Publisher: IDC
Category: Entertainment

Entertainment market research reports by IDC

(34 reports matching your criteria)
    • NVIDIA's Launch of Omniverse Cloud Services: Opportunities for Industrial Metaverse Concept Development

      NVIDIA's Launch of Omniverse Cloud Services: Opportunities for Industrial Metaverse Concept Development This IDC Market Note covers NVIDIA's recent plans to launch Omniverse Cloud services for building and operating industrial metaverse applications. NVIDIA will provide developers and enterprise tea ... Read More

    • Telcos in the Metaverse Era

      Telcos in the Metaverse Era This IDC Market Perspective explores the many definitions of the metaverse with a deep dive on how the telco industry engages with the metaverse. The report also introduces the IDC Metaverse Value Chain Framework. From this, it analyzes the different activities and initia ... Read More

    • Computational Challenges in Metaverse Are Unlikely to Go Away: What Is Needed for Metaverse to Succeed?

      Computational Challenges in Metaverse Are Unlikely to Go Away: What Is Needed for Metaverse to Succeed? This IDC Market Note looks at the metaverse from a bird's-eye view and examines the critical parts it needs to evolve. IDC defines the metaverse as a highly immersive future environment that blen ... Read More

    • Web 3.0 and Its Role in the Metaverse and How to Prepare the Infrastructure for What Is Coming

      Web 3.0 and Its Role in the Metaverse and How to Prepare the Infrastructure for What Is Coming This IDC Market Note looks at the differences between Web3 and the metaverse and talks about what IT infrastructure vendors should be ready for when the metaverse finally arrives. IDC defines Web3 as a co ... Read More

    • Media and Entertainment — How Companies Are Using AI in 2022

      Media and Entertainment — How Companies Are Using AI in 2022 This IDC Market Perspective provides an update in the use of AI/ML technologies applied to products and services in applications for cloud-based production, distribution, and monetization. AI/ML enables system intelligence to accelerate s ... Read More

    • Apple Watch Ultra Stands to Erode the Endurance Sports Watch Market

      Apple Watch Ultra Stands to Erode the Endurance Sports Watch Market This IDC Market Note looks at the potential erosion of the endurance sports watch market as Apple introduces the new Apple Watch Ultra. With the new Watch Ultra, the previously protected market segment of endurance sports watch is n ... Read More

    • The Top 5 Things to Know About Advertising in the Metaverse

      The Top 5 Things to Know About Advertising in the Metaverse This IDC Perspective explores how advertising might look like in Meta Platforms' proposed metaverse, what its commercial volume could be, what gating factors might affect consumer adoption, and how advertisers could go about gathering exper ... Read More

    • The Future of Experiences in the Metaverse

      The Future of Experiences in the Metaverse This IDC Perspective discusses how the advent of Web3 technologies and other metaverse components will have an impact on the future of customer experiences. It highlights the key factors that make it relevant to consider these technologies now, which of the ... Read More

    • eSports Market Update: The Emerging Influencer Marketer Connection

      eSports Market Update: The Emerging Influencer Marketer Connection This IDC Market Perspective reviews recent news and trends relating to the two core elements of the esports market: pro tournaments and leagues and pro teams and companies. It also examines three esports-adjacent market segments: le ... Read More

    • The E3 That Wasn't, 2022: New Games Incoming as the Industry Braces for Potential Recession

      The E3 That Wasn't, 2022: New Games Incoming as the Industry Braces for Potential Recession This IDC Market Note reviews new PC, console, and VR game release news that was broken in June and assesses its likely impact, as well as inflationary and recessionary concerns, through 2023. "The 4Q22 exclus ... Read More

    • Siemens and NVIDIA Partnership to Develop and Scale the Industrial Metaverse

      Siemens and NVIDIA Partnership to Develop and Scale the Industrial Metaverse This IDC Market Note examines the key elements and implications of the partnership between Siemens and NVIDIA that aims to enable the industrial metaverse and increase the use of AI-driven digital twin technology across the ... Read More

    • The Metaverse Tech Ecosystem: How and When Human Augmentation Technologies will Support the Metaverse

      The Metaverse Tech Ecosystem: How and When Human Augmentation Technologies will Support the Metaverse This IDC Perspective discusses the role of human augmentation techs (including AR/VR, affective computing, smart peripherals, and brain-computer interfaces) as part of the metaverse technology ecosy ... Read More

    • Upskilling/Reskilling in the Metaverse — A Distant Reality?

