Virtual Rehabilitation Market - Global Outlook & Forecast 2022-2027

Virtual Rehabilitation Market - Global Outlook & Forecast 2022-2027

In-depth Analysis and Data-driven Insights on the Impact of COVID-19 Included in this Global Virtual Rehabilitation Market Report

The virtual rehabilitation market by revenue is expected to grow at a CAGR of 22.43% during the period 2022–2027.

Virtual rehabilitation makes it easy for the patient to interact with cognitive rehabilitation activities with the Exergame exercises, which improve executive function in older adults. According to Physiopedia, about 20% of subjects do not recover the use of the upper limb. Most 65-85% of patients undergo a partial recovery after a stroke. Such interventions are expected to be cured with virtual rehabilitation. Thereby, the market is driven by the decreasing cost and improved accessibility to the technology and the growth in the expertise of virtual rehabilitation researchers and practitioners.


  • Interactive Medical Rehabilitation Aid or Interactive Medical Rehabilitation Assist is a digital platform that uses motion tracking sensors to provide physical therapy treatment and enhance patient compliance, thereby benefiting market growth.
  • The MIRA (Medical Interactive Rehabilitation Aid Platform) was created to turn physical rehabilitation exercises into video games. The platform offers a set of motion-based medical games operated by a special video camera, the Microsoft Kinect, suitable for hospital and home use. The interactive medical assistance game applies to this group of patients and can be integrated into rehabilitation programs for adolescent shoulder instability, eventually driving the market for virtual rehabilitation.
The following factors are likely to contribute to the growth of the virtual rehabilitation market.
  • Penetration of HMDs in Healthcare
  • Growing Awareness about Medical Interactive Recovery Assistant
  • Increasing Role of Connected Devices in Healthcare
  • Increasing Adoption of Assistance Devices and Prosthetic Devices
  • Surge in Online Consultation
  • The High investments in the VR market

This research report includes a detailed segmentation by:
  • Type
  • End-User
  • Geography
  • VR-based physical rehabilitation can induce successful treatment protocol adherence as a human-supervised protocol due to real-time multisensory capabilities. Multisensory, auditory, and visual feedback can convince users to exercise more through increased stimuli. IVR-based physical rehabilitation also allows increased quantitative input for both the user and the therapist.
  • Neurological rehabilitation has gradually relied on computer-aided programs and, more recently, virtual reality. New techniques have been reported to improve the effectiveness of rehabilitation strategies in these situations. These include robotic-assisted training, virtual reality, functional electrical stimulation, non-invasive brain stimulation (NIBS) to increase the intensity and quality of neural rehabilitation and manipulate brain excitability and plasticity, and assistive technologies with new innovations fueling the growth of the market.
Market Segmentation by Type
  • Physical Rehabilitation
  • Neuro and Cognitive Rehabilitation
  • Others
Market Segmentation by End-User
  • Inpatient Rehabilitation Hospitals
  • Rehabilitation Centers and Clinics
  • Home Care Settings
  • Vendors, especially global players, need to focus on pursuing inorganic growth strategies such as acquisitions to expand their presence, enhance product portfolio, and improve ability in the market. Such inorganic initiatives will complement vendors’ organic growth strategies, thereby gaining traction among end-users in the market.
  • Vendors increasing focus on enhancing technological devices to meet the needs due to the recent COVID-19 pandemic is contributing to the current spike in sales of the devices for the procedures.
  • Brontes Processing
  • Motek Medical B.V
  • GestureTek Health
  • Rehametrics
  • Motorika Medical Ltd
  • Neuro Rehab VR
  • LiteGait
  • Doctor Kinetic
  • MindMaze
  • Accelerated Care Plus Corporation
  • CSE Entertainment
  • XRHealth (VRHealth)
  • Meden-Inmed
  • Euleria S.R.L.
  • Saebo Inc.
  • Rehab-Robotics
  • BO&BO
  • Tyromotion Gmbh
  • Increased government from North America support in the form of incentives along with increased outsourcing of products is predicted to accelerate the footprint of virtual reality in the healthcare market during the forecast period. Growing healthcare infrastructure and various rehabilitation support policies are also expected to contribute to the market growth in North America.
  • Virtual reality Europe is expected to grow at an average annual rate of 35% in the coming years. While the Nordic and Western European countries have traditionally been the largest outsourcing markets, Central and Eastern Europe are appearing as promising markets for partnerships with nearby suppliers.
Market Segmentation by Geography
  • North America
  • US
  • Canada
  • Europe
  • Germany
  • UK
  • France
  • Italy
  • Spain
  • APAC
  • China
  • Japan
  • India
  • Australia
  • South Korea
  • Latin America
  • Mexico
  • Brazil
  • Argentina
  • Middle East and Africa
  • Turkey
  • Saudi Arabia
  • South Africa

