Video Games Market Research Reports & Industry Analysis
Video Games Industry Research & Market Reports
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Military Simulation And Training Global Market Report 2025 Including: 1) By Type: Live; Virtual; Constructive 2) By Environment: Synthetic; Gaming 3) By Technology: IoT (Internet Of Things); 5G (5th Generation Mobile Network); Big Data Analytics; Artificial Intelligence; Cloud Computing And Master Data Management; AR (Augmented Reality) And VR (Virtual Reality); Digital Twin; Robotic Process Automation 4) By Platform: Land; Maritime; Airborne 5) By Application: Army; Aviation; Naval Covering: BAE Systems PLC; Cubic Corporation; FAAC Incorporated; Israel Aerospace Industries Ltd.; L-3 Communications Holdings Inc.
... and training market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond. Reasons to Purchase Gain a truly ... Read More
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Music & Video Record Retailing in France - Industry Market Research Report
... size, disposition and growth of the industry including the key sensitivities and success factors. Also included are five year industry forecasts, growth rates and an analysis of the industry key players and their market shares." Read More
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2025 Graphic Interface and Interaction Design Services Global Market Size & Growth Report with Updated Analysis & Forecasts
... East), 22 subregions, and 195 countries. Figures are from 2013 through 2024, with forecasts for 2025 and the next 5 years. The historical data utilizes in-depth survey results from companies selling graphic interface and interaction ... Read More
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2025 Packaged Software and Games Global Market Size & Growth Report with Updated Analysis & Forecasts
... with forecasts for 2025 and 2029. The historical data utilizes in-depth survey results from companies in the Packaged Software and Games industry combined with country and regional economic, firmographic, and demographic data. Our analysts develop ... Read More
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2025 Video Rental Global Market Size & Growth Report with Updated Analysis & Forecasts
... for 2025 and 2029. The historical data utilizes in-depth survey results from companies in the Video Rental industry combined with country and regional economic, firmographic, and demographic data. Our analysts develop the forecasts using models ... Read More
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2025 Video Games Global Market Size & Growth Report with Updated Analysis & Forecasts
... 195 countries. Figures are from 2013 through 2024, with forecasts for 2025 and the next 5 years. The historical data utilizes in-depth survey results from companies selling video games. The survey data is combined with ... Read More
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2025 Video Game Players and Consoles Wholesale Global Market Size & Growth Report with Updated Analysis & Forecasts
... East), 22 subregions, and 195 countries. Figures are from 2013 through 2024, with forecasts for 2025 and the next 5 years. The historical data utilizes in-depth survey results from companies with wholesale sales of video ... Read More
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2025 Video Games Wholesale Global Market Size & Growth Report with Updated Analysis & Forecasts
... and 195 countries. Figures are from 2013 through 2024, with forecasts for 2025 and the next 5 years. The historical data utilizes in-depth survey results from companies with wholesale sales of video games, except pc ... Read More
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2025 Game Software Publishing Global Market Size & Growth Report with Updated Analysis & Forecasts
... and 195 countries. Figures are from 2013 through 2024, with forecasts for 2025 and the next 5 years. The historical data utilizes in-depth survey results from companies selling game software publishing. The survey data is ... Read More
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Film, Video & Television Programme Production in France - Industry Market Research Report
... size, disposition and growth of the industry including the key sensitivities and success factors. Also included are five year industry forecasts, growth rates and an analysis of the industry key players and their market shares." Read More
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Wireless Earphones Global Market Report 2025 Including: 1) By Product Type: In-ear; Neckband; TWS (True Wireless Stereo) 2) By Connectivity: Wi-Fi; Bluetooth 3) By Application: Music and Entertainment; Sports and Fitness; Gaming and Virtual Reality 4) By Distribution Channel: Hypermarkets/ Supermarkets; Multi Branded Stores; Exclusive Stores; Online Channels Covering: Apple Inc.; Bose Corporation.; Sony Corporation; Koninklijke Philips; Sennheiser Electronic
... is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond. Reasons to Purchase Gain a truly global perspective with the ... Read More
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Global Esports Market Research Report 2020-2029
... immersive, interactive experiences. AR enhances the real world by overlaying digital elements onto the player's environment, creating a blended reality that develops gameplay with real-time data and visuals. Also, AR sports games modernize traditional sports ... Read More
