Virtual Rehabilitation Market - Global Outlook & Forecast 2022-2027
In-depth Analysis and Data-driven Insights on the Impact of COVID-19 Included in this Global Virtual Rehabilitation Market Report
The virtual rehabilitation market by revenue is expected to grow at a CAGR of 22.43% during the period 2022–2027.
Virtual rehabilitation makes it easy for the patient to interact with cognitive rehabilitation activities with the Exergame exercises, which improve executive function in older adults. According to Physiopedia, about 20% of subjects do not recover the use of the upper limb. Most 65-85% of patients undergo a partial recovery after a stroke. Such interventions are expected to be cured with virtual rehabilitation. Thereby, the market is driven by the decreasing cost and improved accessibility to the technology and the growth in the expertise of virtual rehabilitation researchers and practitioners.
SNIPPETS
- Interactive Medical Rehabilitation Aid or Interactive Medical Rehabilitation Assist is a digital platform that uses motion tracking sensors to provide physical therapy treatment and enhance patient compliance, thereby benefiting market growth.
- The MIRA (Medical Interactive Rehabilitation Aid Platform) was created to turn physical rehabilitation exercises into video games. The platform offers a set of motion-based medical games operated by a special video camera, the Microsoft Kinect, suitable for hospital and home use. The interactive medical assistance game applies to this group of patients and can be integrated into rehabilitation programs for adolescent shoulder instability, eventually driving the market for virtual rehabilitation.
The following factors are likely to contribute to the growth of the virtual rehabilitation market.
- Penetration of HMDs in Healthcare
- Growing Awareness about Medical Interactive Recovery Assistant
- Increasing Role of Connected Devices in Healthcare
- Increasing Adoption of Assistance Devices and Prosthetic Devices
- Surge in Online Consultation
- The High investments in the VR market
VIRTUAL REHABILITATION MARKET SEGMENTATION
This research report includes a detailed segmentation by:
SEGMENTATION ANALYSIS
- VR-based physical rehabilitation can induce successful treatment protocol adherence as a human-supervised protocol due to real-time multisensory capabilities. Multisensory, auditory, and visual feedback can convince users to exercise more through increased stimuli. IVR-based physical rehabilitation also allows increased quantitative input for both the user and the therapist.
- Neurological rehabilitation has gradually relied on computer-aided programs and, more recently, virtual reality. New techniques have been reported to improve the effectiveness of rehabilitation strategies in these situations. These include robotic-assisted training, virtual reality, functional electrical stimulation, non-invasive brain stimulation (NIBS) to increase the intensity and quality of neural rehabilitation and manipulate brain excitability and plasticity, and assistive technologies with new innovations fueling the growth of the market.
Market Segmentation by Type
- Physical Rehabilitation
- Neuro and Cognitive Rehabilitation
- Others
Market Segmentation by End-User
- Inpatient Rehabilitation Hospitals
- Rehabilitation Centers and Clinics
- Home Care Settings
VENDOR ANALYSIS
- Vendors, especially global players, need to focus on pursuing inorganic growth strategies such as acquisitions to expand their presence, enhance product portfolio, and improve ability in the market. Such inorganic initiatives will complement vendors’ organic growth strategies, thereby gaining traction among end-users in the market.
- Vendors increasing focus on enhancing technological devices to meet the needs due to the recent COVID-19 pandemic is contributing to the current spike in sales of the devices for the procedures.
PROMINENT VENDORS
- Brontes Processing
- Motek Medical B.V
- GestureTek Health
- Rehametrics
- EVOLV REHABILITATION TECHNOLOGIES S.L. (Virtualware)
- Motorika Medical Ltd
- Neuro Rehab VR
- LiteGait
- Doctor Kinetic
- MindMaze
- Accelerated Care Plus Corporation
- CSE Entertainment
- XRHealth (VRHealth)
- Meden-Inmed
- Euleria S.R.L.
- Saebo Inc.
- Rehab-Robotics
- BO&BO
- Tyromotion Gmbh
GEOGRAPHICAL ANALYSIS
- Increased government from North America support in the form of incentives along with increased outsourcing of products is predicted to accelerate the footprint of virtual reality in the healthcare market during the forecast period. Growing healthcare infrastructure and various rehabilitation support policies are also expected to contribute to the market growth in North America.
- Virtual reality Europe is expected to grow at an average annual rate of 35% in the coming years. While the Nordic and Western European countries have traditionally been the largest outsourcing markets, Central and Eastern Europe are appearing as promising markets for partnerships with nearby suppliers.
