure. The competitive landscape is showing signs of consolidation, with major companies claiming considerable share. Euromonitor International's Video Games in South Korea ... Read More
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Video Games in Singapore
... gaming experiences. Cloud gaming and AI integration are two emerging trends that are helping to improve user engagement. The competitive landscape remained fairly fragmented, but retail e-commerce continued to dominate distribution. Euromonitor International's Video Games ... Read More
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Video Games in the Philippines
... played a role in expansion. The retail landscape has been transformed by e-commerce and the emergence of cloud gaming, while the competitive environment remains highly fragmented due to the wide range of video games software ... Read More
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Video Games in India
... cost-effective data services. The development of games that incorporate Indian cultural elements has been a key strategy for engaging local consumers. The competitive environment remains highly fragmented, while retail e-commerce continues to dominate sales. Euromonitor ... Read More
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Video Games in China
... and local innovation, which often incorporates Chinese themes and narratives, had a significant impact. The category also saw an increase in consolidation among the top companies over the review period, and a growing interest in ... Read More
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Video Games in Japan
... category remained highly fragmented, with various mobile games being popular, driven by the success of well-known franchises and the gambling gacha system. Retail e-commerce was the leading sales channel, with platforms like Steam playing a ... Read More
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Video Games in Indonesia
... E-commerce platforms played a crucial role in distribution, offering accessibility and convenience. The competitive landscape remained highly fragmented, with key players having a presence in mobile games, and growth seen for players offering subscription models. ... Read More
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South Korea Cloud Gaming Market Overview, 2030
... gaming, which coincided with the first 5G network experiments. South Korea soon established itself as a testing ground for next-generation cloud-based services, such as gaming, as a result of the 2019 commercial launch of 5G. ... Read More
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Russia Cloud Gaming Market Overview, 2030
... economic conditions, Russia has demonstrated substantial progress in digitalization across its major cities and urban centers. The widespread availability of high-speed internet, particularly in areas like Moscow, St. Petersburg, and Novosibirsk, has created the necessary ... Read More
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China Cloud Gaming Market Overview, 2030
... with extensive laws enforced by organizations such as the National Press and Publication Administration (NPPA). Cloud gaming systems are impacted by these rules in a number of ways, mostly through game approvals, licensing requirements, and ... Read More
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Asia-Pacific Cloud Gaming Market Outlook, 2030
... India, Japan, and South Korea. With the ability to stream high-end games directly to devices without the need for expensive consoles or gaming PCs, cloud gaming has become increasingly attractive to a broad demographic of ... Read More
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India Cloud Gaming Market Overview, 2030
... gives players the ability to play demanding games on low-spec devices like smartphones, tablets, or entry-level laptops, provided that they have a reliable internet connection. Cloud gaming has great transformative potential in India, where mobile-first ... Read More
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Japan Cloud Gaming Market Overview, 2030
... market traditionally dominated by consoles and major companies like Sony and Nintendo. But this dynamic is gradually changing due to the flexibility of cloud gaming. Players may now play high-quality games on their smartphones, tablets, ... Read More
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Asia-pacific Gaming Market Forecast 2025-2032
... studied market is 2024, and the forecasting years are from 2025 to 2032. MARKET INSIGHTS The gaming market in the Asia-Pacific has experienced remarkable growth, driven by factors such as increasing internet penetration, a burgeoning ... Read More
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Esports in Russia
... players including key financial metrics and analysis of competitive pressures within the market. Key Highlights Esports refers to video games played within highly organized competitive environments, it covers a wide spectrum of video games, ranging ... Read More
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Esports in Asia-Pacific
... the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights Esports refers to video games played within highly organized competitive environments, it covers a wide spectrum of video ... Read More
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Esports in India
... players including key financial metrics and analysis of competitive pressures within the market. Key Highlights Esports refers to video games played within highly organized competitive environments, it covers a wide spectrum of video games, ranging ... Read More
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Esports in China
... players including key financial metrics and analysis of competitive pressures within the market. Key Highlights Esports refers to video games played within highly organized competitive environments, it covers a wide spectrum of video games, ranging ... Read More
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Esports in South Korea
... players including key financial metrics and analysis of competitive pressures within the market. Key Highlights Esports refers to video games played within highly organized competitive environments, it covers a wide spectrum of video games, ranging ... Read More
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Esports in Japan
... the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights Esports refers to video games played within highly organized competitive environments, it covers a wide spectrum of video ... Read More
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Gaming Market in China 2025-2029
... market in China provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market ... Read More