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Global Gaming Peripheral Market 2025-2029

Publisher TechNavio
Published Apr 18, 2025
Length 230 Pages
SKU # INF20007198

Description

Gaming Peripheral Market 2025-2029

The gaming peripheral market is forecasted to grow by USD 8105 mn during 2024-2029, accelerating at a CAGR of 11.1% during the forecast period. The report on the gaming peripheral market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by rising popularity of e-sports, increasing availability of advanced gaming consoles, and emergence of ultra-high definition (HD) tvs and pcs.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market size data, segment with regional analysis and vendor landscape in addition to an analysis of the key companies. Reports have historic and forecast data.

Technavio's gaming peripheral market is segmented as below:

By Type
  • Controllers
  • Headsets
  • Keyboards
  • Gaming mice
  • Others
By Technology
  • Wired
  • Wireless
By Device
  • PC gaming peripherals
  • Gaming console peripherals
By Distribution Channel
  • Online retail
  • Offline retail
By Geographical Landscape
  • North America
  • APAC
  • Europe
  • South America
  • Middle East and Africa
This study identifies the rising popularity of multiplayer video games as one of the prime reasons driving the gaming peripheral market growth during the next few years. Also, increasing emergence of haptics gaming peripherals and growing advances in gaming mice will lead to sizable demand in the market.

The report on the gaming peripheral market covers the following areas:
  • Gaming Peripheral Market sizing
  • Gaming Peripheral Market forecast
  • Gaming Peripheral Market industry analysis
The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading gaming peripheral market vendors that include Corsair Gaming Inc., COUGAR, Creative Technology Ltd., DuckyChannel International Co. Ltd., GoodBetterBest Ltd., Kingston Technology Co. Inc., Logitech International SA, Mad Catz Global Ltd., Microsoft Corp., Plantronics Inc., Razer Inc., Sennheiser Electronic GmbH and Co. KG, Sentey Inc., Sharkoon Technologies GmbH, Shure Inc., Skullcandy Inc., Sony Group Corp., SteelSeries ApS, Thermaltake Technology Co. Ltd., and TURTLE BEACH CORP.. Also, the gaming peripheral market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.

Table of Contents

230 Pages
    • Market overview
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
    • Criticality of inputs and Factors of differentiation
    • Factors of disruption
    • Impact of drivers and challenges
    • Market ecosystem
    • Market characteristics
    • Value chain analysis
    • Market definition
    • Market segment analysis
    • Market size 2024
    • Market outlook: Forecast for 2024-2029
    • Global Gaming Peripheral Market 2019 - 2023
    • Type segment analysis 2019 - 2023
    • Technology segment analysis 2019 - 2023
    • Device segment analysis 2019 - 2023
    • Distribution Channel segment analysis 2019 - 2023
    • Geography segment analysis 2019 - 2023
    • Country segment analysis 2019 - 2023
    • The AI impact on global gaming peripheral market
    • Five forces summary
    • Bargaining power of buyers
    • Bargaining power of suppliers
    • Threat of new entrants
    • Threat of substitutes
    • Threat of rivalry
    • Market condition
    • Market segments
    • Comparison by Type
    • Controllers - Market size and forecast 2024-2029
    • Headsets - Market size and forecast 2024-2029
    • Keyboards - Market size and forecast 2024-2029
    • Gaming mice - Market size and forecast 2024-2029
    • Others - Market size and forecast 2024-2029
    • Market opportunity by Type
    • Market segments
    • Comparison by Technology
    • Wired - Market size and forecast 2024-2029
    • Wireless - Market size and forecast 2024-2029
    • Market opportunity by Technology
    • Market segments
    • Comparison by Device
    • PC gaming peripherals - Market size and forecast 2024-2029
    • Gaming console peripherals - Market size and forecast 2024-2029
    • Market opportunity by Device
    • Market segments
    • Comparison by Distribution Channel
    • Online retail - Market size and forecast 2024-2029
    • Offline retail - Market size and forecast 2024-2029
    • Market opportunity by Distribution Channel
    • Customer landscape overview
    • Geographic segmentation
    • Geographic comparison
    • North America - Market size and forecast 2024-2029
    • APAC - Market size and forecast 2024-2029
    • Europe - Market size and forecast 2024-2029
    • South America - Market size and forecast 2024-2029
    • Middle East and Africa - Market size and forecast 2024-2029
    • US - Market size and forecast 2024-2029
    • China - Market size and forecast 2024-2029
    • Germany - Market size and forecast 2024-2029
    • Japan - Market size and forecast 2024-2029
    • Canada - Market size and forecast 2024-2029
    • UK - Market size and forecast 2024-2029
    • India - Market size and forecast 2024-2029
    • France - Market size and forecast 2024-2029
    • South Korea - Market size and forecast 2024-2029
    • Italy - Market size and forecast 2024-2029
    • Market opportunity by geography
    • Market drivers
    • Market challenges
    • Impact of drivers and challenges
    • Market opportunities/restraints
    • Overview
    • Competitive Landscape
    • Landscape disruption
    • Industry risks
    • Companies profiled
    • Company ranking index
    • Market positioning of companies
    • Corsair Gaming Inc.
    • COUGAR
    • Creative Technology Ltd.
    • GoodBetterBest Ltd.
    • Kingston Technology Co. Inc.
    • Logitech International SA
    • Mad Catz Global Ltd.
    • Microsoft Corp.
    • Plantronics Inc.
    • Razer Inc.
    • Sennheiser Electronic GmbH and Co. KG
    • Sentey Inc.
    • Sharkoon Technologies GmbH
    • Shure Inc.
    • Skullcandy Inc.
    • Scope of the report
    • Inclusions and exclusions checklist
    • Currency conversion rates for US$
    • Research methodology
    • Data procurement
    • Data validation
    • Validation techniques employed for market sizing
    • Data synthesis
    • 360 degree market analysis
    • List of abbreviations

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