1. What is the size of the virtual rehabilitation market and growth rate during the forecast period?

2. What are some of the common low-key systems in occupational therapy departments and children’s homes?

3. Who are the key players in the virtual rehabilitation market?

4. What are the factors driving the virtual rehabilitation market growth?

5. Who are the end-users in virtual rehabilitation market?

1 Research Methodology
2 Research Objectives
3 Research Process
4 Scope & Coverage
4.1 Market Definition
4.1.1 Inclusions
4.1.2 Exclusions
4.1.3 Market Estimation Caveats
4.2 Base Year
4.3 Scope of The Study
4.3.1 Market Segmentation by Type
4.3.2 Market Segmentation by End-User
4.3.3 Market Segmentation by Geography
5 Report Assumptions & Caveats
5.1 Key Caveats
5.2 Currency Conversion
5.3 Market Derivation
6 Market at a Glance
7 Introduction
7.1 Overview
8 Market Opportunities & Trends
8.1 Penetration of HMDS In Healthcare
8.2 Growing Awareness of Medical Interactive Recovery Assistant
9 Market Growth Enablers
9.1 Increasing Role of Connected Devices in Healthcare
9.2 Growing Adoption of Assistance Devices & Prosthetic Devices
9.3 Surge in Online Consultation
9.4 Large Investments in VR Market
10 Market Growth Restraints
10.1 Lack of Training & Proficiency
10.2 Challenges in Facilitation, Installation, & Operation
11 Market Landscape
11.1 Market Overview
11.2 Market Size & Forecast
11.2.1 Market Share by Type
11.2.2 Market Share by End-User
11.2.3 Market by Geography
11.3 Five Forces Analysis
11.3.1 Threat of New Entrants
11.3.2 Bargaining Power of Suppliers
11.3.3 Bargaining Power of Buyers
11.3.4 Threat of Substitutes
11.3.5 Competitive Rivalry
12 Type
12.1 Market Snapshot & Growth Engine
12.2 Market Overview
12.3 Physical Rehabilitation
12.3.1 Market Overview
12.3.2 Market Size & Forecast
12.3.3 Physical Rehabilitation: Market by Geography
12.4 Neuro & Cognitive Rehabilitation
12.4.1 Market Overview
12.4.2 Market Size & Forecast
12.4.3 Neuro & Cognitive Rehabilitation: Market by Geography
12.5 Other
12.5.1 Market Overview
12.5.2 Market Size & Forecast
12.5.3 Other Rehabilitation: Market by Geography
13 End-User
13.1 Market Snapshot & Growth Engine
13.2 Market Overview
13.3 Inpatient Rehabilitation Hospitals
13.3.1 Market Overview
13.3.2 Market Size & Forecast
13.3.3 Inpatient Rehabilitation Hospitals: Market by Geography
13.4 Rehabilitation Centers & Clinics
13.4.1 Market Overview
13.4.2 Market Size & Forecast
13.4.3 Rehabilitation Centers & Clinics: Market by Geography
13.5 Home Care Settings
13.5.1 Market Overview
13.5.2 Market Size & Forecast
13.5.3 Home Care Settings: Market by Geography
14 Geography
14.1 Market Snapshot & Growth Engine
14.2 Geographic Overview
15 North America
15.1 Market Overview
15.2 Market Size & Forecast
15.3 North America: Type Segmentation (Revenue)
15.4 North America: End-User Segmentation (Revenue)
15.5 North America: Key Countries
15.5.1 US: Market Size & Forecast
