Video Games Market Research Reports & Industry Analysis
Video Games Industry Research & Market Reports
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Location-based Entertainment Market Size, Share & Trends Analysis Report By Component, By End-use (Amusement Parks, Arcade Studios, 4D Films), By Technology, By Region, And Segment Forecasts, 2025 - 2030
... The global location-based entertainment market size is anticipated to reach USD 25.90 billion by 2030, according to a new report by Grand View Research, Inc. The market is projected to grow at a CAGR of ... Read More
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DVD, Game & Video Rental in Canada - Industry Market Research Report
... consumers have increasingly turned to other outlets for related media. The rise of online streaming services has been an insurmountable blow for many rental shops. Streaming services often offer consumers larger libraries, lower prices and ... Read More
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Brain-Computer Interface: Global Markets
... from 2024 through 2029. Revenue forecasts for this period are segmented by component, technology, type, application and geographical region. The report covers the emerging technologies that are expected to shape the BCI market in the ... Read More
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Mixed Reality Market: Global Market Size, Forecast, Insights, Segmentation, and Competitive Landscape with Impact of COVID-19 & Russia-Ukraine War
... 2025-2034. This report on global mixed reality market report provides holistic understanding of the market along with market sizing, forecast, drivers, challenges, and competitive landscape. The report presents a clear picture of the global mixed ... Read More
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Global Cloud Gaming Market Outlook to 2029
... increasing adoption of cloud gaming among consumers, the emergence of Cloud Gaming, and focus on game streaming and social features. The market is highly consolidated with Microsoft Xbox Cloud Gaming dominating the market by ruling ... Read More
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Television and Radio Receivers, Sound and Video Recording Devices in the US: ISIC 323
... to the size and shape of the Television and Radio Receivers, Sound and Video Recording Devices: ISIC 323 market at a national level. It provides the latest retail sales data, allowing you to identify the ... Read More
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Global Video Gaming Market Outlook to 2029
... of the gamer demographic, including both casual and professional gamers. Key players in the market include Tencent Games, Sony Interactive Entertainment, Microsoft Xbox, Nintendo, and Electronic Arts (EA). These companies lead due to their strong ... Read More
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Strategic Intelligence: Virtual Reality
... $11 billion in 2023, will generate revenues of $57 billion by 2030. This represents a compound annual growth rate (CAGR) of 26% over the period. Key Highlights VR is a niche technology with gaming, entertainment, ... Read More
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Video Game Market in US 2024-2028
... the video game market in us provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding ... Read More
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Global Augmented Reality (AR) Gaming Market 2024-2028
... the augmented reality (AR) gaming market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding ... Read More
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Global Electronic Table Games (ETG) Market 2024-2028
... the electronic table games (ETG) market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding ... Read More
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2024 Game Software Publishing Global Market Size & Growth Report with Updated Analysis & Forecasts
... 4 global regions (The Americas, Europe, Asia & Oceania, Africa & Middle East), 22 subregions, and 195 countries. Figures are from 2012 through 2023, with forecasts for 2024 and 2028. The historical data utilizes in-depth ... Read More
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2024 Video Game Players and Consoles Wholesale Global Market Size & Growth Report with Updated Analysis & Forecasts
... size, revenue, growth, and share across 4 global regions (The Americas, Europe, Asia & Oceania, Africa & Middle East), 22 subregions, and 195 countries. Figures are from 2012 through 2023, with forecasts for 2024 and ... Read More
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2024 Video Games Wholesale Global Market Size & Growth Report with Updated Analysis & Forecasts
... 4 global regions (The Americas, Europe, Asia & Oceania, Africa & Middle East), 22 subregions, and 195 countries. Figures are from 2012 through 2023, with forecasts for 2024 and 2028. The historical data utilizes in-depth ... Read More
