Category: Virtual Reality
Global Virtual Reality
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5G Technology Market by Component (Hardware, Software and Services), Connectivity (Enhanced Mobile Broadband (EMBB), Ultra-Reliable Low Latency Communication (URLLC), and Massive Machine Type Communication (MMTC)), Application (Automation, Monitoring & Tracking, Connected Vehicle, Smart Surveillance, VR & AR, Enhanced Video Services, and Others), and End Use (Manufacturing, Automotive, Energy & Utilities, Transportation & Logistics, Healthcare, Government, Media & Entertainment, and Others): Global Opportunity Analysis and Industry Forecast, 2021–2030
... & AR, Enhanced Video Services, and Others), and End Use (Manufacturing, Automotive, Energy & Utilities, Transportation & Logistics, Healthcare, Government, Media & Entertainment, and Others): Global Opportunity Analysis and Industry Forecast, 2021–2030 5G is the ... Read More
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Virtual Rehabilitation Market - Global Outlook & Forecast 2022-2027
... to grow at a CAGR of 22.43% during the period 2022–2027. Virtual rehabilitation makes it easy for the patient to interact with cognitive rehabilitation activities with the Exergame exercises, which improve executive function in older ... Read More
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Global Augmented And Virtual Reality (AR VR) Market Size, Status And Forecast 2022
... VR) market size was US$ 2285.32 million and it is expected to reach US$ 24592.23 million by the end of 2028, with a CAGR of 41.71% between 2022 and 2028. Global Augmented and Virtual Reality ... Read More
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Online Gambling Global Market Opportunities And Strategies To 2030: COVID-19 Growth And Change Including: 1) By Game Type: Betting; Casino; Lottery; Poker; Bingo; Others 2) By Device: Desktop; Mobile; Others Covering: Flutter Entertainment plc; bet365 Group Ltd.; Entain plc; Kindred Group plc; William Hill PLC; 888 Holdings PLC
... global online gambling market as it emerges from the COVID 19 shut down. Reasons to Purchase Gain a truly global perspective with the most comprehensive report available on this market covering 12 geographies. Understand how ... Read More
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Gambling Global Market Opportunities And Strategies To 2030: COVID-19 Impact And Recovery Including: 1) By Type: Casino; Lotteries; Sports Betting; Others 2) By Channel Type: Offline; Online; Virtual Reality(VR) Covering: China Welfare Lottery; The Hong Kong Jockey Club; MGM Resorts International; Crown Resorts; Caesars Entertainment Corporation
... market as it emerges from the COVID 19 shut down. Reasons to Purchase Gain a truly global perspective with the most comprehensive report available on this market covering 48 geographies. Understand how the market is ... Read More
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Game-Based Learning Market with COVID-19 Impact, by Component (Solution and Services), Game Type, Deployment Mode (On-premises and Cloud), End User (Education, Governments, Consumers, and Enterprises) and Region - Global Forecast to 2026
... market size is expected to grow from USD 11.0 billion in 2021 to USD 29.7 billion by 2026, at a Compound Annual Growth Rate (CAGR) of 21.9% during the forecast period. Game-based learning market is ... Read More
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Global Virtual Reality In Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... forecast period (2021 - 2026). VR technology has gained widespread recognition and adoption over the past few years. Recent technological advancements in this field have revealed new enterprises. Numerous players are emerging in this market ... Read More
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Worldwide Augmented and Virtual Reality Hardware Forecast, 2022–2026: CY 1Q22
... hardware market," says Ramon T. Llamas, research director, IDC's Augmented and Virtual Reality team. "Despite the pandemic, consumers and enterprise users have warmed to the notion of what this new technology can do on both ... Read More
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Global Augmented Reality (AR) and Mixed Reality Market - 2021-2028
... (2021-2028). Augmented reality (AR) overlays virtual articles in the real climate. It regularly adds advanced components to a live view by utilizing the camera on a cell phone. Augmented reality encounters incorporate Snapchat focal points ... Read More
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Wireless Communication Chipsets Market Segmentation by IEEE Standard (802.11be, 802.11ax, and 802.11ac); and by End User (Consumer, Smart Home, AR/VR, and Networking Devices) – Global Demand Analysis & Opportunity Outlook 2030
... has released a report titled Wireless Communication Chipsets Market - Analysis of Market Size, Share & Trends for 2014 - 2020 and Forecasts to 2031. According to a study by Fatpos Global, is anticipated to ... Read More
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Automotive Extended Reality (XR) Market Segmentation by Component (Virtual Reality, Augmented Reality, and Mixed Reality); and by Application (Automobile Sales, Virtual Testing, and Others)– Global Demand Analysis & Opportunity Outlook 2030
... has released a report titled Automotive Extended Reality (XR) Market - Analysis of Market Size, Share & Trends for 2014 - 2020 and Forecasts to 2031. According to a study by Fatpos Global, is anticipated ... Read More
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Augmented Reality in Retail Market Segmentation by Component (Hardware, and Software); by Device Type (Head-Mounted, Smart AR Mirror, and Others); by Application (Digital Shopping, Try-On Solution, Planning & Designing, and Others); by End-User Industry (Furniture, Beauty & Cosmetics, Automobile, Electronics, and Others) – Global Demand Analysis & Opportunity Outlook 2030
... Beauty & Cosmetics, Automobile, Electronics, and Others) – Global Demand Analysis & Opportunity Outlook 2030 Market Overview Fatpos Global has released a report titled Augmented Reality in Retail Market - Analysis of Market Size, Share ... Read More