Plunkett's Games, Apps and Social Media Industry Trends & Statistics 2013: A Summary Version of Plunkett’s Games, Apps and Social Media Industry Almanac 2013

Published by: Plunkett Research, Ltd.

Published: Jun. 4, 2012 - 42 Pages


Table of Contents

Chapter 1: Major Trends Affecting the Games, Apps & Social Media Industry
1) Introduction to the Games, Apps and Social Media Industry
2) User Generated Content Drives Social Media and Generates Ad Revenues
3) Targeted Online Advertising and Social Network Advertising Boost Revenues
4) Social Media Privacy Concerns Plague the Industry
5) Multimedia Hub Homes Slowly Become a Reality/TVs are Internet Ready
6) New Platforms Revolutionize Electronic Games/Microsoft’s Kinect Raises the Standard
7) 3-D Games Open New Opportunities/Some Safety Concerns Arise
8) Kindle, Tablets like iPad and Smartphones like iPhone Deliver Entertainment/eBook Sales Soar
9) Bluetooth Provides Wireless Connectivity to Millions of Cellphones and Other Devices
10) Fantasy Sports Post Growth, Creating More Than $1 Billion in Revenue Online
11) Multi-Player Gaming (MMORPGs) is Strong Worldwide
12) Virtual Worlds Open Up New Revenue Sources
13) Online Play/Social Gaming on the Rise
14) TV over IP—TV Networks, Cable Companies and Web Sites Converge
15) Apple Rules in Apps/Android Plays Catch-up
16) Wireless Devices Become a Fast-Growing Market for Electronic Games/Angry Birds Major Success
17) Ford Sync and Microsoft Software Race to Bring Onboard Apps to New Car Buyers/In- Car Internet Grows
Chapter 2: Games, Apps & Social Media Industry Statistics
Games, Apps & Social Media Industry Overview
Top 10 Social Networking Websites: April 2012
Percent of Home Broadband Adoption Across Population Subgroups, U.S.: 2008-2012
Top 5 Search Engines, U.S.: April 2012
Number of Business & Residential High Speed Internet Lines, U.S.: 2004-2011
Software Publishing Industry, U.S.: Estimated Revenue, Inventories & Expenses, 2007-2010
Software Publishing Industry, U.S.: Estimated Operating Expenses, 2007-2010
Cellular & Other Wireless Telecommunications, Estimated Sources of Revenue & Expenses, U.S.: 2006-2010
Internet Publishing & Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2007-2010
Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2008-2010
Wireless Standards & Speeds
Common Internet Activities, U.S.
Common Daily Internet Activities, U.S.

Abstract

PLUNKETT'S GAMES, APPS & SOCIAL MEDIA INDUSTRY TRENDS & STATISTICS 2013

Key Features:
  • Industry trends analysis, market data and competitive intelligence
  • Market forecasts and Industry Statistics
  • Buyer may register for access to search and export data at Plunkett Research Online
Pages: 42
Statistical Tables Provided: 13
Geographic Focus: Global

A condensed market research report excerpted from Plunkett’s Games, Apps & Social Media Industry Almanac 2013, including forecasts and market estimates, technologies analysis and vital statistical tables.

You will gain significant insights that can help you shape your own strategy for business development, product development and investments.
  • How is the industry evolving?
  • How is the industry being shaped by new technologies?
  • How is demand growing in emerging markets and mature economies?
  • What is the size of the market now and in the future?
Contents, Statistics, Forecasts and Analysis Include:

Major Trends Affecting the Games, Apps & Social Media Industry


1) Introduction to the Games, Apps and Social Media Industry
2) User Generated Content Drives Social Media and Generates Ad Revenues
3) Targeted Online Advertising and Social Network Advertising Boost Revenues
4) Social Media Privacy Concerns Plague the Industry
5) Multimedia Hub Homes Slowly Become a Reality/TVs are Internet Ready
6) New Platforms Revolutionize Electronic Games/Microsoft’s Kinect Raises the Standard
7) 3-D Games Open New Opportunities/Some Safety Concerns Arise
8) Kindle, Tablets like iPad and Smartphones like iPhone Deliver Entertainment/eBook Sales Soar
9) Bluetooth Provides Wireless Connectivity to Millions of Cellphones and Other Devices
10) Fantasy Sports Post Growth, Creating More Than $1 Billion in Revenue Online
11) Multi-Player Gaming (MMORPGs) is Strong Worldwide
12) Virtual Worlds Open Up New Revenue Sources
13) Online Play/Social Gaming on the Rise
14) TV over IP - TV Networks, Cable Companies and Web Sites Converge
15) Apple Rules in Apps/Android Plays Catch-up
16) Wireless Devices Become a Fast-Growing Market for Electronic Games/Angry Birds Major Success
17) Ford Sync and Microsoft Software Race to Bring Onboard Apps to New Car Buyers/In-Car Internet Grows

Games, Apps & Social Media Industry Statistics

1) Games, Apps & Social Media Industry Overview
2) Top 10 Social Networking Websites: April 2012
3) Percent of Home Broadband Adoption Across Population Subgroups, U.S.: 2008-2012
4) Top 5 Search Engines, U.S.: April 2012
5) Number of Business & Residential High Speed Internet Lines, U.S.: 2004-2011
6) Software Publishing Industry, U.S.: Estimated Revenue, Inventories & Expenses, 2007-2010
7) Software Publishing Industry, U.S.: Estimated Operating Expenses, 2007-2010
8) Cellular & Other Wireless Telecommunications, Estimated Sources of Revenue & Expenses, U.S.: 2006-2010
9) Internet Publishing & Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2007-2010
10) Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2008-2010
11) Wireless Standards & Speeds
12) Common Internet Activities, U.S.
13) Common Daily Internet Activities, U.S.

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