Video Games Market Research Reports & Industry Analysis
Video Games Industry Research & Market Reports
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Mobile Application
... CAGR of 10.8% over the analysis period 2024-2030. Google Store, one of the segments analyzed in the report, is expected to record a 12.0% CAGR and reach US$248.9 Billion by the end of the analysis ... Read More
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System-on-Chip (SoC) Market Report by Type (Digital, Analog, Mixed Signal), Application (Smartphones, Networking Devices, PC/Laptops, Game Consoles, Digital Cameras, and Others), End Use Industry (Automotive, Aerospace and Defense, IT and Telecommunication, Consumer Electronics, Industrial, Healthcare, and Others), and Region 2025-2033
... The market is experiencing steady growth driven by the rapid advancements in semiconductor technology, the growth of Internet of Things (IoT) devices across various sectors, and an increasing demand for powerful and efficient SoCs in ... Read More
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The Global Industrial Metaverse Market 2025-2035
... billion by 2035, with major investments being made in enabling technologies and processes to enhance productivity, accelerate green transitions through VR/AR/MR and 5G technologies supported by AI/ML capabilities, and create additional value for their customers. ... Read More
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2025 Global Gamification In Education Market Industry (2031 Outlook)
... for a three-year historical trend (2019-2022), a three-year forecast estimate trends (2023-2025), and a five-year outlook projection (2026-2031) for 46 countries. The report also features written analysis on market definitions, market segments, market trends, technology ... Read More
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2025 Global Game Publishing Platform Market Industry (2031 Outlook)
... for a three-year historical trend (2019-2022), a three-year forecast estimate trends (2023-2025), and a five-year outlook projection (2026-2031) for 46 countries. The report also features written analysis on market definitions, market segments, market trends, technology ... Read More
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Immersive Simulator
... CAGR of 32.4% over the analysis period 2024-2030. Console Operator Training, one of the segments analyzed in the report, is expected to record a 33.5% CAGR and reach US$126.1 Billion by the end of the ... Read More
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AR Gaming
... CAGR of 30.9% over the analysis period 2024-2030. AR Gaming Software, one of the segments analyzed in the report, is expected to record a 29.8% CAGR and reach US$81.3 Billion by the end of the ... Read More
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Gaming Peripherals (UK) - Industry Report
... the most attractive acquisition opportunities • Analyse industry trends • Benchmark their own financial performance Using an exclusive methodology, a quick glance of this Gaming Peripherals (UK) report will tell you the companies that have ... Read More
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Interactive Game Developers (UK) - Industry Report
... Seek out the most attractive acquisition opportunities • Analyse industry trends • Benchmark their own financial performance Using an exclusive methodology, a quick glance of this Interactive Game Developers (UK) report will tell you the ... Read More
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Animation Studios (UK) - Industry Report
... the most attractive acquisition opportunities • Analyse industry trends • Benchmark their own financial performance Using an exclusive methodology, a quick glance of this Animation Studios (UK) report will tell you the companies that have ... Read More
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Gaming Keyboards
... CAGR of 8.6% over the analysis period 2024-2030. Wired, one of the segments analyzed in the report, is expected to record a 8.4% CAGR and reach US$1.6 Billion by the end of the analysis period. ... Read More
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Consumer Virtual Reality
... at a CAGR of 56.2% over the analysis period 2024-2030. Hardware, one of the segments analyzed in the report, is expected to record a 54.6% CAGR and reach US$176.8 Billion by the end of the ... Read More
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3D Gaming Consoles
... at a CAGR of 12.9% over the analysis period 2024-2030. Home 3D Gaming Consoles, one of the segments analyzed in the report, is expected to record a 14.0% CAGR and reach US$25.0 Billion by the ... Read More
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Cloud Gaming
... CAGR of 54.2% over the analysis period 2024-2030. Gaming Platform Services, one of the segments analyzed in the report, is expected to record a 57.6% CAGR and reach US$88.9 Billion by the end of the ... Read More
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Mobile Entertainment
... CAGR of 6.8% over the analysis period 2024-2030. Mobile Games, one of the segments analyzed in the report, is expected to record a 6.4% CAGR and reach US$126.3 Billion by the end of the analysis ... Read More
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Social Gaming
... CAGR of 15.1% over the analysis period 2024-2030. Virtual Goods, one of the segments analyzed in the report, is expected to record a 14.5% CAGR and reach US$58.1 Billion by the end of the analysis ... Read More
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Video Games
... CAGR of 4.6% over the analysis period 2024-2030. Mobile Games, one of the segments analyzed in the report, is expected to record a 5.4% CAGR and reach US$123.8 Billion by the end of the analysis ... Read More
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Edutainment Market Analysis and Forecast to 2034
... blend of education and entertainment, caters to a diverse demographic from children to adults, employing mediums such as online platforms, video games, and interactive exhibits. This sector excels in making learning enjoyable and engaging by ... Read More
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2025 Global Gamification Market Industry (2031 Outlook)
... three-year historical trend (2019-2022), a three-year forecast estimate trends (2023-2025), and a five-year outlook projection (2026-2031) for 46 countries. The report also features written analysis on market definitions, market segments, market trends, technology analysis, end-user ... Read More
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Metaverse in Healthcare
... at a CAGR of 47.6% over the analysis period 2024-2030. Software, one of the segments analyzed in the report, is expected to record a 51.2% CAGR and reach US$91.5 Billion by the end of the ... Read More
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Gamepads
... 8.7% over the analysis period 2024-2030. The U.S. Market is Estimated at US$246.4 Million While China is Forecast to Grow at 12.0% CAGR The Gamepads market in the U.S. is estimated at US$246.4 Million in ... Read More
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Video Poker Machines
... at a CAGR of 17.4% over the analysis period 2024-2030. The U.S. Market is Estimated at US$9.0 Billion While China is Forecast to Grow at 22.0% CAGR The Video Poker Machines market in the U.S. ... Read More
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MMOG (Massively Multiplayer Online Games)
... Billion by 2030, growing at a CAGR of 10.6% over the analysis period 2024-2030. Free to Play (F2P) MMOG, one of the segments analyzed in the report, is expected to record a 9.7% CAGR and ... Read More
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Mobile Gaming
... CAGR of 11.6% over the analysis period 2024-2030. Smartphones, one of the segments analyzed in the report, is expected to record a 12.1% CAGR and reach US$222.4 Billion by the end of the analysis period. ... Read More
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Online Smartphone and Tablet Games
... Billion by 2030, growing at a CAGR of 12.9% over the analysis period 2024-2030. Massive Multiplayer Online Games (MMOG), one of the segments analyzed in the report, is expected to record a 13.7% CAGR and ... Read More