Virtual Reality Market Research Reports & Industry Analysis
Virtual Reality Industry Research & Market Reports
-
NFTs and the Virtual Economy
... by Yoni Assia in 2012; these were small parts of bitcoins that represented assets, primarily digital collectibles, and were the predecessor to NFTs. In 2017, John Watkinson and Matt Hall created CryptoPunks, 24x24 pixel characters ... Read More
-
Extended Reality (XR) Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... among the emerging technologies and encompasses immersive technologies, such as augmented reality, virtual reality, mixed reality, and other future realities that may emerge. One of the main driving factors for the market is the increasing ... Read More
-
Extended Reality Display Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... a Compound Annual Growth Rate (CAGR) of 46.06%. The onset of the pandemic has triggered the development of extended reality technologies in retail, education, and healthcare. However, the use of XR Technologies has always been ... Read More
-
Virtual Reality (VR) Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... - 2027). Virtual reality includes using computer technology, essentially to create an artificial environment. Dissimilar to the traditional user interface, VR places the user inside an experience. Instead of viewing a screen in front of ... Read More
-
Metaverse Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... the growth of the Metaverse Market globally are rising demand in the worldwide media, entertainment, and gaming industries, primarily due to the increased usage of Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR) ... Read More
-
Metaverse Market Forecasts to 2028 – Global Analysis By Platform (Mobile, Desktop, Other Platforms), Type (Non-Statins, Statins), Offering (Avatars, Virtual Platforms, Financial Services), and Others
... is accounted for $91.78 billion in 2022 and is expected to reach $134.68 billion by 2028 growing at a CAGR of 6.6% during the forecast period. Polythene films are largely used in the plastics industry ... Read More
-
Edge Computing Market by Component (Hardware, Software, and Services), Application (Smart Cities, Remote Monitoring, IIoT, AR and VR, Content Delivery), Organization Size (Large Enterprises and SMEs), Vertical and Region - Global Forecast to 2027
... edge computing market size is expected to grow from USD 44.7 billion in 2022 to USD 101.3 billion by 2027, at a Compound Annual Growth Rate (CAGR) of 17.8% during the forecast period. The requirement ... Read More
-
Global Virtual Reality Market Summary, Competitive Analysis and Forecast, 2017-2026
... 2026). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights The Virtual Reality (VR) market consists of revenue paid for VR ... Read More
-
Metaverse Market Share, Size, Trends, Industry Analysis Report, By Component (Hardware, Software, Service); By Technology; By Application; By Industry Vertical; By Region; Segment Forecast, 2022 - 2030
... reach USD 680.80 billion by 2030, according to a new study by Polaris Market Research. The report “Metaverse Market Share, Size, Trends, Industry Analysis Report, By Component (Hardware, Software, Service); By Technology; By Application; By ... Read More
-
Metaverse Market Size, Share, Trends, Analysis and Forecasts By Vertical (BFSI, Retail, Media and Entertainment, Education, Aerospace and Defense, Manufacturing, Others), Component Stack (Hardware, Software, Services), Region and Segment 2022-2030
... size was valued at USD 22.79 billion in 2021 and is expected to grow at a compound annual growth rate (CAGR) of 39.8% during 2022-2030. This market intelligence report offers a thorough, forward-looking analysis of ... Read More
-
In-Game Advertising (IGA): Global Markets
... for the forecast period of 2022 through 2027. This report also offers insights on the drivers, restraints and opportunities for the market, which were gathered through primary and secondary research. It also covers various market ... Read More
-
Location-based Entertainment Market Forecast to 2028 - COVID-19 Impact and Global Analysis By Component (Hardware and Software), Technology (2-Dimensional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios)
... is expected to grow from US$ 1,444.92 million in 2022 to US$ 2,918.91 million by 2028. It is estimated to grow at a CAGR of 12.4% from 2022 to 2028. The development of 360-degree virtual ... Read More
-
The Top 5 Things to Know About Advertising in the Metaverse
... affect consumer adoption, and how advertisers could go about gathering experience with advertising in VR worlds."The metaverse does not exist yet, but its potential for advertising could be tremendous if players address the hurdles currently ... Read More
-
Drone Simulator Market by Application (Commercial, Military), Component (Software, Hardware), Device Type (Augmented Reality, Virtual Reality), Drone Type (Fixed Wing, Rotary Wing), System Type and Region - Global Forecast to 2027
... size is projected to grow from USD 799 million in 2022 to USD 1,501 billion by 2027, at a CAGR of 13.4% from 2022 to 2027. Simulators can create different environments and situations that a ... Read More
