Video Games Market Research Reports & Industry Analysis
Video Games Industry Research & Market Reports
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VR Gaming
... CAGR of 28.2% over the analysis period 2024-2030. PC, one of the segments analyzed in the report, is expected to record a 21.1% CAGR and reach US$15.7 Billion by the end of the analysis period. ... Read More
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Animation Software
... CAGR of 8.7% over the analysis period 2024-2030. 3D Animation, one of the segments analyzed in the report, is expected to record a 9.7% CAGR and reach US$347.7 Billion by the end of the analysis ... Read More
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Digital Games
... CAGR of 6.0% over the analysis period 2024-2030. Mobile Games, one of the segments analyzed in the report, is expected to record a 7.5% CAGR and reach US$235.1 Billion by the end of the analysis ... Read More
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Digital Content
... CAGR of 12.2% over the analysis period 2024-2030. Digital Video Content, one of the segments analyzed in the report, is expected to record a 14.2% CAGR and reach US$859.5 Billion by the end of the ... Read More
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Game Development Software
... at a CAGR of 5.0% over the analysis period 2024-2030. Game Engine, one of the segments analyzed in the report, is expected to record a 5.1% CAGR and reach US$223.7 Million by the end of ... Read More
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MMOG (Massively Multiplayer Online Games)
... Billion by 2030, growing at a CAGR of 10.6% over the analysis period 2024-2030. Free to Play (F2P) MMOG, one of the segments analyzed in the report, is expected to record a 9.7% CAGR and ... Read More
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VR Content Creation
... at a CAGR of 86.3% over the analysis period 2024-2030. Software/Application, one of the segments analyzed in the report, is expected to record a 87.7% CAGR and reach US$229.5 Billion by the end of the ... Read More
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Video Poker Machines
... at a CAGR of 17.4% over the analysis period 2024-2030. The U.S. Market is Estimated at US$9.0 Billion While China is Forecast to Grow at 22.0% CAGR The Video Poker Machines market in the U.S. ... Read More
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AR Gaming
... CAGR of 30.9% over the analysis period 2024-2030. Software, one of the segments analyzed in the report, is expected to record a 29.8% CAGR and reach US$81.3 Billion by the end of the analysis period. ... Read More
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Gamification
... 26.2% over the analysis period 2024-2030. Marketing, one of the segments analyzed in the report, is expected to record a 27.8% CAGR and reach US$95.1 Billion by the end of the analysis period. Growth in ... Read More
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Gaming Peripherals
... CAGR of 9.4% over the analysis period 2024-2030. Headsets, one of the segments analyzed in the report, is expected to record a 10.9% CAGR and reach US$5.7 Billion by the end of the analysis period. ... Read More
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Artificial Intelligence (AI) in Media and Entertainment
... expected to reach US$89.0 Billion by 2030, growing at a CAGR of 24.5% over the analysis period 2024-2030. Services, one of the segments analyzed in the report, is expected to record a 25.8% CAGR and ... Read More
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Mobile Application
... CAGR of 10.8% over the analysis period 2024-2030. Google Store, one of the segments analyzed in the report, is expected to record a 12.0% CAGR and reach US$248.9 Billion by the end of the analysis ... Read More
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Anime
... 8.5% over the analysis period 2024-2030. Merchandising, one of the segments analyzed in the report, is expected to record a 9.5% CAGR and reach US$19.8 Billion by the end of the analysis period. Growth in ... Read More
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Cloud Gaming
... CAGR of 54.2% over the analysis period 2024-2030. Gaming Platform Services, one of the segments analyzed in the report, is expected to record a 57.6% CAGR and reach US$88.9 Billion by the end of the ... Read More
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Cloud Video Storage
... at a CAGR of 16.2% over the analysis period 2024-2030. Public, one of the segments analyzed in the report, is expected to record a 16.9% CAGR and reach US$16.6 Billion by the end of the ... Read More
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Game-based Learning Products and Services
... Billion by 2030, growing at a CAGR of 34.3% over the analysis period 2024-2030. The U.S. Market is Estimated at US$13.9 Billion While China is Forecast to Grow at 32.8% CAGR The Game-based Learning Products ... Read More
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Video Games
... CAGR of 4.6% over the analysis period 2024-2030. Mobile Games, one of the segments analyzed in the report, is expected to record a 5.4% CAGR and reach US$123.8 Billion by the end of the analysis ... Read More
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Blu-Ray Discs
... CAGR of 11.9% over the analysis period 2024-2030. Hardware, one of the segments analyzed in the report, is expected to record a 10.1% CAGR and reach US$2.1 Billion by the end of the analysis period. ... Read More
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3D Gaming Consoles
... at a CAGR of 12.9% over the analysis period 2024-2030. Home 3D Gaming Consoles, one of the segments analyzed in the report, is expected to record a 14.0% CAGR and reach US$25.0 Billion by the ... Read More
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Mobile Gaming
... CAGR of 11.6% over the analysis period 2024-2030. Smartphones, one of the segments analyzed in the report, is expected to record a 12.1% CAGR and reach US$222.4 Billion by the end of the analysis period. ... Read More
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Console and Handheld Gaming Software
... Billion by 2030, growing at a CAGR of 4.2% over the analysis period 2024-2030. Console Gaming Software, one of the segments analyzed in the report, is expected to record a 4.4% CAGR and reach US$59.6 ... Read More
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Virtual Retinal Display
... at a CAGR of 39.1% over the analysis period 2024-2030. Aviation & Tactical, one of the segments analyzed in the report, is expected to record a 36.4% CAGR and reach US$37.8 Million by the end ... Read More
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Immersive Simulator
... CAGR of 32.4% over the analysis period 2024-2030. Console Operator Training, one of the segments analyzed in the report, is expected to record a 33.5% CAGR and reach US$126.1 Billion by the end of the ... Read More
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Mobile CDN
... CAGR of 32.3% over the analysis period 2024-2030. Video, one of the segments analyzed in the report, is expected to record a 33.1% CAGR and reach US$355.0 Billion by the end of the analysis period. ... Read More