Video Games Market Research Reports & Industry Analysis
Video Games Industry Research & Market Reports
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Mobile CDN
... CAGR of 32.3% over the analysis period 2024-2030. Video, one of the segments analyzed in the report, is expected to record a 33.1% CAGR and reach US$355.0 Billion by the end of the analysis period. ... Read More
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Interactive Game Publishers (UK) - Industry Report
... Seek out the most attractive acquisition opportunities • Analyse industry trends • Benchmark their own financial performance Using an exclusive methodology, a quick glance of this Interactive Game Publishers (UK) report will tell you the ... Read More
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3D Motion Capture Market Report by Type (Hardware, Software, Service), Application (Media and Entertainment, Biomechanical Research and Medical, Engineering and Design, Industrial, Education, and Others), System (Optical 3D Motion Capture Systems, Non-Optical 3D Motion Capture Systems), and Region 2025-2033
... 2025-2033. The rising demand for motion capture in the entertainment industry, escalating growth of virtual reality and augmented reality, ongoing technological advancements, and increased use of robotics are primarily propelling the market's growth. 3D (three-dimensional) ... Read More
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2025 Global Gaming Desktop Market Industry (2031 Outlook)
... a three-year historical trend (2019-2022), a three-year forecast estimate trends (2023-2025), and a five-year outlook projection (2026-2031) for 46 countries. The report also features written analysis on market definitions, market segments, market trends, technology analysis, ... Read More
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Virtual Reality Headsets
... at a CAGR of 29.8% over the analysis period 2024-2030. Standalone VR Headset, one of the segments analyzed in the report, is expected to record a 29.5% CAGR and reach US$32.5 Billion by the end ... Read More
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2025 Global Gaming Computers And Peripherals Market Industry (2031 Outlook)
... data for a three-year historical trend (2019-2022), a three-year forecast estimate trends (2023-2025), and a five-year outlook projection (2026-2031) for 46 countries. The report also features written analysis on market definitions, market segments, market trends, ... Read More
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GPU as a Service Market by Service Model (IaaS, PaaS), GPU Type (High-end GPUs, Mid-range GPUs, Low-end GPUs), Deployment (Public Cloud, Private Cloud, Hybrid Cloud), Enterprise Type (Large Enterprises, SMEs) - Global Forecast to 2030
... The growth of the GPU as a Service market is driven by increasing demand for high-performance GPUs in video rendering, 3D content creation, and real-time applications. Industries like gaming, film production, and architecture require scalable ... Read More
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North America Gaming Market Forecast 2025-2032
... the studied market is 2024, and the forecasting years are from 2025 to 2032. MARKET INSIGHTS The North American gaming industry has experienced remarkable growth, establishing itself as one of the most dynamic and competitive ... Read More
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Global Gaming Market Forecast 2025-2032
... for the study is 2024, and the estimated period is between 2025 and 2032. The gaming industry has transformed into a dynamic and innovative sector fueled by technological advancements and a rapidly expanding global user ... Read More
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Europe Gaming Market Forecast 2025-2032
... studied market is 2024, and the forecasting years are from 2025 to 2032. MARKET INSIGHTS The European gaming market is undergoing a significant transformation, driven by innovations in gaming technology and the growing influence of ... Read More
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Asia-pacific Gaming Market Forecast 2025-2032
... studied market is 2024, and the forecasting years are from 2025 to 2032. MARKET INSIGHTS The gaming market in the Asia-Pacific has experienced remarkable growth, driven by factors such as increasing internet penetration, a burgeoning ... Read More
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Global Gaming Accessories Market 2025-2029
... provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market scenario, the latest ... Read More
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Global Gaming Simulators Market 2025-2029
... provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market scenario, the latest ... Read More
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Global Anime Market 2025-2029
... analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, ... Read More
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Game-Based Learning Global Market Opportunities And Strategies To 2034
... it emerges from the COVID-19 shut down. Reasons to Purchase Gain a truly global perspective with the most comprehensive report available on this market covering 18 geographies. Understand how the market is being affected by ... Read More
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2025 Global Forecast for Gaming Desktop Market (2026-2031 Outlook)-High Tech Outlook Report
... service category is within the NAICS Semiconductor Mfg. industry. The product or service category is within the NAICS Semiconductor Mfg. industry. The global market is expected to increase from USD xx billion in 2026 to ... Read More
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2025 Global Forecast for Game Publishing Platform Market (2026-2031 Outlook)-High Tech Outlook Report
... or service category is within the NAICS Computer Systems Design Services industry. The product or service category is within the NAICS Computer Systems Design Services industry. The global market is expected to increase from USD ... Read More
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2025 Global Forecast for Game Music Market (2026-2031 Outlook)-High Tech Outlook Report
... service category is within the NAICS Semiconductor Mfg. industry. The product or service category is within the NAICS Semiconductor Mfg. industry. The global market is expected to increase from USD xx billion in 2026 to ... Read More
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2025 Global Forecast for Gaming Computers And Peripherals Market (2026-2031 Outlook)-High Tech Outlook Report
... product or service category is within the NAICS Semiconductor Mfg. industry. The product or service category is within the NAICS Semiconductor Mfg. industry. The global market is expected to increase from USD xx billion in ... Read More
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2025 Global Forecast for Gaming And Office Mice Market (2026-2031 Outlook)-High Tech Outlook Report
... product or service category is within the NAICS Semiconductor Mfg. industry. The product or service category is within the NAICS Semiconductor Mfg. industry. The global market is expected to increase from USD xx billion in ... Read More
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2025 Global Forecast for Gaming Headphone Market (2026-2031 Outlook)-High Tech Outlook Report
... service category is within the NAICS Semiconductor Mfg. industry. The product or service category is within the NAICS Semiconductor Mfg. industry. The global market is expected to increase from USD xx billion in 2026 to ... Read More
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2025 Global Forecast for Gaming Hotel Market (2026-2031 Outlook)-High Tech Outlook Report
... service category is within the NAICS Semiconductor Mfg. industry. The product or service category is within the NAICS Semiconductor Mfg. industry. The global market is expected to increase from USD xx billion in 2026 to ... Read More
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2025 Global Forecast for Gamification In Education Market (2026-2031 Outlook)-High Tech Outlook Report
... or service category is within the NAICS Computer Systems Design Services industry. The product or service category is within the NAICS Computer Systems Design Services industry. The global market is expected to increase from USD ... Read More
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2025 Global Forecast for Gaming Headsets And Gaming Headphones Market (2026-2031 Outlook)-High Tech Outlook Report
... The product or service category is within the NAICS Semiconductor Mfg. industry. The product or service category is within the NAICS Semiconductor Mfg. industry. The global market is expected to increase from USD xx billion ... Read More
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2025 Global Forecast for Gaming Chairs Market (2026-2031 Outlook)-High Tech Outlook Report
... service category is within the NAICS Semiconductor Mfg. industry. The product or service category is within the NAICS Semiconductor Mfg. industry. The global market is expected to increase from USD xx billion in 2026 to ... Read More