Category: Virtual Reality
Global Virtual Reality
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Near-Eye Display Market by Technology (TFT LCD, OLEDoS, LCoS, MicroLED, AMOLED, DLP, Laser Beam Scanning), Device Type (AR, VR), Vertical (Consumer, Medical, Aerospace & Defense, Automotive) and Geography - Global Forecast to 2027
... near-eye display market size is estimated to be USD 1.7 billion in 2022 and is projected to reach 5.3 billion by 2027, at a CAGR of 24.7% during the forecast period. The market has a ... Read More
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Digital Map Market Forecasts to 2028 – Global Analysis By Functionality (Computerized, Global Positioning System (GPS) Navigation, Scientific), Mapping Type (Outdoor Mapping, Indoor Mapping, 3D and 4D Metaverse), and By Geography
... the Global Digital Map Market is accounted for $18.80 billion in 2021 and is expected to reach $48.51 billion by 2028 growing at a CAGR of 14.5% during the forecast period. The digital map also ... Read More
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Metaverse Market By Component (Hardware, Software, Service), By Technology (Blockchain, Virtual Reality and Augmented Reality, Mixed Reality, Others), By Application (Gaming, Online Shopping, Content Creation and Social Media, Events and Conference, Digital Marketing, Testing and Inspection, Others), By Industry Vertical (BFSI, Retail, Media and Entertainment, Education, Aerospace and Defense, Automotive, Others): Global Opportunity Analysis and Industry Forecast, 2020-2030
... Inspection, Others), By Industry Vertical (BFSI, Retail, Media and Entertainment, Education, Aerospace and Defense, Automotive, Others): Global Opportunity Analysis and Industry Forecast, 2020-2030 Metaverse platforms are a virtual three-dimensional extension of the internet and social ... Read More
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Global VR Fitness Game Market Research Report 2022
... 113.44 million in 2021, at a CAGR of 38.38% during 2022-2028. Fully considering the economic change by this health crisis, Music Rhythm Game accounting for 39.56% of the VR Fitness Game global market in 2021, ... Read More
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The Global Market for Advanced Electronic Displays 2022-2032
... performance improves. The Advanced Display market includes next generation digital displays for electronics devices such as High Definition smart TVs, notebooks, tablets, large screen displays & signage, in-vehicle displays, wearables and near-eye displays such as ... Read More
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Global Augmented Reality Headsets Market Size, Trends & Growth Opportunity, By Type (Standalone headsets, Tethered, and Smartphone-enabled headsets), By Application (Enterprise, and Consumer), By Region and Forecast till 2027
... Trends & Growth Opportunity, By Type (Standalone headsets, Tethered, and Smartphone-enabled headsets), By Application (Enterprise, and Consumer), By Region and Forecast till 2027 Global Augmented Reality Headsets Market An Augmented reality headset is a type ... Read More
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Global AR in Telemedicine Market Size & Share to 2027
... Region and Forecast till 2027 Global AR in Telemedicine Market Augmented reality is gaining popularity among medical personnel for various applications. Rural areas in many countries are limited by a lack of access to healthcare ... Read More
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2022 Global Forecast for Extended Reality (2023-2028 Outlook)-High Tech & Emerging Markets Report
... global market is expected to increase from USD xx billion in 2022 to USD xx billion by 2028, at a CAGR of xx% from 2023 to 2028. Estimates on equipment or material sales (product shipments ... Read More
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Worldwide Augmented and Virtual Reality Hardware Forecast Update, 2022–2026: CY 1Q22
... on a strong note in 2021 with renewed interest and anticipation for forthcoming devices," says Ramon T. Llamas, research director, IDC's Augmented and Virtual Reality team. "As the concept of the metaverse continues to gain ... Read More
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2022 Global Forecast for Virtual Reality (2023-2028 Outlook)-High Tech & Emerging Markets Report
... global market is expected to increase from USD xx billion in 2022 to USD xx billion by 2028, at a CAGR of xx% from 2023 to 2028. Estimates on equipment or material sales (product shipments ... Read More
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Worldwide Virtual Reality Headset Market Shares, 2021: Oculus Dominates with 80%
... strong step forward in 2021, thanks in large part to Oculus," points out Ramon T. Llamas, research director with IDC's Mobile Devices and AR/VR team. "Full year availability, a long list of titles, and strong ... Read More
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2022 Global Ar And Vr Display Industry (2028 Outlook)
... Global Advanced Market Outlook reports provide market size data for a three-year historical trend (2016-2019), a three-year forecast estimate trends (2020-2023), and a five-year outlook projection (2023-2028) for 46 countries. Market and product shipments include ... Read More
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Global Metaverse Market Databank
... is expected to be the highest contributor to this market, with $16,160.4 Million in 2020, and is anticipated to reach $22,435.0 Million by 2029, registering a CAGR of 3.75%. Hardware and Software segments collectively expected ... Read More
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Wearable Brain Devices Market Size, Share & Trends Analysis Report By Channel Type (32-Channel Type, 12-Channel Type), By Application (Medical Setting, AR/VR Gaming Settings), By End User, By Region, And Segment Forecasts, 2022 - 2030
... Wearable Brain Devices Market Growth & Trends The global wearable brain devices market size is anticipated to reach USD 668.5 million by 2030, registering a CAGR of 12.33%, according to a new report by Grand ... Read More
