Video Games Market Research Reports & Industry Analysis

Stay on top of market trends and competition in the video game industry. Find detailed reports and profiles on the XBOX, PS, PS2, PS3 and the Wii. Specific features include market share, segmentation, size, projections, opportunities and growth in the US and UK, Europe, Asia and worldwide.
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Video Games Industry Research & Market Reports

  • Enterprise AR Software Market - Growth, Trends, Forecasts (2020 - 2025)

    ... that started in 2010, took six years for development, and launched the developer's edition in the first quarter of 2016. Magicleap, the secret AR startup, which raised over USD 1.9 billion, is launching a product ... Read More

  • Entertainment & Games Software

    ... US); Tencent (China); Konami, Nintendo, Sega, and Bandai Namco (Japan); and Ubisoft (France). COMPETITIVE LANDSCAPE Demand is driven primarily by personal income and gamer demographics. The profitability of individual companies depends on an understanding of ... Read More

  • Cognitive Assessment and Training Market by Component, Organization Size, Application (Clinical Trials, Learning, and Research), Vertical (Healthcare and Life Sciences, Education, and Corporate), and Region - Global Forecast to 2025

    ... and training market size grew from USD 3.2 billion in 2020 to USD 11.4 billion by 2025, at a Compound Annual Growth Rate (CAGR) of 29.3% during the forecast period. Various factors such as the ... Read More

  • Global Gaming Headset Market 2020-2024

    ... period. Our reports on gaming headset market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis ... Read More

  • Global Gaming Market 2020-2024

    ... reports on gaming market provide a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current ... Read More

  • Home Video in Austria

    ... TVs have decreased severely. In terms of TV viewing time, Austrian consumers compare with most neighbouring Western European countries. Nevertheless, during special events such as the Winter Olympics or the FIFA World Cup, rates tend ... Read More

  • Home Video in Vietnam

    ... Champions League, the 2022 World Cup qualifiers and, especially, the Vietnam national football team playing in the Southeast Asian Games where they won the Gold medal. All of this interest led to significant increases in ... Read More

  • Home Video in Mexico

    ... to job losses and pay cuts, which is making some consumers reluctant to purchase expensive new products such as televisions and video players. However, on the other hand some consumers who have the money are ... Read More

  • Film & Video

    ... NBCUniversal (owned by Comcast), Warner Media (owned by AT&T), Disney, and ViacomCBS. Major companies outside the US include Germany's Bertelsmann and ProSiebenSat. Media, as well as France's Vivendi. COMPETITIVE LANDSCAPE Demand is driven by consumer ... Read More

  • Home Video in Israel

    ... competition increased, placing downwards pressure on unit prices, in turn making products more accessible to an increasing number of consumers. With COVID-19 lockdown restrictions implemented, Israelis sought to upgrade their home entertainment experiences. They sought ... Read More

  • Home Video in Germany

    ... 2020, before a relaxation of the restrictions from May onwards. During this period, according to published surveys, there was initial willingness of consumers to update their home entertainment products, including their televisions. At the same ... Read More

  • China Gaming Market Update, 1H20

    ... benefited greatly from the COVID-19 pandemic as consumers relied on gaming as a source of entertainment while being forced to stay at home. Mobile gaming had benefited greatly from the growth in demand, whereas client-based ... Read More

  • Home Video in Greece

    ... World Cup, total volume sales of these devices subsequently declined in 2019. While a further drop in volume sales is projected for 2020 as a whole, the rate of decline is likely to be considerably ... Read More

  • Home Video in the United Arab Emirates

    ... in 2020, compared to 3% in 2019. OLED’s will record half the volume growth of the previous year, with the more expensive price-tag halting sales in a time of increased price-sensitivity. In addition, despite its ... Read More

  • Global Online Smartphone & Tablet Games Market Growth 2020-2025

    ... the global market size will reach $ xx million by 2025, from $ xx million in 2019. In particular, this report presents the global market share (sales and revenue) of key companies in Online Smartphone ... Read More

  • Worldwide Digital PC and Mac Gaming Forecast, 2020–2024

    ... gamers aged 16+ who play at least monthly; associated spending on video game software and services that are derived from online channels; and associated ad revenue (i.e., display and video ads shown in or around ... Read More

  • Mobile Gaming

    ... the year 2027, trailing a post COVID-19 CAGR of 11.5% over the analysis period 2020 to 2027. The COVID-19 outbreak has enabled the gaming industry to post massive gains by increasing user engagement. While there ... Read More

  • Global Cloud Gaming Market Growth (Status and Outlook) 2020-2025

    ... size will reach $ 381.5 million by 2025, from $ 90 million in 2019. In particular, this report presents the global revenue market share of key companies in Cloud Gaming business, shared in Chapter 3. ... Read More

  • Home Video in Portugal

    ... that one potential avenue of growth to soften the pandemic’s impact blow from the pandemic is absent. Volume and current value sales are declining at an accelerated rate compared to 2019, with volume falling by ... Read More

  • Gaming Market - Growth, Trends, Forecasts (2020 - 2025)

    ... registering a CAGR of 9.17% over the forecast period (2020 – 2025). Game developers across emerging economies are continually striving to enhance gamer's experience, launching, and rewriting codes for diverse console/platforms, such as PlayStation, Xbox, ... Read More

  • Global VR Gaming Market 2020-2024

    ... period. Our reports on the VR gaming market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date ... Read More

  • Home Video in India

    ... demand for large-screen TVs as restrictions eased, with consumers seeking to enhance their home entertainment options. June 2020 saw significantly higher sales of TVs sized 43 inches and over than the pre-lockdown sales seen in ... Read More

  • Home Video in Norway

    ... in 2020, compared to 3% in 2019. However, OLED TVs will continue to record double-digit volume growth, being the only area in home video to record volume growth, despite the outbreak of the virus. OLED ... Read More

  • Global PC Gaming Headsets Market 2020 by Manufacturers, Regions, Type and Application, Forecast to 2025

    ... of 2020 to 2025, with a CAGR of xx% in the forecast period of 2020 to 2025 and will expected to reach USD xx million by 2025, from USD xx million in 2019. The PC ... Read More

  • Home Video in Canada

    ... Disney+, have been strengthening this trend, offering access to a multitude of popular programmes and films at competitive prices. Sales of DVD players disappeared in Canada early in the review period given the change in ... Read More

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