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The 2008 Skateboarding Report

Published by: Board-Trac

Published: Jul. 1, 2008


Table of Contents


Introduction

Methodology

Sample Demographic

State of Origin by Percentages of the top ten U.S. states and countries outside of the U.S.

Gender Participation by Percentage

Age Segmentation



Executive Summary

2008 Board-Trac Skateboarder Profile

Average Amount Spent on Hardgoods and Softgoods

Profile of Leisure time Activities and Lifestyle Influences



I. The Skateboarder

Profile of the Average Skateboarder

Frequency of Participation

Gender Participation

Favorite Place to Skateboard

Skateboarding Experience - Years Spent

Longboard or Shortboard Preferences



II. Hardgoods Preferences

General Hardgoods Preferences

Average Amount Spent and Frequency of Purchase

Age, Gender and Frequency of Participation

2008 compared to 2006

Frequency of Purchase: 2008 compared to 2006 and 2004

Specific Hardgoods Preferences

Decks

Trucks

Wheels

Helmets

Grip Tape and Wax

Year of Last Purchase

Decks

Trucks

Wheels

Longboards



III. Softgoods Preferences

General Softgoods Preferences

Average Amount Spent of each of the items studied - 2008 compared with 2004 and 2006

Frequency of Purchase

Specific Softgoods Preferences

Discovery of New Brands

Influences on Clothes and Purchases - Age, Gender and Frequency of Participation

Purchase Location

Backpacks

T-shirts

Jeans

Shorts

Skate Shoes

Sandals

Sunglasses

Watches



IV. Lifestyle Influences

Fast Facts

Cross Over Sports

Music - Favorite Music by Genre, Age and Purchasing Habits

Frequency of Music Purchase

Amount Spent on Music

Downloads vs. Purchase

Electronics and Internet

Consumer electronics owned

Video Game Platforms Owned

Games Owned

Time Spent Playing Video Games

Online Shopping Behavior

Magazines

Preferences

FUEL TV

Awareness by Age

Popularity

Programming

Abstract

The 2008 Skateboarding Report explores skateboarding trends that have been developing since 2001 and are prominent in 2008. It provides an in-depth analysis of purchasing habits, brand preferences and lifestyle attitudes. This report begins with an Executive Summary then focus on sample demographics in four key sections:

  1. Demographic Profile
  2. Hardgoods
  3. Softgoods
  4. Lifestyle / Influences
The Executive Summary profiles the average skateboarder according to the data collected outlining where they shop for hardgoods and softgoods, how much they spend, how often they buy and what they do in their leisure time. The demographic profile section shows frequency of participation, length of participation and participation by age and gender.

Included in the Hardgoods and Softgoods sections are respondents’ purchasing habits as related to sport-specific equipment, T-shirts, shorts, jeans, shoes, and sunglasses, among other products. These sections also provide trends, frequency of purchase, shopping destinations and amount spent. Charts comparing 2006 with 2008 illustrate average amount spent on each of the hardgoods items studied and in the softgoods section compares 2004, 2006 and 2008 for each item studied.

The Lifestyle / Online Influences section illustrates how board sports participants are influenced by the magazines they read and other factors including their friends, athletes, and how they make specific purchasing decisions based on how the looks on them, comfort, brand, and other product attributes. This section also illustrates how they spend their extra time, their musical preferences, what they do online and if they have made purchases online. The FUEL TV section of the Lifestyle section outlines awareness and programming preferences.

Much of the analysis is contrasted between varying groups or segments - old vs. young, frequent vs. infrequent, male vs. female, etc. For example, skaters who skateboard every day (frequent) might be compared to skaters who skateboard less than every day (infrequent).



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