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2022 Global Augmented Reality Automotive Industry (2028 Outlook)
... Market Outlook reports provide market size data for a three-year historical trend (2016-2019), a three-year forecast estimate trends (2020-2023), and a five-year outlook projection (2023-2028) for 46 countries. Market and product shipments include the total ... Read More
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3D Animation Software Market Forecast to 2028 - COVID-19 Impact and Global Analysis By Technology (3D Modelling, Motion Graphics, 3D Rendering, Visual Effects (VFX), and others], Deployment (Cloud-Based and On-Premises), and Application (Media & Entertainment, Healthcare & Lifesciences, Manufacturing, Education & Research, and Others)
... Healthcare & Lifesciences, Manufacturing, Education & Research, and Others) The 3D animation software market size is expected to grow from US$ 18,255.51 million in 2021 to US$ 39,395.09 million by 2028; it is estimated to ... Read More
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Metaverse, a brave new world? Video gaming as the most advanced option
... address the potential impacts of metaverse on the gaming industry. Our analysis covers various concrete case studies over the video games market, with a focus on their ecosystem, business model, as well as of their ... Read More
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Global Wireless Headphones Market, By Product Type (In-Ear, Over-Ear Headphones, and Others); By Distribution Channel (Online and Offline); By Application (Music & Entertainment, Gaming, Virtual Reality, Fitness, and Others); By Region (North America, Europe, The Asia Pacific, Latin America, The Middle East, And Africa); Trend Analysis, Competitive Market Share & Forecast, 2018-2028
... Asia Pacific, Latin America, The Middle East, And Africa); Trend Analysis, Competitive Market Share & Forecast, 2018-2028 Global Wireless Headphones Market to Reach Nearly USD 70 Billion by 2028 The growth of the wireless headphones ... Read More
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Augmented Reality and Virtual Reality Market Forecast to 2028 - COVID-19 Impact and Global Analysis By Technology (Augmented Reality and Virtual Reality), Component (Semiconductor Components, Sensors, and Others), and End-User Industry (Entertainment, Educational, Industrial, Medical, Real Estate & Architecture, Retail, Aerospace & Defense, and Others)
... Real Estate & Architecture, Retail, Aerospace & Defense, and Others) The augmented reality and virtual reality market is expected to grow from US$ 27.96 billion in 2021 to US$ 252.16 billion by 2028; it is ... Read More
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Head-up Display Market by Type (Conventional Head-up Display and Augmented Reality (AR) Based Head-up Display), Application, Components (Video Generators, Projectors/Projection Units, Display Units, Software) and Region - Global Forecast to 2027
... is valued at USD 2.4 billion in 2022 and is anticipated to be USD 6.4 billion by 2027; growing at a CAGR of 21.3% from 2022 to 2027. The growing demand of factors such as ... Read More
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Virtual Reality Market Outlook and Forecasts 2022 – 2028
... communication. The anticipated price decline for consumer headsets will also spur VR market growth, causing app and content development to reach an inflection point. Robust growth of VR headsets will be seen in both high-end ... Read More
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Wearable Technology Market By Device (Fitness, Smart Watches, Smart Glasses, Smart Clothing, Others), By Product Type (Wrist Wear, Eyewear, Hearables, Neckwear, Bodywear, Others), By Application (Lifestyle, Consumer Applications, Entertainment, Healthcare, Fitness And Sports, Defense, Enterprise): Global Opportunity Analysis and Industry Forecast, 2020-2031
... Global Opportunity Analysis and Industry Forecast, 2020-2031 The global wearable technology market size in 2020 was valued at $54.8 billion growing at CAGR of 12.8% to reach $183.2 billion by 2031. Wearable technology refers to ... Read More
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Mobile Gaming Market - Global Outlook & Forecast 2021-2026
... multiplayer games, and live streaming of mobile games boosts the global mobile gaming market. The ongoing mergers, acquisitions & partnerships by the vendors in the mobile games market is enabling vendors to expand their games ... Read More
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2022 Global Forecast for Mobile Augmented Reality (2023-2028 Outlook)-High Tech & Emerging Markets Report
... The global market is expected to increase from USD xx billion in 2022 to USD xx billion by 2028, at a CAGR of xx% from 2023 to 2028. Estimates on equipment or material sales (product ... Read More
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Family/Indoor Entertainment Centers Market by Activity Area (Arcade Studios, AR & VR Gaming Zones, Physical Play Activities, Skill/Competition Games, and Others), Facility Size (Up to 5,000 sq. ft., 5,001 to 10,000 sq. ft., 10,001 to 20,000 sq. ft., 20,001 to 40,000 sq. ft., 1 to 10 Acres, 10 to 30 Acres, and Over 30 Acres), Revenue Source (Entry Fees & Ticket Sales, Food & Beverages, Merchandising, Advertisement, and Others), Type (Children Entertainment Centers (CECs), Children Edutainment Centers (CEDCs), Adult Entertainment Centers (AECs), and Location-based VR Entertainment Centers (LBECs)), and Visitor Demographics (Families with Children (0-8), Families with Children (9-12), Teenagers (13-19), Young Adults (19-25), and Adults (Ages 25+)): Global Opportunity Analysis and Industry Forecast, 2021-2030
... 20,000 sq. ft., 20,001 to 40,000 sq. ft., 1 to 10 Acres, 10 to 30 Acres, and Over 30 Acres), Revenue Source (Entry Fees & Ticket Sales, Food & Beverages, Merchandising, Advertisement, and Others), Type ... Read More