Region: Global
Category: Video Games

Global Video Games

(622 reports matching your criteria)
  • Game Development Software

    ... at a CAGR of 5.0% over the analysis period 2024-2030. Game Engine End-Use, one of the segments analyzed in the report, is expected to record a 5.1% CAGR and reach US$223.7 Million by the end ... Read More

  • Gamification

    ... 26.1% over the analysis period 2024-2030. Consumer Driven Gamification, one of the segments analyzed in the report, is expected to record a 27.1% CAGR and reach US$119.9 Billion by the end of the analysis period. ... Read More

  • VR Gaming

    ... CAGR of 28.2% over the analysis period 2024-2030. PC, one of the segments analyzed in the report, is expected to record a 21.1% CAGR and reach US$15.7 Billion by the end of the analysis period. ... Read More

  • VR Content Creation

    ... at a CAGR of 86.3% over the analysis period 2024-2030. Software/Application, one of the segments analyzed in the report, is expected to record a 87.7% CAGR and reach US$229.5 Billion by the end of the ... Read More

  • Gaming Peripherals

    ... CAGR of 9.4% over the analysis period 2024-2030. Headsets, one of the segments analyzed in the report, is expected to record a 10.9% CAGR and reach US$5.7 Billion by the end of the analysis period. ... Read More

  • Animation Software

    ... CAGR of 8.7% over the analysis period 2024-2030. 3D Animation, one of the segments analyzed in the report, is expected to record a 9.7% CAGR and reach US$347.7 Billion by the end of the analysis ... Read More

  • Mobile Application

    ... CAGR of 10.8% over the analysis period 2024-2030. Google Store, one of the segments analyzed in the report, is expected to record a 12.0% CAGR and reach US$248.9 Billion by the end of the analysis ... Read More

  • System-on-Chip (SoC) Market Report by Type (Digital, Analog, Mixed Signal), Application (Smartphones, Networking Devices, PC/Laptops, Game Consoles, Digital Cameras, and Others), End Use Industry (Automotive, Aerospace and Defense, IT and Telecommunication, Consumer Electronics, Industrial, Healthcare, and Others), and Region 2025-2033

    ... The market is experiencing steady growth driven by the rapid advancements in semiconductor technology, the growth of Internet of Things (IoT) devices across various sectors, and an increasing demand for powerful and efficient SoCs in ... Read More

  • The Global Industrial Metaverse Market 2025-2035

    ... billion by 2035, with major investments being made in enabling technologies and processes to enhance productivity, accelerate green transitions through VR/AR/MR and 5G technologies supported by AI/ML capabilities, and create additional value for their customers. ... Read More

  • AR Gaming

    ... CAGR of 30.9% over the analysis period 2024-2030. AR Gaming Software, one of the segments analyzed in the report, is expected to record a 29.8% CAGR and reach US$81.3 Billion by the end of the ... Read More

  • 3D Gaming Consoles

    ... at a CAGR of 12.9% over the analysis period 2024-2030. Home 3D Gaming Consoles, one of the segments analyzed in the report, is expected to record a 14.0% CAGR and reach US$25.0 Billion by the ... Read More

  • Cloud Gaming

    ... CAGR of 54.2% over the analysis period 2024-2030. Gaming Platform Services, one of the segments analyzed in the report, is expected to record a 57.6% CAGR and reach US$88.9 Billion by the end of the ... Read More

  • Mobile Entertainment

    ... CAGR of 6.8% over the analysis period 2024-2030. Mobile Games, one of the segments analyzed in the report, is expected to record a 6.4% CAGR and reach US$126.3 Billion by the end of the analysis ... Read More

  • Social Gaming

    ... CAGR of 15.1% over the analysis period 2024-2030. Virtual Goods, one of the segments analyzed in the report, is expected to record a 14.5% CAGR and reach US$58.1 Billion by the end of the analysis ... Read More

  • Video Games

    ... CAGR of 4.6% over the analysis period 2024-2030. Mobile Games, one of the segments analyzed in the report, is expected to record a 5.4% CAGR and reach US$123.8 Billion by the end of the analysis ... Read More

  • 2025 Global Gamification Market Industry (2031 Outlook)

    ... three-year historical trend (2019-2022), a three-year forecast estimate trends (2023-2025), and a five-year outlook projection (2026-2031) for 46 countries. The report also features written analysis on market definitions, market segments, market trends, technology analysis, end-user ... Read More

  • MMOG (Massively Multiplayer Online Games)

    ... Billion by 2030, growing at a CAGR of 10.6% over the analysis period 2024-2030. Free to Play (F2P) MMOG, one of the segments analyzed in the report, is expected to record a 9.7% CAGR and ... Read More

  • Mobile Gaming

    ... CAGR of 11.6% over the analysis period 2024-2030. Smartphones, one of the segments analyzed in the report, is expected to record a 12.1% CAGR and reach US$222.4 Billion by the end of the analysis period. ... Read More

  • Virtual Retinal Display

    ... at a CAGR of 39.1% over the analysis period 2024-2030. Aviation & Tactical, one of the segments analyzed in the report, is expected to record a 36.4% CAGR and reach US$37.8 Million by the end ... Read More

  • Console and Handheld Gaming Software

    ... Billion by 2030, growing at a CAGR of 4.2% over the analysis period 2024-2030. Console Gaming Software, one of the segments analyzed in the report, is expected to record a 4.4% CAGR and reach US$59.6 ... Read More

  • 2025 Global Gaming Desktop Market Industry (2031 Outlook)

    ... a three-year historical trend (2019-2022), a three-year forecast estimate trends (2023-2025), and a five-year outlook projection (2026-2031) for 46 countries. The report also features written analysis on market definitions, market segments, market trends, technology analysis, ... Read More

  • Virtual Reality Headsets

    ... at a CAGR of 29.8% over the analysis period 2024-2030. Standalone VR Headset, one of the segments analyzed in the report, is expected to record a 29.5% CAGR and reach US$32.5 Billion by the end ... Read More

  • 2025 Global Gaming Computers And Peripherals Market Industry (2031 Outlook)

    ... data for a three-year historical trend (2019-2022), a three-year forecast estimate trends (2023-2025), and a five-year outlook projection (2026-2031) for 46 countries. The report also features written analysis on market definitions, market segments, market trends, ... Read More

  • GPU as a Service Market by Service Model (IaaS, PaaS), GPU Type (High-end GPUs, Mid-range GPUs, Low-end GPUs), Deployment (Public Cloud, Private Cloud, Hybrid Cloud), Enterprise Type (Large Enterprises, SMEs) - Global Forecast to 2030

    ... The growth of the GPU as a Service market is driven by increasing demand for high-performance GPUs in video rendering, 3D content creation, and real-time applications. Industries like gaming, film production, and architecture require scalable ... Read More

  • Global Gaming Market Forecast 2025-2032

    ... for the study is 2024, and the estimated period is between 2025 and 2032. The gaming industry has transformed into a dynamic and innovative sector fueled by technological advancements and a rapidly expanding global user ... Read More

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