Video Games Market Research Reports & Industry Analysis
Video Games Industry Research & Market Reports
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Computer Graphics Market Forecasts to 2028 – Global Analysis By Component (Hardware and Software), Service (Consulting, Training and Support and Integration), Application, End user and By Geography
... Market is accounted for $196.57 million in 2022 and is expected to reach $348.26 million by 2028 growing at a CAGR of 10% during the forecast period. Computer graphics produces images and artistic pictures with ... Read More
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Global Gaming Peripheral Market Size study, By Product (Headsets, Keyboard, Mice, Controller and others), By Device (PC and Gaming Consoles), By Type (Wired and Wireless) and Regional Forecasts 2022-2028
... at approximately USD 4.3 Billion in 2021 and is anticipated to grow with a healthy growth rate of more than 10.4% over the forecast period 2022-2028. Gaming Peripheral include auxiliary devices such as headsets, gamepads, ... Read More
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Global Metaverse Market Assessment, By Component [Hardware, Software, Services], By Technology [Blockchain, Virtual Reality & Augmented Reality, Artificial Intelligence (AI), Internet of Things (IoT), Others], By Application [Digital Marketing, Gaming, E-Commerce, Events, Others], By End-user [Retail, Healthcare, Manufacturing, IT and Telecommunication, Media and Entertainment, Banking, Financial Services, and Insurance, Others], By Region, Opportunities and Forecast, 2016-2030F
... [Retail, Healthcare, Manufacturing, IT and Telecommunication, Media and Entertainment, Banking, Financial Services, and Insurance, Others], By Region, Opportunities and Forecast, 2016-2030F Global Metaverse Market size was valued at USD 62.19 billion in 2022 which is ... Read More
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Video Game Market By Device (Smartphones, PC, Consoles), By Age Group (Generation Z, Generation Y, Generation X), By Platform Type (Offline, Online): Global Opportunity Analysis and Industry Forecast, 2023-2032
... at $231.4 billion in 2022 and is expected to reach $446.5 billion by 2032 registering a CAGR of 6.5%. Video games are electronic games that involve interaction with a user interface, typically through a controller ... Read More
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Metaverse in Education Market by Component (Hardware (AR devices, VR devices, MR devices, and interactive displays and projectors), Software, Professional Services), End User (Academic and Corporate) and Region - Global Forecast to 2028
... in the education market is expected to grow from USD 3.9 billion in 2023 to USD 19.3 billion by 2028 at a Compound Annual Growth Rate (CAGR) of 37.7% during the forecast period. The term ... Read More
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Worldwide Home Video Game Console Forecast, 2023–2027: 10th-Gen Systems Begin Taking Shape
... considered in grouped categories. Packaged game discs/cards are broken out from digital game–related spending. Gaming subscription revenue and spending on paid games, DLC, and F2P games are also forecast. The study examines key market events ... Read More
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Video Games in Argentina
... in the world. Causes of inflation were multiple, including persistent deficit spending, continued currency devaluation and external factors such as the war in Ukraine that affected energy and grain prices in particular. However, in spite ... Read More
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Video Games in Brazil
... be an important entertainment activity for teenagers and adults in Brazil, although the high price of static consoles and hand-held consoles can be prohibitive for low-income consumers. Thus, mobile games and online games are the ... Read More
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United States Gaming Market Forecast 2023-2030
... gaming firms, rising mobile gaming revenue due to smartphone accessibility, new console generations, increased gaming during COVID-19, and escalating esports popularity. MARKET INSIGHTS The United States is one of the world’s largest gaming markets, playing ... Read More
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Video Games in Taiwan
... toys - increased purchases by older consumers. One of the most severe impacts of the pandemic was a contraction in consumer spending power due to austerity measures and fears over inflationary spikes resulting from stagnant ... Read More
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Video Games in Sweden
... 2021 during the height of the pandemic as consumers stayed indoors and had limited social interaction, plus the consumer base broadened throughout the pandemic. Sales returned to more normal levels in 2022, with household spending ... Read More
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Video Games in Mexico
... 64.1 million in 2021. Mexico has also become one of the top 10 exporters of animation, video games and software. Video games software accounts for the bulk of sales and it also saw significantly stronger ... Read More
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Video Games in Malaysia
... a luxury. As most local consumers already have a smartphone and many popular mobile games are free to play, the barriers to entry for mobile gaming are very low. Moreover, young adults live active, highly ... Read More
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Video Games in Turkey
... in Turkey has contributed to the growth of online and mobile game sales. Additionally, the country's large population of young people has led to high demand for these products. Euromonitor International's Video Games in Turkey ... Read More
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Video Games in the Netherlands
... AR/VR headsets, which doubled in price due to the introduction of new versions and phasing out of cheaper versions in the year. However, the demand for video games hardware remained positive in 2022 as gamers ... Read More
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Video Games in Hong Kong, China
... end of the 2022-2023 fiscal year. This was due to the commercial success of popular game titles such as Pokémon: Scarlet and Violet, and Animal Crossing: New Horizons, which exceeded sales expectations, demonstrating the continued ... Read More
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Video Games in Poland
... gaming is also becoming more popular among a wider audience, including women and older age groups. Recently, the subscription model has become more developed with key brands allowing consumers to play a large number of ... Read More
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Video Games in Canada
... to this decline. Furthermore, the high inflation rates led to increased prices of essential goods like groceries, impacting consumer spending on video games. The absence of major video game releases and price increases further weighed ... Read More
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Global Script Writing Software Market 2023-2030
... Enterprise) Forecast Period (2022-2030) The global script writing software market is anticipated to grow at a considerable CAGR of 13.1% during the forecast period. The increasing demand for an effective and improved word processor solution ... Read More
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IoT Growth Opportunities in the Metaverse
... (3D) worlds and simulations where end users, represented by virtual avatars, are enabled with a sense of social presence and spatial awareness and participate in an extensive virtual economy. IoT is crucial in terms of ... Read More
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Virtual Goods Market in China 2023
... Virtual goods and services can offer a range of benefits, including increased user engagement, new revenue streams for platform operators, and greater access to entertainment and education for users. According to the latest research, the ... Read More
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Metaverse in Construction - Thematic Intelligence
... for delivering and maintaining enterprise IT resources, including hardware, software, and platforms and tools for application developers. Key segments for the construction sector include cloud services (specifically software as a service (SaaS), platform as a ... Read More
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The World Market for Video Recording or Reproducing Apparatus: A 2024 Global Trade Perspective
... or reproducing apparatus. With the globalization of this market, managers can no longer be contented with a local view. Nor can managers be contented with out-of-date statistics that appear several years after the fact. Professor ... Read More
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The World Market for Video Games for Use with a Television Receiver: A 2024 Global Trade Perspective
... for video games for use with a television receiver. With the globalization of this market, managers can no longer be contented with a local view. Nor can managers be contented with out-of-date statistics that appear ... Read More
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Metaverse in Gaming Market by Component Hardware (AR Devices, VR Devices, MR Devices, Displays), Software (Extended Reality Software, Gaming Engines, Metaverse Platforms, Financial Platforms), Game Genre and Region - Global Forecast to 2028
... metaverse in gaming market size is estimated at USD 22.7 billion in 2023 and is projected to reach USD 119.2 billion by 2028 at a CAGR of 39.3%. Major factors expected to fuel the growth ... Read More