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Television and Radio Receivers, Sound and Video Recording Devices in Mexico: ISIC 323
... Recording Devices: ISIC 323 market at a national level. It provides the latest retail sales data, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic ... Read More
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Gaming Market Report by Device Type (Consoles, Mobiles and Tablets, Computers), Platform (Online, Offline), Revenue (In-Game Purchase, Game Purchase, Advertising), Type (Adventure/Role Playing Games, Puzzles, Social Games, Strategy, Simulation, and Others), Age Group (Adult, Children), and Region 2025-2033
... rising popularity of gaming especially among young individuals, the emergence of e-sports and multiplayer video game competitions, and the increasing utilization of smartphones, tablets, and laptops are some of the major factors propelling the growth ... Read More
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Gaming Peripherals Market Report by Product Type (Headsets, Keyboards, Joysticks, Mice, Gamepads, and Others), Gaming Device Type (PC (Desktop/Laptop), Gaming Consoles), Technology (Wired, Wireless), Distribution Channel (Online, Offline), and Region 2025-2033
... The increasing advent of over-the-ear headphones, the easy availability of the product, the rising number of casual and professional gamers, and growth in the gaming industry are some of the factors propelling the market. Gaming ... Read More
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Evaluating the Perceptions and Use of Immersive Technologies and the Metaverse
... the information collected in Frost & Sullivan’s 2024 IT Decision-Makers Survey to analyze the perception and current use of immersive technologies and the metaverse in multiple industries and regions. The study examines how respondents assess ... Read More
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Top 5 Trends in the XR Market to Watch in 2025
... shape market dynamics this year.“Android XR has the potential to shake up the XR platform race this year, although Meta and Apple aren’t sitting idly by. We also expect stepped-up AI and panel app usage ... Read More
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Gamification Global Market Report 2025 Including: 1) By Platform: Open Platform; Closed Or Enterprise Platform 2) By Size: Small And Medium Enterprises; Large Enterprises 3) By Deployment: On-Premise; On-Cloud 4) By End-User Vertical: Retail; Banking; Government; Healthcare; Education And Research; IT And Telecom Verticals Covering: MPS Interactive Systems Limited; Microsoft Corporation; Axonify Inc.; IActionable Inc.; SAP SE
... strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond. Reasons to Purchase Gain a truly global perspective with the most comprehensive ... Read More
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Film & Video
... Major US companies include Disney, NBCUniversal (owned by Comcast), Paramount, and Warner Bros Discovery. Major companies outside the US include Bertelsmann and ProSiebenSat1 Media (both based in Germany) and Vivendi (France). COMPETITIVE LANDSCAPE Demand is ... Read More
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Global Game Development Software Market 2025-2029
... development software market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market ... Read More
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Global Audio and Video Editing Software Market 2025-2029
... The report on the audio and video editing software market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers ... Read More
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Metaverse in Healthcare Market by Component (Software, Hardware and Services), Type of Technology (Augmented Reality / Virtual Reality, Artificial Intelligence, Blockchain Technology, Mixed Reality and Other Technologies), Applications (Telehealth, Medical Training and Education, Drug Discovery and Personalized Medicine, Diagnosis, and Other Applications), End Users (MedTech Companies, Healthcare Providers, Biopharmaceutical, Biotechnology and Life Sciences Companies, Payers, and Patients), Geographical Regions (North America, Europe, Asia Pacific, Middle East and North Africa, and Latin America) and Key Players: Industry Trends and Global Forecasts, Till 2035
... at a CAGR of 31. 1% during the forecast period, till 2035. The opportunity for metaverse in healthcare market has been distributed across the following segments: Type of Technology Augmented Reality / Virtual Reality Artificial ... Read More
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Global Mobile Gaming Market 2025-2029
... provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market scenario, the latest ... Read More
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Global Virtual Reality (VR) Market in Gaming 2025-2029
... report on the virtual reality (VR) market in gaming provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an ... Read More
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Archery Equipment Market Report by Product (Bows and Bow Accessories, Arrows, and Others), End User (Individual Consumer, Clubs and Gaming Zones, Sports Organizers), Distribution Channel (Speciality and Sports Shops, Departmental and Discount Stores, Online Stores, and Others), and Region 2025-2033
... and Others), and Region 2025-2033 The global archery equipment market size reached USD 4.2 Billion in 2024. Looking forward, IMARC Group expects the market to reach USD 7.0 Billion by 2033, exhibiting a growth rate ... Read More