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Entertainment Industry Research & Market Reports

  • Kids OnTrack : May 2014

    ...artists presented as a top 10 list for each section. The research comes directly from kids themselves providing us with an insight into their thinking on a monthly basis and keeping you up to date ... Read More

  • Teens OnTrack April 2014

    ...artists presented as a top 10 list for each section. The research comes directly from kids themselves providing us with an insight into their thinking on a monthly basis and keeping you up to date ... Read More

  • Kids OnTrack : April 2014

    ...artists presented as a top 10 list for each section. The research comes directly from kids themselves providing us with an insight into their thinking on a monthly basis and keeping you up to date ... Read More

  • Teens OnTrack March 2014

    ...artists presented as a top 10 list for each section. The research comes directly from kids themselves providing us with an insight into their thinking on a monthly basis and keeping you up to date ... Read More

  • Dynamics of Community

    ...vibrant communities around a shared passion or a cause. We call these communities Interest Economies. The rise of Interest Economies has allowed outcasts of yesteryears (geeks, nerds etc) to rise up and claim their rightful ... Read More

  • Kids OnTrack : March 2014

    ...artists presented as a top 10 list for each section. The research comes directly from kids themselves providing us with an insight into their thinking on a monthly basis and keeping you up to date ... Read More

  • The U.S. Strip Clubs Industry

    ...clubs and 350,000 exotic dancers. Yes, the business can be a cash cow, but not all clubs are profitable and many hassles accompany the business—from hostile community opposition, zoning boards, local ordinances, long hours, and ... Read More

  • Teens OnTrack January 2014

    ...artists presented as a top 10 list for each section. The research comes directly from kids themselves providing us with an insight into their thinking on a monthly basis and keeping you up to date ... Read More

  • The 2013-2018 Outlook for Mobile Entertainment in the United States

    ...of U.S. dollars), or potential industry earnings (P.I.E.) estimates are given across some 12,700 cities in the United States. For each city in question, the percent share the city is of it’s state and of ... Read More

  • The 2013-2018 World Outlook for Mobile Entertainment

    ...potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region and of the globe. These comparative benchmarks allow the reader to quickly ... Read More

  • The 2013-2018 Outlook for Mobile Entertainment in Greater China

    ...Xinjiang, Xizang - Tibet), municipalities (Beijing, Chongqing, Shanghai, and Tianjin), special administrative regions (Hong Kong and Macau), and Taiwan (all hereafter referred to as “regions”). Latent demand (in millions of U.S. dollars), or potential industry ... Read More

  • The 2013-2018 Outlook for Adult Entertainment in the United States

    ...across some 12,700 cities in the United States. For each city in question, the percent share the city is of it’s state and of the United States is reported. These comparative benchmarks allow the reader ... Read More

  • Generation X: Americans Born 1965 to 1976, 7th ed.

    ...small, lifestage dictates that Generation X is a vital part of the nation's commerce and culture. People in their thirties and forties are in the crowded-nest years. They are supposed to be advancing in their ... Read More

  • Healthy 50+ Americans: Trends and Opportunities in the Emerging Wellness Market

    ...exercise. Anchored by boomers who firmly believe that getting older means getting better, Packaged Facts’ Healthy 50+ Americans: Trends and Opportunities in the Emerging Wellness Market offers marketers a look into the future of an ... Read More

  • The Adult Video Gamer Market in the U.S.: Tapping into the New Diversity of Video-Game Players

    ...have an aggregate income of $4 trillion. Through the innovative use of data from the Simmons Market Research Bureau National Consumer Survey, this report challenges numerous stereotypes of videogamers. For example, videogamers are far from ... Read More

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