Video Games Market Research Reports & Industry Analysis

Stay on top of market trends and competition in the video game industry. Find detailed reports and profiles on the XBOX, PS, PS2, PS3 and the Wii. Specific features include market share, segmentation, size, projections, opportunities and growth in the US and UK, Europe, Asia and worldwide.
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Video Games Industry Research & Market Reports

  • Computer Graphics Market Forecasts to 2028 – Global Analysis By Component (Hardware and Software), Service (Consulting, Training and Support and Integration), Application, End user and By Geography

    ... Graphics Market is accounted for $196.57 million in 2022 and is expected to reach $348.26 million by 2028 growing at a CAGR of 10% during the forecast period. Computer graphics produces images and artistic pictures ... Read More

  • Video Games in Thailand

    ... more time indoors and turned to video games for the purposes of entertainment and relaxation. Unlike traditional toys and games, video games are popular amongst both adults and children of all ages, allowing families to ... Read More

  • Video Games in Australia

    ... remained solid. In 2022, players faced higher costs due to the impact of inflation. Moreover, the shortage of semiconductors further impacted the category, with the shortfall persisting until December 2022. And, as people returned to ... Read More

  • Video Games in China

    ... games in China, and registered a double-digit current value growth rate. However, in 2022 retail value sales of video games dropped for the first time since 2008, with nearly a double-digit current value decline, even ... Read More

  • Video Games in Japan

    ... group company of Nintendo. When continuing the list of the top 10, there are only two titles that are not from Pokémon or Nintendo: Minecraft from Microsoft, and Elden Ring from FromSoftware, which is a ... Read More

  • Video Games in Spain

    ... data 2018-2022, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution ... Read More

  • Video Games in Argentina

    ... inflation in the world. Causes of inflation were multiple, including persistent deficit spending, continued currency devaluation and external factors such as the war in Ukraine that affected energy and grain prices in particular. However, in ... Read More

  • Video Games in Malaysia

    ... than a luxury. As most local consumers already have a smartphone and many popular mobile games are free to play, the barriers to entry for mobile gaming are very low. Moreover, young adults live active, ... Read More

  • Video Games in the Netherlands

    ... as AR/VR headsets, which doubled in price due to the introduction of new versions and phasing out of cheaper versions in the year. However, the demand for video games hardware remained positive in 2022 as ... Read More

  • Video Games in Brazil

    ... to be an important entertainment activity for teenagers and adults in Brazil, although the high price of static consoles and hand-held consoles can be prohibitive for low-income consumers. Thus, mobile games and online games are ... Read More

  • Video Games in Hong Kong, China

    ... the end of the 2022-2023 fiscal year. This was due to the commercial success of popular game titles such as Pokémon: Scarlet and Violet, and Animal Crossing: New Horizons, which exceeded sales expectations, demonstrating the ... Read More

  • Video Games in Indonesia

    ... lifted and people started returning to their normal pre-pandemic activities, thus leaving less time to play video games. Euromonitor International's Video Games in Indonesia report offers a comprehensive guide to the size and shape of ... Read More

  • Video Games in Poland

    ... mobile gaming is also becoming more popular among a wider audience, including women and older age groups. Recently, the subscription model has become more developed with key brands allowing consumers to play a large number ... Read More

  • Video Games in Romania

    ... entertainment, including video gaming. Therefore, following double-digit retail current value growth through the review period, video games posted an even faster increment in 2022. The popularity of video gaming was boosted by the home seclusion ... Read More

  • Video Games in Singapore

    ... reflected in the increasing number of mobile games being developed specifically for the Singaporean market, as well as the growing number of local and international mobile gaming events and competitions. It was also reflected in ... Read More

  • Video Games in Turkey

    ... access in Turkey has contributed to the growth of online and mobile game sales. Additionally, the country's large population of young people has led to high demand for these products. Euromonitor International's Video Games in ... Read More

  • Video Games in France

    ... searched for entertainment and ways to pass the time within the household, resulting in increased sales of popular video games such as Warzone from Call of Duty, Fortnite or Nintendo Switch. However, in 2022 video ... Read More

  • Video Games in Italy

    ... often remotely. However, retail current value sales of video games started to see a slowdown in growth terms as the pandemic situation eased and consumers returned to out-of-home work, school, social and leisure and entertainment ... Read More

  • Video Games in Mexico

    ... from 64.1 million in 2021. Mexico has also become one of the top 10 exporters of animation, video games and software. Video games software accounts for the bulk of sales and it also saw significantly ... Read More

  • Video Games in Sweden

    ... and 2021 during the height of the pandemic as consumers stayed indoors and had limited social interaction, plus the consumer base broadened throughout the pandemic. Sales returned to more normal levels in 2022, with household ... Read More

  • Video Games in Taiwan

    ... and toys - increased purchases by older consumers. One of the most severe impacts of the pandemic was a contraction in consumer spending power due to austerity measures and fears over inflationary spikes resulting from ... Read More

  • Video Games in the US

    ... as many as a million units had been shipped to Japan, the UK, and the US, with back orders still to fill. Consoles has historically been dominated by just a handful of players, so the ... Read More

  • Video Games in Canada

    ... contributed to this decline. Furthermore, the high inflation rates led to increased prices of essential goods like groceries, impacting consumer spending on video games. The absence of major video game releases and price increases further ... Read More

  • Metaverse in Gaming Market by Component Hardware (AR Devices, VR Devices, MR Devices, Displays), Software (Extended Reality Software, Gaming Engines, Metaverse Platforms, Financial Platforms), Game Genre and Region - Global Forecast to 2028

    ... global metaverse in gaming market size is estimated at USD 22.7 billion in 2023 and is projected to reach USD 119.2 billion by 2028 at a CAGR of 39.3%. Major factors expected to fuel the ... Read More

  • Worldwide Networked Video Entertainment Device Forecast, 2023–2027

    ... few years, resulting in a saturated installed base in many parts of the world," says Adam Wright, research manager for IDC's Smart Home Research program. "Long replacement cycles and a volatile macroeconomic environment have negatively ... Read More

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