-
The Future of Experiences in the Metaverse
... factors that make it relevant to consider these technologies now, which of these technologies should be key considerations for forward-thinking CX leaders and tech buyers, and ideas for innovating future experiences for business resiliency with ... Read More
-
Metaverse Market for Automotive by Products (Software, Hardware), Technology (Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), Non-fungible Token (NFT), Blockchain), Function, Application & Region - Global Forecast to 2030
... for automotive is projected to grow from USD 1.9 Billion in 2022 to USD 16.5 Billion by 2030, at a CAGR of 31.4%. The concept of digital twin factories and virtual showrooms in the virtual ... Read More
-
Worldwide Enterprise Community Software Applications Market Shares, 2021: The First-Party Data and Metaverse Gateway
... a fast-growing market segment of collaborative applications. With 22.5% year-over-year growth in 2021, they empower discussions with the workforce, as well as customers, partners, and vendors. While communities like social presence calls for a more ... Read More
-
Blockchain, NFTs, Crypto, and Gaming: Much Ado About Something TBD
... five gaming-specific use cases that were featured or touched on at GDC 2022 (i.e., Sky Mavis' Axie Infinity, Wemade's MIR4, WHITE SANDS' White Sands Game, Pixowl's The Sandbox, and Dapper Labs' CryptoKitties) that help clarify ... Read More
-
Global Computational Photography Market Size study, By Offering (Camera Modules, Software), By Type (Single- and Dual-Lens, 16-Lens, Others), By Product (Smartphone Cameras, Standalone Cameras, Machine Vision Cameras), By Application (3D Imaging, AR, VR, MR), and Regional Forecasts 2022-2028
... Regional Forecasts 2022-2028 Global Computational Photography Market is valued at approximately USD XX million in 2021 and is anticipated to grow with a healthy growth rate of more than XX% over the forecast period 2022-2028. ... Read More
-
Federated Learning Market Share, Size, Trends, Industry Analysis Report, By Application (Industrial Internet of Things, Drug Discovery, Risk Management, Augmented and Virtual Reality, Data Privacy Management, Others); By Industry Vertical; By Region; Segment Forecast, 2022 - 2030
... - 2030 The global federated learning market size is expected to reach USD 266.77 million by 2030, according to a new study by Polaris Market Research. The report “Federated Learning Market Share, Size, Trends, Industry ... Read More
-
Hyperscale Edge Computing Market Size by Component (Software, Hardware [Sensors, Nodes], Service [Managed Service, Professional Service]), By Application (Remote Monitoring, Industrial IoT, Content Delivery, AR/VR), By Enterprise Size (Large Enterprises, SMEs), By Industry Vertical (IT & Telecom, Retail, BFSI, Government, Utility, Healthcare, Manufacturing), COVID-19 Impact Analysis, Regional Outlook, Growth Potential, Competitive Market Share & Forecast, 2022 - 2030
... & Telecom, Retail, BFSI, Government, Utility, Healthcare, Manufacturing), COVID-19 Impact Analysis, Regional Outlook, Growth Potential, Competitive Market Share & Forecast, 2022 - 2030 The global hyperscale edge computing market size is projected to expand considerably ... Read More
-
Global Game Engine Market – Analysis By Game Type (2D, 3D, Others), Device (PC, Console, Mobile, Others), Application, End User, By Region, By Country (2022 Edition): Market Insights and Forecast with Impact of COVID-19 (2022-2027)
... Executive Summary The Global Game Engine Market was valued at USD 2.77 Billion in the year 2021. The growing popularity of virtual gaming in recent years has resulted in accelerated development of the game engine ... Read More
-
Audio and Video Editing Software Market Forecast to 2028 - COVID-19 Impact and Global Analysis By Component [Software (Audio Editing Software and Video Editing Software) and Services], Deployment (On premise and Cloud), and End User (Personal and Commercial)
... (Personal and Commercial) The audio and video editing software market is projected to grow from US$ 3,223.12 million in 2022 to US$ 4,562.65 million by 2028. It is estimated to grow at a CAGR of ... Read More
-
Edge Computing Market Forecast to 2028 - COVID-19 Impact and Global Analysis By Component (Hardware, Software, and Services), Organization Size (SMEs and Large Enterprises), Application (Smart cities, Industrial Internet of Things (IIoT), Content delivery, Augmented Reality and Virtual Reality, and Others), and Industry (Manufacturing, Energy & Utility, Government, IT and Telecom, Healthcare, Retail and Consumer Goods, and Others)
... Reality and Virtual Reality, and Others), and Industry (Manufacturing, Energy & Utility, Government, IT and Telecom, Healthcare, Retail and Consumer Goods, and Others) The edge computing market is expected to grow from US$ 40.84 million ... Read More
-
AR Cloud: The Next Frontier in Augmented Reality
... immersive technologies, which require a point cloud for multiple users to view and access information in real time. Companies have invested in building the point cloud to include advanced technologies and innovations for efficient operations. ... Read More