Video Games Market Research Reports & Industry Analysis
Video Games Industry Research & Market Reports
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The Business of Esports 2025
... professional video gaming competitions in the world. The report explores the biggest rights across esports, specifically looking at the main media and sponsorship rights across the biggest competitions, as well the main sponsorship rights and ... Read More
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Social Network Game Development in the US - Industry Market Research Report
... surging adoption of the internet and the popularity of social networks, including social networking websites and mobile apps, have driven revenue growth during the period. However, profit has exhibited extreme fluctuations due to the large ... Read More
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Generative AI In Media And Entertainment Global Market Opportunities And Strategies To 2034
... generative AI in media and entertainment market as it emerges from the COVID-19 shut down. Reasons to Purchase Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies. ... Read More
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Global Gaming Graphic Processing Unit (GPU) Market 2025-2029
... report on the gaming graphic processing unit (GPU) market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an ... Read More
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Interactive Entertainment (UK) - Industry Report
... the most attractive acquisition opportunities • Analyse industry trends • Benchmark their own financial performance Using an exclusive methodology, a quick glance of this Interactive Entertainment (UK) report will tell you the companies that have ... Read More
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Computer Game Retailers (UK) - Industry Report
... Seek out the most attractive acquisition opportunities • Analyse industry trends • Benchmark their own financial performance Using an exclusive methodology, a quick glance of this Computer Game Retailers (UK) report will tell you the ... Read More
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System-on-Chip (SoC) Market Report by Type (Digital, Analog, Mixed Signal), Application (Smartphones, Networking Devices, PC/Laptops, Game Consoles, Digital Cameras, and Others), End Use Industry (Automotive, Aerospace and Defense, IT and Telecommunication, Consumer Electronics, Industrial, Healthcare, and Others), and Region 2025-2033
... The market is experiencing steady growth driven by the rapid advancements in semiconductor technology, the growth of Internet of Things (IoT) devices across various sectors, and an increasing demand for powerful and efficient SoCs in ... Read More
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The Global Industrial Metaverse Market 2025-2035
... billion by 2035, with major investments being made in enabling technologies and processes to enhance productivity, accelerate green transitions through VR/AR/MR and 5G technologies supported by AI/ML capabilities, and create additional value for their customers. ... Read More
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2025 Global Gamification In Education Market Industry (2031 Outlook)
... for a three-year historical trend (2019-2022), a three-year forecast estimate trends (2023-2025), and a five-year outlook projection (2026-2031) for 46 countries. The report also features written analysis on market definitions, market segments, market trends, technology ... Read More
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2025 Global Game Publishing Platform Market Industry (2031 Outlook)
... for a three-year historical trend (2019-2022), a three-year forecast estimate trends (2023-2025), and a five-year outlook projection (2026-2031) for 46 countries. The report also features written analysis on market definitions, market segments, market trends, technology ... Read More
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Gaming Peripherals (UK) - Industry Report
... the most attractive acquisition opportunities • Analyse industry trends • Benchmark their own financial performance Using an exclusive methodology, a quick glance of this Gaming Peripherals (UK) report will tell you the companies that have ... Read More
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Interactive Game Developers (UK) - Industry Report
... Seek out the most attractive acquisition opportunities • Analyse industry trends • Benchmark their own financial performance Using an exclusive methodology, a quick glance of this Interactive Game Developers (UK) report will tell you the ... Read More
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Animation Studios (UK) - Industry Report
... the most attractive acquisition opportunities • Analyse industry trends • Benchmark their own financial performance Using an exclusive methodology, a quick glance of this Animation Studios (UK) report will tell you the companies that have ... Read More
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Edutainment Market Analysis and Forecast to 2034
... blend of education and entertainment, caters to a diverse demographic from children to adults, employing mediums such as online platforms, video games, and interactive exhibits. This sector excels in making learning enjoyable and engaging by ... Read More
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2025 Global Gamification Market Industry (2031 Outlook)
... three-year historical trend (2019-2022), a three-year forecast estimate trends (2023-2025), and a five-year outlook projection (2026-2031) for 46 countries. The report also features written analysis on market definitions, market segments, market trends, technology analysis, end-user ... Read More
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Interactive Game Publishers (UK) - Industry Report
... Seek out the most attractive acquisition opportunities • Analyse industry trends • Benchmark their own financial performance Using an exclusive methodology, a quick glance of this Interactive Game Publishers (UK) report will tell you the ... Read More
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3D Motion Capture Market Report by Type (Hardware, Software, Service), Application (Media and Entertainment, Biomechanical Research and Medical, Engineering and Design, Industrial, Education, and Others), System (Optical 3D Motion Capture Systems, Non-Optical 3D Motion Capture Systems), and Region 2025-2033
... 2025-2033. The rising demand for motion capture in the entertainment industry, escalating growth of virtual reality and augmented reality, ongoing technological advancements, and increased use of robotics are primarily propelling the market's growth. 3D (three-dimensional) ... Read More
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2025 Global Gaming Desktop Market Industry (2031 Outlook)
... a three-year historical trend (2019-2022), a three-year forecast estimate trends (2023-2025), and a five-year outlook projection (2026-2031) for 46 countries. The report also features written analysis on market definitions, market segments, market trends, technology analysis, ... Read More
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2025 Global Gaming Computers And Peripherals Market Industry (2031 Outlook)
... data for a three-year historical trend (2019-2022), a three-year forecast estimate trends (2023-2025), and a five-year outlook projection (2026-2031) for 46 countries. The report also features written analysis on market definitions, market segments, market trends, ... Read More
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GPU as a Service Market by Service Model (IaaS, PaaS), GPU Type (High-end GPUs, Mid-range GPUs, Low-end GPUs), Deployment (Public Cloud, Private Cloud, Hybrid Cloud), Enterprise Type (Large Enterprises, SMEs) - Global Forecast to 2030
... The growth of the GPU as a Service market is driven by increasing demand for high-performance GPUs in video rendering, 3D content creation, and real-time applications. Industries like gaming, film production, and architecture require scalable ... Read More
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North America Gaming Market Forecast 2025-2032
... the studied market is 2024, and the forecasting years are from 2025 to 2032. MARKET INSIGHTS The North American gaming industry has experienced remarkable growth, establishing itself as one of the most dynamic and competitive ... Read More
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Global Gaming Market Forecast 2025-2032
... for the study is 2024, and the estimated period is between 2025 and 2032. The gaming industry has transformed into a dynamic and innovative sector fueled by technological advancements and a rapidly expanding global user ... Read More
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Europe Gaming Market Forecast 2025-2032
... studied market is 2024, and the forecasting years are from 2025 to 2032. MARKET INSIGHTS The European gaming market is undergoing a significant transformation, driven by innovations in gaming technology and the growing influence of ... Read More
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Asia-pacific Gaming Market Forecast 2025-2032
... studied market is 2024, and the forecasting years are from 2025 to 2032. MARKET INSIGHTS The gaming market in the Asia-Pacific has experienced remarkable growth, driven by factors such as increasing internet penetration, a burgeoning ... Read More
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Global Gaming Accessories Market 2025-2029
... provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market scenario, the latest ... Read More