Market Segmentation by Geography
- North America
- US
- Canada
- Europe
- Germany
- UK
- France
- Italy
- Spain
- APAC
- China
- Japan
- India
- Australia
- South Korea
- Latin America
- Mexico
- Brazil
- Argentina
- Middle East and Africa
- Turkey
- Saudi Arabia
- South Africa
KEY QUESTIONS ANSWERED:
1. What is the size of the virtual rehabilitation market and growth rate during the forecast period?
2. What are some of the common low-key systems in occupational therapy departments and children’s homes?
3. Who are the key players in the virtual rehabilitation market?
4. What are the factors driving the virtual rehabilitation market growth?
5. Who are the end-users in virtual rehabilitation market?
- 1 Research Methodology
- 2 Research Objectives
- 3 Research Process
- 4 Scope & Coverage
- 4.1 Market Definition
- 4.1.1 Inclusions
- 4.1.2 Exclusions
- 4.1.3 Market Estimation Caveats
- 4.2 Base Year
- 4.3 Scope of The Study
- 4.3.1 Market Segmentation by Type
- 4.3.2 Market Segmentation by End-User
- 4.3.3 Market Segmentation by Geography
- 5 Report Assumptions & Caveats
- 5.1 Key Caveats
- 5.2 Currency Conversion
- 5.3 Market Derivation
- 6 Market at a Glance
- 7 Introduction
- 7.1 Overview
- 8 Market Opportunities & Trends
- 8.1 Penetration of HMDS In Healthcare
- 8.2 Growing Awareness of Medical Interactive Recovery Assistant
- 9 Market Growth Enablers
- 9.1 Increasing Role of Connected Devices in Healthcare
- 9.2 Growing Adoption of Assistance Devices & Prosthetic Devices
- 9.3 Surge in Online Consultation
- 9.4 Large Investments in VR Market
- 10 Market Growth Restraints
- 10.1 Lack of Training & Proficiency
- 10.2 Challenges in Facilitation, Installation, & Operation
- 11 Market Landscape
- 11.1 Market Overview
- 11.2 Market Size & Forecast
- 11.2.1 Market Share by Type
- 11.2.2 Market Share by End-User
- 11.2.3 Market by Geography
- 11.3 Five Forces Analysis
- 11.3.1 Threat of New Entrants
- 11.3.2 Bargaining Power of Suppliers
- 11.3.3 Bargaining Power of Buyers
- 11.3.4 Threat of Substitutes
- 11.3.5 Competitive Rivalry
- 12 Type
- 12.1 Market Snapshot & Growth Engine
- 12.2 Market Overview
- 12.3 Physical Rehabilitation
- 12.3.1 Market Overview
- 12.3.2 Market Size & Forecast
- 12.3.3 Physical Rehabilitation: Market by Geography
- 12.4 Neuro & Cognitive Rehabilitation
- 12.4.1 Market Overview
- 12.4.2 Market Size & Forecast
- 12.4.3 Neuro & Cognitive Rehabilitation: Market by Geography
- 12.5 Other
- 12.5.1 Market Overview
- 12.5.2 Market Size & Forecast
- 12.5.3 Other Rehabilitation: Market by Geography
- 13 End-User
- 13.1 Market Snapshot & Growth Engine
- 13.2 Market Overview
- 13.3 Inpatient Rehabilitation Hospitals
- 13.3.1 Market Overview
- 13.3.2 Market Size & Forecast
- 13.3.3 Inpatient Rehabilitation Hospitals: Market by Geography
- 13.4 Rehabilitation Centers & Clinics
- 13.4.1 Market Overview
- 13.4.2 Market Size & Forecast
- 13.4.3 Rehabilitation Centers & Clinics: Market by Geography
- 13.5 Home Care Settings
- 13.5.1 Market Overview
- 13.5.2 Market Size & Forecast
- 13.5.3 Home Care Settings: Market by Geography
- 14 Geography
- 14.1 Market Snapshot & Growth Engine
- 14.2 Geographic Overview
- 15 North America
- 15.1 Market Overview
- 15.2 Market Size & Forecast
- 15.3 North America: Type Segmentation (Revenue)
- 15.4 North America: End-User Segmentation (Revenue)
- 15.5 North America: Key Countries
- 15.5.1 US: Market Size & Forecast
- 15.5.2 Canada: Market Size & Forecast
- 16 Europe
- 16.1 Market Overview
