Video Games Market Research Reports & Industry Analysis
Video Games Industry Research & Market Reports
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Video Games in the Netherlands
... AR/VR headsets, which doubled in price due to the introduction of new versions and phasing out of cheaper versions in the year. However, the demand for video games hardware remained positive in 2022 as gamers ... Read More
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Video Games in Mexico
... 64.1 million in 2021. Mexico has also become one of the top 10 exporters of animation, video games and software. Video games software accounts for the bulk of sales and it also saw significantly stronger ... Read More
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Video Games in Hong Kong, China
... end of the 2022-2023 fiscal year. This was due to the commercial success of popular game titles such as Pokémon: Scarlet and Violet, and Animal Crossing: New Horizons, which exceeded sales expectations, demonstrating the continued ... Read More
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Video Games in Poland
... gaming is also becoming more popular among a wider audience, including women and older age groups. Recently, the subscription model has become more developed with key brands allowing consumers to play a large number of ... Read More
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Video Games in Turkey
... in Turkey has contributed to the growth of online and mobile game sales. Additionally, the country's large population of young people has led to high demand for these products. Euromonitor International's Video Games in Turkey ... Read More
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Video Games in Spain
... 2018-2022, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or ... Read More
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Video Games in Japan
... company of Nintendo. When continuing the list of the top 10, there are only two titles that are not from Pokémon or Nintendo: Minecraft from Microsoft, and Elden Ring from FromSoftware, which is a subsidiary ... Read More
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Video Games in Canada
... to this decline. Furthermore, the high inflation rates led to increased prices of essential goods like groceries, impacting consumer spending on video games. The absence of major video game releases and price increases further weighed ... Read More
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Global Script Writing Software Market 2023-2030
... Enterprise) Forecast Period (2022-2030) The global script writing software market is anticipated to grow at a considerable CAGR of 13.1% during the forecast period. The increasing demand for an effective and improved word processor solution ... Read More
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IoT Growth Opportunities in the Metaverse
... (3D) worlds and simulations where end users, represented by virtual avatars, are enabled with a sense of social presence and spatial awareness and participate in an extensive virtual economy. IoT is crucial in terms of ... Read More
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Virtual Goods Market in China 2023
... Virtual goods and services can offer a range of benefits, including increased user engagement, new revenue streams for platform operators, and greater access to entertainment and education for users. According to the latest research, the ... Read More
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Metaverse in Construction - Thematic Intelligence
... for delivering and maintaining enterprise IT resources, including hardware, software, and platforms and tools for application developers. Key segments for the construction sector include cloud services (specifically software as a service (SaaS), platform as a ... Read More
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The World Market for Video Recording or Reproducing Apparatus: A 2024 Global Trade Perspective
... or reproducing apparatus. With the globalization of this market, managers can no longer be contented with a local view. Nor can managers be contented with out-of-date statistics that appear several years after the fact. Professor ... Read More
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The World Market for Video Games for Use with a Television Receiver: A 2024 Global Trade Perspective
... for video games for use with a television receiver. With the globalization of this market, managers can no longer be contented with a local view. Nor can managers be contented with out-of-date statistics that appear ... Read More
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Metaverse in Gaming Market by Component Hardware (AR Devices, VR Devices, MR Devices, Displays), Software (Extended Reality Software, Gaming Engines, Metaverse Platforms, Financial Platforms), Game Genre and Region - Global Forecast to 2028
... metaverse in gaming market size is estimated at USD 22.7 billion in 2023 and is projected to reach USD 119.2 billion by 2028 at a CAGR of 39.3%. Major factors expected to fuel the growth ... Read More
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Global Handheld Video Game Console Market Growth 2023-2029
... at a CAGR of % from 2023 to 2029. United States market for Handheld Video Game Console is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of ... Read More
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Worldwide Networked Video Entertainment Device Forecast, 2023–2027
... years, resulting in a saturated installed base in many parts of the world," says Adam Wright, research manager for IDC's Smart Home Research program. "Long replacement cycles and a volatile macroeconomic environment have negatively impacted ... Read More
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Metaverse Strategies by Telco B2B and B2C (Enterprise Metaverse and Telecom Consumer Metaverse) Recommendations and Case Studies, 2023
... executive-level overview of global telecom B2B and B2C metaverse strategies, including case studies. The report delivers qualitative insights into the burgeoning metaverse, potential telecom metaverse opportunities and pitfalls, select telecom service launches, and telecom B2B ... Read More
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APAC & MEA Identity Theft Protection and Verification Market Forecast to 2028 - COVID-19 Impact and Regional Analysis By Component (Solutions and Services), Fraud Type (Bank-Related Fraud, Tax-Related Fraud, Phone-Related Fraud, and Others), and Vertical (Insurance Companies, Healthcare Sector, Telecommunications Sector, Airlines, and Others)
... (Insurance Companies, Healthcare Sector, Telecommunications Sector, Airlines, and Others) The APAC & MEA identity theft protection and verification market is projected to reach US$ 9,232.35 million by 2028, growing at a CAGR of 14.1% from ... Read More
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Worldwide Home Video Game Console Market Shares, 2022: Xbox Shined Digitally While Nintendo Switch Slid
... 2013–2022 period, with an emphasis on the 2021-2022 dynamic. Global market shares for Switch, Wii U, Wii, PlayStation 5, PlayStation 4, PlayStation 3, Xbox Series X/S, Xbox One, and Xbox 360 systems are tracked annually ... Read More
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Africa Metaverse Market Research Report Forecast to 2030
... “Metaverse” was first used by Neal Stephenson in his 1992 dystopian novel Snow Crash. In the book, the Metaverse is presented as the ultimate development of the Internet— a type of virtual reality where any ... Read More
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Metaverse in Healthcare Market by Component (Hardware, Services, Software), Technology (AR/VR, MR, AI, Blockchain, IoT), Application(Telehealth, Diagnostics, Medical Training & Education), End User (Provider, Patients, Payers, Pharma) - Global Forecast to 2028
... in healthcare market is projected to reach USD 79.6 billion by 2028 from USD 9.5 billion in 2023, at a CAGR of 52.9% during the forecast period. There is a growing inclination for metaverse technologies ... Read More
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In-app Advertising Market Size, Share & Trends Analysis Report By Type, By Platform, By Application (Entertainment, Gaming, Social, Online Shopping, Payment & Ticketing, News, Others), By Region, And Segment Forecasts, 2023 - 2030
... published by Grand View Research, Inc. The increasing adoption of smartphones and rising user preference for mobile apps for gaming, online shopping, and other activities is offering enormous growth opportunities for the global in-app advertising ... Read More
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Adventure Video Game Market: Trends, Opportunities and Competitive Analysis [2023-2028]
... and others), and region (North America, Europe, Asia Pacific, and the Rest of the World) Adventure Video Game Market Trends and Forecast The future of the adventure video game market looks promising with opportunities in ... Read More
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Sports Video Game Market: Trends, Opportunities and Competitive Analysis [2023-2028]
... and offline), age group (age 10-20, age 21-35, age 36-50, and age 51-65), and region (North America, Europe, Asia Pacific, and the Rest of the World) Sports Video Game Market Trends and Forecast The future ... Read More