15.5.2 Canada: Market Size & Forecast
16 Europe
16.1 Market Overview
16.2 Market Size & Forecast
16.3 Europe: Type Segmentation (Revenue)
16.4 Europe: End-User Segmentation (Revenue)
16.5 Europe: Key Countries
16.5.1 Germany: Market Size & Forecast
16.5.2 UK: Market Size & Forecast
16.5.3 France: Market Size & Forecast
16.5.4 Spain: Market Size & Forecast
16.5.5 Italy: Market Size & Forecast
17.1 Market Overview
17.2 Market Size & Forecast
17.3 APAC: Type Segmentation (Revenue)
17.4 APAC: End-User Segmentation (Revenue)
17.5 Key Countries
17.5.1 China: Market Size & Forecast
17.5.2 Japan: Market Size & Forecast
17.5.3 India: Market Size & Forecast
17.5.4 Australia: Market Size & Forecast
17.5.5 South Korea: Market Size & Forecast
18 Latin America
18.1 Market Overview
18.2 Market Size & Forecast
18.3 Latin America: Type Segmentation (Revenue)
18.4 Latin America: End-User Segmentation (Revenue)
18.5 Key Countries
18.5.1 Mexico: Market Size & Forecast
18.5.2 Argentina: Market Size & Forecast
18.5.3 Brazil: Market Size & Forecast
19 Middle East & Africa
19.1 Market Overview
19.2 Market Size & Forecast
19.3 Middle East & Africa: Type Segmentation (Revenue)
19.4 Middle East & Africa: End-User Segmentation (Revenue)
19.5 Key Countries
19.5.1 Turkey: Market Size & Forecast
19.5.2 Saudi Arabia: Market Size & Forecast
19.5.3 South Africa: Market Size & Forecast
20 Competitive Landscape
20.1 Competition Overview
21 Prominent Vendors
21.1.1 Business Overview
21.1.2 Product Offerings
21.2.1 Business Overview
21.2.2 Product Offerings
21.3.1 Business Overview
21.3.2 Product Offerings
21.4.1 Business Overview
21.4.2 Product Offerings
21.5.1 Business Overview
21.5.2 Product Offerings
21.6.1 Business Overview
21.6.2 Product Offerings
21.7.1 Business Overview
21.7.2 Product Offerings
21.8.1 Business Overview
21.8.2 Product Offerings
21.9.1 Business Overview
21.9.2 Product Offerings
21.10.1 Business Overview
21.10.2 Product Offerings
21.11.1 Business Overview
21.11.2 Product Offerings
21.12.1 Business Overview
21.12.2 Product Offerings
21.13.1 Business Overview
21.13.2 Product Offerings
21.14.1 Business Overview
21.14.2 Product Offerings
21.15.1 Business Overview
21.15.2 Product Offerings
21.16 SAEBO
21.16.1 Business Overview
21.16.2 Product Offerings
21.17.1 Business Overview
21.17.2 Product Offerings
21.18 BO&BO
21.18.1 Business Overview
21.18.2 Product Offerings
21.19.1 Business Overview
21.19.2 Product Offerings
22 Report Summary
22.1 Key Takeaways
22.2 Strategic Recommendations
23 Quantitative Summary
23.1 Market by Geography
23.2 Market by Type
23.3 Market by End-User
23.4 North America: by Type
23.5 North America: by End-User
23.6 Europe: by Type
23.7 Europe: by End-User
23.8 APAC: by Type
23.9 APAC: by End-User
23.10 Latin America: by Type
23.11 Latin America: by End-User
23.12 Middle East & Africa: by Type
23.13 Middle East & Africa: by End-User
24 Appendix
24.1 Abbreviations

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