      Upskilling/Reskilling in the Metaverse — A Distant Reality? This IDC Market Note explores the current development and prospects on the use of the metaverse as a tool for learning and development (L&D) for IT skills. Although current hype around Web 3.0 and the metaverse cannot be overlooked and ... Read More

    • Microsoft Azure Platforms Key to Support New Ventures in 365 Business Applications, Metaverse, Cloud Gaming, and More

      Microsoft Azure Platforms Key to Support New Ventures in 365 Business Applications, Metaverse, Cloud Gaming, and More This IDC Market Note highlights Microsoft's announcement of new products and services for wave 1 (April to September 2022) by taking into context the impact it will have on the Azure ... Read More

    • Worldwide Mobile In-App and In-Game Advertising Forecast, 2022–2026

      Worldwide Mobile In-App and In-Game Advertising Forecast, 2022–2026 This IDC study sizes and forecasts mobile in-app and in-game advertising and the payout to developers/publishers from that spending, broken down by region and by major ad format. Mobile advertising revenue is additionally broken ou ... Read More

    • Asia/Pacific (Excluding Japan) Virtual Reality Gaming Market, 2021

      Asia/Pacific (Excluding Japan) Virtual Reality Gaming Market, 2021 This IDC Market Perspective provides an update on the Asia/Pacific excluding Japan (APEJ) virtual reality gaming market for 2021. This study addresses the current trends of virtual reality (VR) gaming in APEJ and provides a projectio ... Read More

    • Worldwide Video Platforms Software Forecast, 2022–2025: 1H21 Update

      Worldwide Video Platforms Software Forecast, 2022–2025: 1H21 Update This IDC study provides a sizing of the worldwide video platforms software market in 2020, with an update of the first half of 2021 influencing the forecast through 2025. It includes commentary on market growth and the emerging tren ... Read More

    • Worldwide Video Platforms Software Market Shares, 2020: 1H21 Update

      Worldwide Video Platforms Software Market Shares, 2020: 1H21 Update This IDC study contains vendor shares for the video platforms software market for 2018–2020. It includes commentary on growth of the market and emerging trends and provides actionable advice for technology suppliers."The video platf ... Read More

    • China Gaming Market Update, 1H21

      China Gaming Market Update, 1H21 This IDC Market Perspective provides an update on the China gaming industry in 1H21 with insights into various current trends in the market and its impact on the local market. The China gaming industry has started to normalize as consumers are starting to return to t ... Read More

    • Worldwide Digital PC and Mac Gaming Forecast, 2021-2025

      Worldwide Digital PC and Mac Gaming Forecast, 2021-2025 This study forecasts the digital PC gaming marketplace through 2025 in four geographic regions: North America, Western Europe, Asia/Pacific (including Japan), and a combined Rest of World region. The digital PC gaming market includes spending o ... Read More

    • Metaverse — Augmented Reality/Virtual Reality, Gaming, and So Much More

      Metaverse — Augmented Reality/Virtual Reality, Gaming, and So Much More This IDC Market Perspective examines the concept of the metaverse under the influence of COVID-19, augmented/virtual reality (AR/VR), gaming, and other factors. The development of the metaverse will have an impact on six key are ... Read More

    • Worldwide Video Game Console Market Shares, 2020: Switch Rolls On, But PS5 and Xbox Series X/S Land with Momentum

      Worldwide Video Game Console Market Shares, 2020: Switch Rolls On, But PS5 and Xbox Series X/S Land with Momentum This IDC study examines and contrasts the performance of the major video game console brands and associated game software and service spending in the 2011–2020 period. Global market shar ... Read More

    • To Bet or Not to Bet, That Is the eSports Question

      To Bet or Not to Bet, That Is the eSports Question This IDC Market Perspective updates the definition of esports and focuses on revenue generated by businesses in the esports market. More specifically, it divides esports into two core segments, two adjacent segments, sizes the respective revenue goi ... Read More

    • The E3 That Wasn't: The Gaming Industry's COVID-19 Adjustments Continue

      The E3 That Wasn't: The Gaming Industry's COVID-19 Adjustments Continue This IDC Market Note contextualizes the cancellation of E3 2020 amid the COVID-19 pandemic; describes how the competitive dynamic in the game console marketplace in particular is likely to shake out in 4Q20 given salient news re ... Read More

    • COVID-19 and the Super Bowl LIV Databomb

      COVID-19 and the Super Bowl LIV Databomb This IDC Market Note explores the data created from NFL Super Bowl LIV and the impact COVAD-19 will have on data creation by other sporting events this year as major competitions and championships are postponed or cancelled."Our world is on an unstoppable pat ... Read More

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