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Global Gaming Simulators Market 2025-2029

Publisher TechNavio
Published Mar 22, 2025
Length 226 Pages
SKU # INF19892336

Description

Gaming Simulators Market 2025-2029

The gaming simulators market is forecasted to grow by USD 16514.9 million during 2024-2029, accelerating at a CAGR of 17.5% during the forecast period. The report on the gaming simulators market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by gaming simulators integrated with VR headsets, increasing sophistication of games, and gaming simulators provide ultimate gaming experience.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market size data, segment with regional analysis and vendor landscape in addition to an analysis of the key companies. Reports have historic and forecast data.

Technavio's gaming simulators market is segmented as below:

By Component
  • Hardware
  • Software
By End-user
  • Commercial
  • Residential
By Type
  • Racing
  • Shooting
  • Flight
By Variant
  • 3-DOF
  • 6-DOF
  • 2-DOF
  • 1-DOF
By Geographical Landscape
  • North America
  • Europe
  • APAC
  • South America
  • Middle East and Africa
This study identifies the acceptance of 360-degree camera as next-generation technology in gaming simulator market as one of the prime reasons driving the gaming simulators market growth during the next few years. Also, use of gaming simulators for training and increase in physical activity while playing will lead to sizable demand in the market.

The report on the gaming simulators market covers the following areas:
  • Gaming Simulators Market sizing
  • Gaming Simulators Market forecast
  • Gaming Simulators Market industry analysis
The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading gaming simulators market vendors that include 3D perception AS, Adacel Technologies Ltd., Aero Simulation Inc., Atomic Motion Systems, BLUEHALO LLC, CKAS Mechatronics Pty Ltd, Cruden, CXC Simulations, D BOX Technologies Inc., Eleetus LLC, GTR Simulators, Guillemot Corp. SA, Hammacher Schlemmer and Co. Inc., Lean Games Ltd., Playseat BV, RSEAT Ltd., Simtechpro SL, SimXperience, Sony Group Corp., and Vesaro Ltd.. Also, the gaming simulators market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.

Table of Contents

226 Pages
    • Market overview
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
    • Criticality of inputs and Factors of differentiation
    • Factors of disruption
    • Impact of drivers and challenges
    • Market ecosystem
    • Market characteristics
    • Value chain analysis
    • Market definition
    • Market segment analysis
    • Market size 2024
    • Market outlook: Forecast for 2024-2029
    • Global Gaming Simulators Market 2019 - 2023
    • Component segment analysis 2019 - 2023
    • End-user segment analysis 2019 - 2023
    • Type segment analysis 2019 - 2023
    • Variant segment analysis 2019 - 2023
    • Geography segment analysis 2019 - 2023
    • Country segment analysis 2019 - 2023
    • Impact of AI on the global gaming simulators market
    • Five forces summary
    • Bargaining power of buyers
    • Bargaining power of suppliers
    • Threat of new entrants
    • Threat of substitutes
    • Threat of rivalry
    • Market condition
    • Market segments
    • Comparison by Component
    • Hardware - Market size and forecast 2024-2029
    • Software - Market size and forecast 2024-2029
    • Market opportunity by Component
    • Market segments
    • Comparison by End-user
    • Commercial - Market size and forecast 2024-2029
    • Residential - Market size and forecast 2024-2029
    • Market opportunity by End-user
    • Market segments
    • Comparison by Type
    • Racing - Market size and forecast 2024-2029
    • Shooting - Market size and forecast 2024-2029
    • Flight - Market size and forecast 2024-2029
    • Market opportunity by Type
    • Market segments
    • Comparison by Variant
    • 3-DOF - Market size and forecast 2024-2029
    • 6-DOF - Market size and forecast 2024-2029
    • 2-DOF - Market size and forecast 2024-2029
    • 1-DOF - Market size and forecast 2024-2029
    • Market opportunity by Variant
    • Customer landscape overview
    • Geographic segmentation
    • Geographic comparison
    • North America - Market size and forecast 2024-2029
    • Europe - Market size and forecast 2024-2029
    • APAC - Market size and forecast 2024-2029
    • South America - Market size and forecast 2024-2029
    • Middle East and Africa - Market size and forecast 2024-2029
    • US - Market size and forecast 2024-2029
    • Canada - Market size and forecast 2024-2029
    • UK - Market size and forecast 2024-2029
    • China - Market size and forecast 2024-2029
    • Germany - Market size and forecast 2024-2029
    • France - Market size and forecast 2024-2029
    • Japan - Market size and forecast 2024-2029
    • Italy - Market size and forecast 2024-2029
    • India - Market size and forecast 2024-2029
    • The Netherlands - Market size and forecast 2024-2029
    • Market opportunity by geography
    • Market drivers
    • Market challenges
    • Impact of drivers and challenges
    • Market opportunities/restraints
    • Overview
    • Competitive Landscape
    • Landscape disruption
    • Industry risks
    • Companies profiled
    • Company ranking index
    • Market positioning of companies
    • 3D perception AS
    • Adacel Technologies Ltd.
    • Aero Simulation Inc.
    • BLUEHALO LLC
    • CKAS Mechatronics Pty Ltd
    • Cruden
    • CXC Simulations
    • D BOX Technologies Inc.
    • Eleetus LLC
    • GTR Simulators
    • Guillemot Corp. SA
    • Hammacher Schlemmer and Co. Inc.
    • Playseat BV
    • RSEAT Ltd.
    • Vesaro Ltd.
    • Scope of the report
    • Inclusions and exclusions checklist
    • Currency conversion rates for US$
    • Research methodology
    • Data procurement
    • Data validation
    • Validation techniques employed for market sizing
    • Data synthesis
    • 360 degree market analysis
    • List of abbreviations

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