Video Games Market Research Reports & Industry Analysis
Video Games Industry Research & Market Reports
-
Global Gaming Laptops and Desktops Market Growth 2023-2029
... 2022, providing a comprehensive analysis by region and market sector of projected Gaming Laptops and Desktops sales for 2023 through 2029. With Gaming Laptops and Desktops sales broken down by region, market sector and sub-sector, ... Read More
-
Global Gaming Headsets and Gaming Headphones Market Growth 2023-2029
... Forecast” looks at past sales and reviews total world Gaming Headsets and Gaming Headphones sales in 2022, providing a comprehensive analysis by region and market sector of projected Gaming Headsets and Gaming Headphones sales for ... Read More
-
Global Game Streaming Market Size study & Forecast, by Revenue Model (In-Game Advertising Model, Subscription Model and Other Revenue Models ) by Solution (Web Based and Applications Based), and Regional Analysis, 2022-2029
... Market is valued at approximately USD XX billion in 2021 and is anticipated to grow with a healthy growth rate of more than XX% over the forecast period 2022-2029. Video game live streaming is a ... Read More
-
Global Gaming Headset Market Growth 2023-2029
... a gamer’s needs and demands, gaming headsets come equipped with many different features, such as microphones for communicating with fellow online gamers. Gaming headsets are used with all types of gaming consoles and computers. Many ... Read More
-
Global PC Gaming Peripheral Market Growth 2023-2029
... Gaming Peripheral Industry Forecast” looks at past sales and reviews total world PC Gaming Peripheral sales in 2022, providing a comprehensive analysis by region and market sector of projected PC Gaming Peripheral sales for 2023 ... Read More
-
Global Cloud Gaming Market Growth (Status and Outlook) 2023-2029
... technologies using cloud in all areas are developing to adapt the revolution of information technology and one of them is cloud gaming. LPI (LP Information)' newest research report, the “Cloud Gaming Industry Forecast” looks at ... Read More
-
China Online Gaming Market, Size, Forecast 2023-2027, Industry Trends, Growth, Impact of Inflation, Opportunity Company Analysis
... Research. China's online gaming market is rising meteorically, with more than 701.8 Million gamers as of 2022; China is the biggest market in the world in terms of video games. As the leading market worldwide ... Read More
-
Healthcare Gamification Market Size By Game Type (Casual Games, Serious Games, Exercise Games), By Application (Prevention, Therapeutic, Education), By End-use (Enterprise Based, Consumer Based), COVID-19 Impact Analysis, Regional Outlook, Application Potential, Price Trends, Competitive Market Share & Forecast, 2023 - 2032
... Share & Forecast, 2023 - 2032 Healthcare Gamification Market share is slated to grow exponentially through 2032, owing to the rising emphasis on the surge of healthcare consumerism. Moreover, the rising patient empowerment has encouraged ... Read More
-
Global Mobile Gaming Market: Trends, Competitive Intelligence and Sizing
... of the global mobile gaming market and analyzes market trends. Using 2021 as the base year, the report provides estimated market data for the forecast period of 2022 to 2027. Revenue forecasts for this period ... Read More
-
Industrial Metaverse Growth Opportunities
... Metaverse refers to an always-on 3D environment where digital twins provide virtual replicas of the physical machinery, production line, vehicles, grids, and even cities and humans. Forward-looking businesses are already using digital tools to build ... Read More
-
Computational Challenges in Metaverse Are Unlikely to Go Away: What Is Needed for Metaverse to Succeed?
... to evolve. IDC defines the metaverse as a highly immersive future environment that blends the physical and digital to drive a shared sense of presence, interaction, persistence, and continuity across multiple spheres of work and ... Read More
-
Asia Pacific Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios)
... entertainment market in Asia Pacific is expected to grow from US$ 347.49 million in 2022 to US$ 748.59 million by 2028. It is estimated to grow at a CAGR of 13.6% from 2022 to 2028. ... Read More
-
North America Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios)
... entertainment market in North America is expected to grow from US$ 581.20 million in 2022 to US$ 1,137.55 million by 2028. It is estimated to grow at a CAGR of 11.8% from 2022 to 2028. ... Read More
-
South & Central America Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios)
... The location-based entertainment market in South & Central America is expected to grow from US$ 10.21 million in 2022 to US$ 13.62 million by 2028. It is estimated to grow at a CAGR of 4.9% ... Read More
-
2023 Video Rental Global Market Size & Growth Report with Updated Forecasts
... and 216 countries. Historical data is from 2011 through 2022, with forecasts for 2023 and the next 5 years. The historical data utilizes in-depth survey results from companies in the Video Rental industry combined with ... Read More
-
Middle East & Africa Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios)
... The location-based entertainment market in Middle East & Africa is expected to grow from US$ 44.40 million in 2022 to US$ 68.95 million by 2028. It is estimated to grow at a CAGR of 7.6% ... Read More
-
2023 Packaged Software and Games Global Market Size & Growth Report with Updated Forecasts
... global regions, 22 subregions, and 216 countries. Historical data is from 2011 through 2022, with forecasts for 2023 and the next 5 years. The historical data utilizes in-depth survey results from companies in the Packaged ... Read More
-
Europe Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios)
... market in Europe is expected to grow from US$ 461.61 million in 2022 to US$ 950.20 million by 2028. It is estimated to grow at a CAGR of 12.8% from 2022 to 2028. Mix of ... Read More
-
2023 Movie and Video Global Market Size & Growth Report with Updated Forecasts
... 22 subregions, and 216 countries. Historical data is from 2011 through 2022, with forecasts for 2023 and the next 5 years. The historical data utilizes in-depth survey results from companies in the Movie and Video ... Read More
-
2023 Movie and Video Production Global Market Size & Growth Report with Updated Forecasts
... global regions, 22 subregions, and 216 countries. Historical data is from 2011 through 2022, with forecasts for 2023 and the next 5 years. The historical data utilizes in-depth survey results from companies in the Movie ... Read More
-
2023 Global Forecast for Cloud Gaming Market (2024-2029 Outlook)-High Tech & Emerging Markets Report
... The global market is expected to increase from USD xx billion in 2024 to USD xx billion by 2029, at a CAGR of xx% from 2024 to 2029. Estimates on equipment or material sales (product ... Read More
-
Web 3.0 and Its Role in the Metaverse and How to Prepare the Infrastructure for What Is Coming
... IT infrastructure vendors should be ready for when the metaverse finally arrives. IDC defines Web3 as a collection of open technologies, including blockchain, and protocols that support the natively trusted use and storage of decentralized ... Read More
-
Future of Gaming: Will Cloud Gaming Ever Replace PCs and Consoles?
... hardware. As it offers low entry price for a PC or console experience, many expected it to take the gaming market by storm. Will cloud gaming ever replace high-end PCs and consoles? Euromonitor International's Future ... Read More
-
Blockchain Gaming Market by Game Type (Role Playing Games, Open World Games, Collectible Games), Platforms (ETH, BNB Chain, Polygon), and Region (North America, Europe, Asia Pacific, Rest of the World) - Global Forecast to 2027
... The global blockchain gaming market is projected to grow from USD 4.6 billion in 2022 to USD 65.7 billion by 2027 at a Compound Annual Growth Rate (CAGR) of 70.3% during the forecast period. One ... Read More
-
Worldwide Home Video Game Console Forecast Update, 2022–2026: Subscriptions Make Headway in a Down Year
... North America, Western Europe, Asia/Pacific, and a combined rest of the world (ROW) region. The 7th to 10th-gen consoles are considered in grouped categories. Packaged game discs/cards are broken out from digital game–related spending. Gaming ... Read More