Video Games Market Research Reports & Industry Analysis
Video Games Industry Research & Market Reports
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Game-Based Learning Market By Component (Solution, Services), By Deployment Model (On Premise, Cloud), By Game Type (AR VR games, AI based games, Location based games, Assessment and evaluation games, Training, knowledge and skill based games, Language learning games, Others), By Industry Vertical (Consumer, Education, Government, Enterprises): Global Opportunity Analysis and Industry Forecast, 2021-2031
... Language learning games, Others), By Industry Vertical (Consumer, Education, Government, Enterprises): Global Opportunity Analysis and Industry Forecast, 2021-2031 Game-based learning refers to the borrowing of certain gaming principles and applying them to real-life settings to ... Read More
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Wireless Headphone Market By Price Point (Economic, Premium, Ultra Premium), By Technology (Bluetooth, Infrared (IR), Radiofrequency (RF), Kleer), By Headphone Type (Over-ear, On-ear, In-ear), By Distribution Channel (Supermarket/Hypermarket, Independent Retail Stores, E-commerce, Others), By Category (Branded, Private Label), By Application (Entertainment, Gaming, Fitness, Virtual Reality, Others), By Device Application (Smartphones, Laptops, Desktop, Others), By End User (Commercial, Consumer, Others), By Functionality (With Microphone, Without Microphone), By End User Generation (Gen Z, Millennials, Gen X, Boomers), By Ingress Protection (Protection from solid objects, Protection from water, Combined): Global Opportunity Analysis and Industry Forecast, 2021-2031
... (Branded, Private Label), By Application (Entertainment, Gaming, Fitness, Virtual Reality, Others), By Device Application (Smartphones, Laptops, Desktop, Others), By End User (Commercial, Consumer, Others), By Functionality (With Microphone, Without Microphone), By End User Generation (Gen ... Read More
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Social Media in Medical Devices - Thematic Research
... as social media users, people are turning to social media to connect with one another, form communities, and seek information. GlobalData expects that as social media becomes an integral part of people’s lives, it will ... Read More
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Metaverse Meets Business - Creating Value in the Alternative Digital World
... (VR), mixed reality (MR), augmented reality (AR), and blockchain technology to enable businesses and people to find new opportunities for collaboration, asset ownership, entertainment, and social networking, among others. With Facebook's recent rebranding to Meta, ... Read More
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The Metaverse Tech Ecosystem: How and When Human Augmentation Technologies will Support the Metaverse
... of the metaverse technology ecosystem. It details when consumers and enterprises will embrace a metaverse paired with human augmentation techs and highlights the consumer and enterprise use cases that the metaverse can enable. It also ... Read More
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3D Reconstruction Technology Market Forecast 2028
... the end of 2028. 3D reconstruction is the procedure of catching the shape and look of genuine articles in PC vision and PC illustrations. Dynamic or aloof strategies can be utilized to finish this cycle. ... Read More
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Digital Rights Management Market by Component (Solutions and Services), Application (Audio Content, Images, Video Content, Confidential Documents, Software & Games), Deployment Mode, Vertical, Organization Size and Region - Global Forecast to 2027
... rights management market size is projected to grow from USD 4.3 billion in 2022 to USD 7.9 billion by 2027, at a CAGR of 13.0% during the forecast period. The presence of various key players ... Read More
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Consumer Metaverse Market
... offers a comprehensive assessment of the most important market dynamics. After conducting thorough research on the historical and current growth parameters, the growth prospects of the market are obtained with maximum precision. Market Segmentation The ... Read More
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Global Keyboard Market with Focus on Gaming Keyboards (by Type, Connectivity & Region): Insights & Forecast with Potential Impact of COVID-19 (2022-2026)
... at a CAGR of 4.52%, over the period 2022-2026. The factors such as upsurge in prevalence of gamers, expanding urbanization, escalating popularity of E-sports, increasing adoption of PCs and peripherals in the education sector and ... Read More
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Wireless Earphone Market Intelligence Report - Global Forecast to 2027
... the forecast period. Market Statistics: The report provides market sizing and forecast across 7 major currencies - USD, EUR, JPY, GBP, AUD, CAD, and CHF. It helps organization leaders make better decisions when currency exchange ... Read More
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Global Toys And Games Market: Analysis By Product (Video Game Consoles, Dolls, Games and Puzzles, Outdoor and Sports Toys, Preschool Toys & Others), By Distribution Channel (Offline & Online), By End User (0-8 Age, 9-15 Age and 15 & Above Age), By Region, Size and Trends with Impact of COVID-19 and Forecast up to 2026
... Age and 15 & Above Age), By Region, Size and Trends with Impact of COVID-19 and Forecast up to 2026 The global toys and games market was valued at US$305.57 billion in 2021, and is ... Read More
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Metaverse Implications for Financial Services