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2024 Video Games Global Market Size & Growth Report with Updated Analysis & Forecasts
... regions (The Americas, Europe, Asia & Oceania, Africa & Middle East), 22 subregions, and 195 countries. Figures are from 2012 through 2023, with forecasts for 2024 and 2028. The historical data utilizes in-depth survey results ... Read More
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2024 Packaged Software and Games Global Market Size & Growth Report with Updated Recession Risk Forecasts
... across 4 global regions, 22 subregions, and 195 countries. Historical data is from 2012 through 2023, with forecasts for 2024 and 2028. The historical data utilizes in-depth survey results from companies in the Packaged Software ... Read More
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2024 Video Rental Global Market Size & Growth Report with Updated Recession Risk Forecasts
... 22 subregions, and 195 countries. Historical data is from 2012 through 2023, with forecasts for 2024 and 2028. The historical data utilizes in-depth survey results from companies in the Video Rental industry combined with country ... Read More
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Video Game Market Global Forecast Report by Platform Type (Online, Offline), Age Group (Generation X, Generation Y, Generation Z), Device (Smartphones, Computer, Consoles), Countries and Company Analysis 2024-2032
... market is estimated to increase from US$ 230.86 billion in 2023 to US$ 563.44 billion in 2032 at CAGR of from 2024 to 2032, which is 10.42%. This has contributed to the massive growth which ... Read More
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South Korea Video Game Market Forecast Report by Platform Type (Online, Offline), Age Group (Generation X, Generation Y, Generation Z), Device (Smartphones, Computer, Consoles) and Company Analysis 2024-2032
... South Korea Video Game market is expected to reach US$ 5.29 Billion in 2023 to US$ 12.50 Billion by 2032, with a CAGR of 10.03 % from 2024 to 2032. The main factors driving the ... Read More
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Game-Based Learning Market Forecast Report by Game Type (Training, Knowledge & skill-based Games, Assessment & Evaluation Games, AI-based Games, AR VR Games, Language Learning Games) Deployment Type (On Premise, Cloud) End User (Education, Consumer, Healthcare & Life Sciences, Retail, Government, IT & Telecom, Manufacturing, Others) Countries and Company Analysis 2024-2032
... & Life Sciences, Retail, Government, IT & Telecom, Manufacturing, Others) Countries and Company Analysis 2024-2032 Global Game-Based Learning Market Size Global Game-Based Learning Market was US$19.32 billion in 2023 and is expected to the reach ... Read More
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United Kingdom Video Game Market Forecast Report by Platform Type (Online, Offline), Age Group (Generation X, Generation Y, Generation Z), Device (Smartphones, Computer, Consoles) and Company Analysis 2024-2032
... United Kingdom Video Game market is expected to reach US$ 9.13 Billion in 2023 to US$ 21.45 Billion by 2032, with a CAGR of 9.96 % from 2024 to 2032. Some of the key drivers ... Read More
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Artificial Intelligence (AI) in Media and Entertainment Market - Forecasts from 2024 to 2029
... size of US$38.739 billion in 2029 from US$11.479 billion in 2024. The application of artificial intelligence (AI) technology and software products in the media and entertainment market encompasses a range of sub-sectors, such as gaming, ... Read More
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Asia Pacific Cloud Gaming Market Outlook to 2028
... cloud gaming removes the need for expensive hardware, more consumers are shifting towards cloud platforms, particularly in regions with strong broadband infrastructure. Countries like China, Japan, and South Korea dominate the market due to their ... Read More
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AWE USA 2024: All Spatial, Metaverse, Web3, dAGI, AI, and AR Fusion Were Among the Highlights of the Event
... advancements in XR technologies, emphasizing their practical benefits across various industries. Key themes included the convergence of AI and AR, the importance of the metaverse, and the role of Web3. Major companies like Apple, Qualcomm, ... Read More
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AI In Media & Entertainment Global Market Opportunities And Strategies To 2033
... Production Planning And Management; Sales And Marketing; Talent Acquisition; Content Capture; Sports Automatic ProductionCovering: Amazon.Com, Inc (Amazon Web Services Inc); The Walt Disney Company; EVS Broadcast Equipment S.A.; Pixellot Ltd.; Production Resource Group, L.L.C. AI ... Read More