Plunkett's Games, Apps and Social Media Industry Trends & Statistics 2013: A Summary Version of Plunkett’s Games, Apps and Social Media Industry Almanac 2013Published by: Plunkett Research, Ltd. Published: Jun. 4, 2012 - 42 Pages Table of Contents
AbstractPLUNKETT'S GAMES, APPS & SOCIAL MEDIA INDUSTRY TRENDS & STATISTICS 2013Key Features:
Statistical Tables Provided: 13 Geographic Focus: Global A condensed market research report excerpted from Plunkett’s Games, Apps & Social Media Industry Almanac 2013, including forecasts and market estimates, technologies analysis and vital statistical tables. You will gain significant insights that can help you shape your own strategy for business development, product development and investments.
Major Trends Affecting the Games, Apps & Social Media Industry 1) Introduction to the Games, Apps and Social Media Industry 2) User Generated Content Drives Social Media and Generates Ad Revenues 3) Targeted Online Advertising and Social Network Advertising Boost Revenues 4) Social Media Privacy Concerns Plague the Industry 5) Multimedia Hub Homes Slowly Become a Reality/TVs are Internet Ready 6) New Platforms Revolutionize Electronic Games/Microsoft’s Kinect Raises the Standard 7) 3-D Games Open New Opportunities/Some Safety Concerns Arise 8) Kindle, Tablets like iPad and Smartphones like iPhone Deliver Entertainment/eBook Sales Soar 9) Bluetooth Provides Wireless Connectivity to Millions of Cellphones and Other Devices 10) Fantasy Sports Post Growth, Creating More Than $1 Billion in Revenue Online 11) Multi-Player Gaming (MMORPGs) is Strong Worldwide 12) Virtual Worlds Open Up New Revenue Sources 13) Online Play/Social Gaming on the Rise 14) TV over IP - TV Networks, Cable Companies and Web Sites Converge 15) Apple Rules in Apps/Android Plays Catch-up 16) Wireless Devices Become a Fast-Growing Market for Electronic Games/Angry Birds Major Success 17) Ford Sync and Microsoft Software Race to Bring Onboard Apps to New Car Buyers/In-Car Internet Grows Games, Apps & Social Media Industry Statistics 1) Games, Apps & Social Media Industry Overview 2) Top 10 Social Networking Websites: April 2012 3) Percent of Home Broadband Adoption Across Population Subgroups, U.S.: 2008-2012 4) Top 5 Search Engines, U.S.: April 2012 5) Number of Business & Residential High Speed Internet Lines, U.S.: 2004-2011 6) Software Publishing Industry, U.S.: Estimated Revenue, Inventories & Expenses, 2007-2010 7) Software Publishing Industry, U.S.: Estimated Operating Expenses, 2007-2010 8) Cellular & Other Wireless Telecommunications, Estimated Sources of Revenue & Expenses, U.S.: 2006-2010 9) Internet Publishing & Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2007-2010 10) Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2008-2010 11) Wireless Standards & Speeds 12) Common Internet Activities, U.S. 13) Common Daily Internet Activities, U.S. Get full details about this report >> |
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