... metaverse may still be a somewhat abstract concept to many and its ultimate shape is still far off in the future, there are many significant developments from major players, such as Meta, which give indication ... Read More
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Japan NFT Market Intelligence and Future Growth Dynamics Databook – 50+ KPIs on NFT Investments by Key Assets, Currency, Sales Channels - Q2 2022
... in Japan is expected to grow by 53.0% on an annual basis to reach US$1361.5 million in 2022. The NFT industry is expected to grow steadily over the forecast period, recording a CAGR of 38.7% ... Read More
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Singapore NFT Market Intelligence and Future Growth Dynamics Databook – 50+ KPIs on NFT Investments by Key Assets, Currency, Sales Channels - Q2 2022
... in Singapore is expected to grow by 51.2% on an annual basis to reach US$1879.3 million in 2022. The NFT industry is expected to grow steadily over the forecast period, recording a CAGR of 36.9% ... Read More
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Global NFT Market Intelligence and Future Growth Dynamics Databook – 50+ KPIs on NFT Investments by Key Assets, Currency, Sales Channels - Q2 2022
... industry is expected to grow by 51.0% on an annual basis to reach US$46157.4 million in 2022 on global scale. The NFT industry is expected to grow steadily over the forecast period, recording a CAGR ... Read More
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Video Games in South Africa
... relaxed during 2021, the change in consumer behaviour that was sparked during the hard lockdown of 2020 meant that video games maintained strong growth, as consumers continued to seek entertainment options whilst spending time at ... Read More
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United States NFT Market Intelligence and Future Growth Dynamics Databook – 50+ KPIs on NFT Investments by Key Assets, Currency, Sales Channels - Q2 2022
... industry in United States is expected to grow by 49.5% on an annual basis to reach US$14453.2 million in 2022. The NFT industry is expected to grow steadily over the forecast period, recording a CAGR ... Read More
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Entertainment & Leisure Market Research 2023
... hiking & camping, hobbies,holiday festivities, hunting & fishing, lifestyle activities, nightlife, sports & recreation,theme parks, and yoga. In all, 44 unique segments of leisure are assessed, coveringvirtually every major activity where consumers spend their non-working ... Read More
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Subscription-based Gaming Market By Device Type (Smartphone, Console, PC, Others), By Game Type (Action, Shooting, Sports, Adventure, Fighting, Role-playing, Racing, Others): Global Opportunity Analysis and Industry Forecast, 2021-2031
... revenue models that has become increasingly popular for monetizing games, which sees users subscribe to join the games and pay a regular monthly fee to access the games and additional benefits. Subscription based gaming services ... Read More
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Consumer Use Of The Internet & Mobile 2023
... 230 million U.S. adult Internet users, Consumer Use of theInternet & Mobile 2023 assesses online activities and content, e-commerce spending,mobile access to the web, apps, and more. Internet and mobile-media market data are scattered throughout ... Read More
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China Gaming Market Forecast, 2021–2026
... market, whereas both console and cloud-streamed gaming are gaining momentum in the local market. VR gaming is currently stuck in an awkward position in which there are lots of interests from investors and consumers but ... Read More
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Europe In-Game Advertising Market Size, Share & Industry Trends Analysis Report By Device Type (PC/Laptop, and Smartphone/Tablet), By Type (Static Ads, Dynamic Ads, and Averaging), By Country and Growth Forecast, 2022 - 2028
... In-Game Advertising Market would witness market growth of 9.9% CAGR during the forecast period (2022-2028). In-game advertising is a monetization strategy employed by game developers to boost the games' profitability. Game creators make money and ... Read More
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Global In-Game Advertising Market Size, Share & Industry Trends Analysis Report By Device Type (PC/Laptop, and Smartphone/Tablet), By Type (Static Ads, Dynamic Ads, and Averaging), By Regional Outlook and Forecast, 2022 – 2028
... In-Game Advertising Market size is expected to reach $12.2 billion by 2028, rising at a market growth of 10.1% CAGR during the forecast period. Computer and video games both have in-game advertising. Advertisements are being ... Read More
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North America In-Game Advertising Market Size, Share & Industry Trends Analysis Report By Device Type (PC/Laptop, and Smartphone/Tablet), By Type (Static Ads, Dynamic Ads, and Averaging), By Country and Growth Forecast, 2022 - 2028
... North America In-Game Advertising Market would witness market growth of 9.5% CAGR during the forecast period (2022-2028). Technology has improved to the point that many games now use or demand an online connection. As a ... Read More
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Upskilling/Reskilling in the Metaverse — A Distant Reality?
... Although current hype around Web 3.0 and the metaverse cannot be overlooked and some companies are experimenting with the metaverse for training and onboarding, could it become the go-to environment for corporate IT skills development? ... Read More