- 16.2 Market Size & Forecast
- 16.3 Europe: Type Segmentation (Revenue)
- 16.4 Europe: End-User Segmentation (Revenue)
- 16.5 Europe: Key Countries
- 16.5.1 Germany: Market Size & Forecast
- 16.5.2 UK: Market Size & Forecast
- 16.5.3 France: Market Size & Forecast
- 16.5.4 Spain: Market Size & Forecast
- 16.5.5 Italy: Market Size & Forecast
- 17 APAC
- 17.1 Market Overview
- 17.2 Market Size & Forecast
- 17.3 APAC: Type Segmentation (Revenue)
- 17.4 APAC: End-User Segmentation (Revenue)
- 17.5 Key Countries
- 17.5.1 China: Market Size & Forecast
- 17.5.2 Japan: Market Size & Forecast
- 17.5.3 India: Market Size & Forecast
- 17.5.4 Australia: Market Size & Forecast
- 17.5.5 South Korea: Market Size & Forecast
- 18 Latin America
- 18.1 Market Overview
- 18.2 Market Size & Forecast
- 18.3 Latin America: Type Segmentation (Revenue)
- 18.4 Latin America: End-User Segmentation (Revenue)
- 18.5 Key Countries
- 18.5.1 Mexico: Market Size & Forecast
- 18.5.2 Argentina: Market Size & Forecast
- 18.5.3 Brazil: Market Size & Forecast
- 19 Middle East & Africa
- 19.1 Market Overview
- 19.2 Market Size & Forecast
- 19.3 Middle East & Africa: Type Segmentation (Revenue)
- 19.4 Middle East & Africa: End-User Segmentation (Revenue)
- 19.5 Key Countries
- 19.5.1 Turkey: Market Size & Forecast
- 19.5.2 Saudi Arabia: Market Size & Forecast
- 19.5.3 South Africa: Market Size & Forecast
- 20 Competitive Landscape
- 20.1 Competition Overview
- 21 Prominent Vendors
- 21.1 BRONTES PROCESSING
- 21.1.1 Business Overview
- 21.1.2 Product Offerings
- 21.2 MOTEK MEDICAL B.V.
- 21.2.1 Business Overview
- 21.2.2 Product Offerings
- 21.3 GESTURETEK HEALTH
- 21.3.1 Business Overview
- 21.3.2 Product Offerings
- 21.4 REHAMETRICS
- 21.4.1 Business Overview
- 21.4.2 Product Offerings
- 21.5 EVOLV REHABILITATION TECHNOLOGIES S.L. (VIRTUALWARE)
- 21.5.1 Business Overview
- 21.5.2 Product Offerings
- 21.6 MOTORIKA MEDICAL LTD.
- 21.6.1 Business Overview
- 21.6.2 Product Offerings
- 21.7 NEURO REHAB VR
- 21.7.1 Business Overview
- 21.7.2 Product Offerings
- 21.8 LITEGAIT
- 21.8.1 Business Overview
- 21.8.2 Product Offerings
- 21.9 DOCTOR KINETIC
- 21.9.1 Business Overview
- 21.9.2 Product Offerings
- 21.10 MINDMAZE
- 21.10.1 Business Overview
- 21.10.2 Product Offerings
- 21.11 ACCELERATED CARE PLUS CORPORATION
- 21.11.1 Business Overview
- 21.11.2 Product Offerings
- 21.12 CSE ENTERTAINMENT
- 21.12.1 Business Overview
- 21.12.2 Product Offerings
- 21.13 XRHEALTH (VRHEALTH)
- 21.13.1 Business Overview
- 21.13.2 Product Offerings
- 21.14 MEDEN-INMED
- 21.14.1 Business Overview
- 21.14.2 Product Offerings
- 21.15 EULERIA
- 21.15.1 Business Overview
- 21.15.2 Product Offerings
- 21.16 SAEBO
- 21.16.1 Business Overview
- 21.16.2 Product Offerings
- 21.17 REHAB-ROBOTICS
- 21.17.1 Business Overview
- 21.17.2 Product Offerings
- 21.18 BO&BO
- 21.18.1 Business Overview
- 21.18.2 Product Offerings
- 21.19 TYROMOTION GMBH
- 21.19.1 Business Overview
- 21.19.2 Product Offerings
- 22 Report Summary
- 22.1 Key Takeaways
- 22.2 Strategic Recommendations
- 23 Quantitative Summary
- 23.1 Market by Geography
- 23.2 Market by Type
- 23.3 Market by End-User
- 23.4 North America: by Type
- 23.5 North America: by End-User
- 23.6 Europe: by Type
- 23.7 Europe: by End-User
- 23.8 APAC: by Type
- 23.9 APAC: by End-User
- 23.10 Latin America: by Type
- 23.11 Latin America: by End-User
- 23.12 Middle East & Africa: by Type
- 23.13 Middle East & Africa: by End-User
- 24 Appendix
- 24.1 Abbreviations