Video Games Market Research Reports & Industry Analysis
Video Games Industry Research & Market Reports
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Packaged Software and Games - US Industry Market Research Report with Recession Risk Analysis & Forecasts
... Insights report is full of industry insights including historical and forecasted market size, revenue and industry breakdowns by product lines, size of company, concentration segmentation, business structure, customer type, state and MSA, profitability, financial ratios, ... Read More
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Global Home Entertainment Market 2025-2029
... provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market scenario, the latest ... Read More
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Global Metaverse in Finance Market 2025-2029
... in finance market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market ... Read More
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3D Camera Market by Image Detection Technique (Time of Flight, Structured Light, Stereoscopic Vision), Type (Target, Target-free), Application (Still Photography, Video Recording), End Use (ADAS, Robotics, Machine Vision) - Global Forecast to 2030
... integration of 3D cameras into consumer electronics such as smartphones and gaming consoles is becoming a significant driver for the market. According to a survey by the International Telecommunication Union, around 40% of smartphone manufacturers ... Read More
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Video Games in Spain
... on hardware. There has been a shift in focus towards established brands, with innovation driven by enhancements to existing popular titles. Concentration in the competitive landscape has slightly decreased, while e-commerce remains the primary sales ... Read More
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Video Games in Switzerland
... gaming, AI personalisation, and subscription services, which changed the user experience and consumer spending habits. The market became more concentrated, with leading brands maintaining their strength, while e-commerce remained the dominant distribution channel. Euromonitor International's ... Read More
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Video Games in Japan
... category remained highly fragmented, with various mobile games being popular, driven by the success of well-known franchises and the gambling gacha system. Retail e-commerce was the leading sales channel, with platforms like Steam playing a ... Read More
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Video Games in Italy
... that of hardware, with mobile and online platforms seeing increased activity. Notable trends included the merging of video games and traditional toys, a focus on well-known franchises, and the rise of e-commerce. Consoles remained divided, ... Read More
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Video Games in Indonesia
... E-commerce platforms played a crucial role in distribution, offering accessibility and convenience. The competitive landscape remained highly fragmented, with key players having a presence in mobile games, and growth seen for players offering subscription models. ... Read More
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Video Games in the United Arab Emirates
... on sustainability and inclusivity, such as Arabic language support. The kidult trend also boosted sales, with adults seeking gaming for stress relief. The competitive landscape is fragmented, with the top companies holding a minority of ... Read More
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Film, Video & TV Programme Distribution in the UK - Industry Market Research Report
... from domestic and international TV broadcasters and VOD platforms. The success of a number of film releases and rising demand from video-on-demand (VOD) platforms has supported the industry. This industry consists of firms that distribute ... Read More
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Video Games in the US
... of established intellectual property. These trends were influenced by growing online connectivity, and the increasing prevalence of digital distribution. Euromonitor International's Video Games in USA report offers a comprehensive guide to the size and shape ... Read More
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Global App Economy Market (2025 Edition): Analysis By Type of App (Gaming Apps, Social & Communication Apps, E-commerce & Fintech Apps, and Utility, Productivity & Lifestyle Apps), By Revenue Model, By Platform: Market Insights and Forecast (2021-2031)
... App (Gaming Apps, Social & Communication Apps, E-commerce & Fintech Apps, and Utility, Productivity & Lifestyle Apps), By Revenue Model (In-App Purchases & Freemium, Ad-Supported (Free), Subscription-Based), By Platform (iOS, Android, Web/Hybrid Apps) for the ... Read More
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Location-Based Services (LBS) Market Report by Component (Hardware, Software, Services), Technology (GPS, Assisted GPS (A-GPS), Enhanced GPS (E-GPS), Enhanced Observed Time Difference (E-OTD), Observed Time Difference, Cell ID, Wi-Fi, and Others), Location Type (Indoor, Outdoor), Application (Emergency Services, Tracking Services, Navigation Services, Social Media Services, Information Services, Gaming and Entertainment Services, Advertising and Promotion Services, and Others), End User (Banking, Financial Services, and Insurance (BFSI), IT and Telecom, Retail, Transportation and Logistics, Government, Healthcare and Life Services, Manufacturing, and Others), and Region 2025-2033
... 2025-2033. The growing utilization of smartphones and tablets, rising adoption of real-time data and analysis, and increasing popularity of geofencing in various residential and non-residential areas for sending alerts are some of the major factors ... Read More
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Game-Based Learning Market Report by Platform (Online, Offline), Revenue Type (Game Purchase, Advertising, and Others), End-User (K-12 Game-Based Learning, Higher Game-Based Learning), and Region 2025-2033
... The market growth is primarily driven by the escalating demand for engaging learning experiences, corporate training and skill development, better personalization, learning outcomes, and adaptability, and the proliferation of smartphones. Game-Based Learning Market Analysis: Major ... Read More
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Visual Computing
... CAGR of 19.2% over the analysis period 2024-2030. Hardware, one of the segments analyzed in the report, is expected to record a 19.9% CAGR and reach US$47.9 Billion by the end of the analysis period. ... Read More
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VR Gaming
... CAGR of 28.2% over the analysis period 2024-2030. PC, one of the segments analyzed in the report, is expected to record a 21.1% CAGR and reach US$15.7 Billion by the end of the analysis period. ... Read More
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Animation Software
... CAGR of 8.7% over the analysis period 2024-2030. 3D Animation, one of the segments analyzed in the report, is expected to record a 9.7% CAGR and reach US$347.7 Billion by the end of the analysis ... Read More
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Digital Games
... CAGR of 6.0% over the analysis period 2024-2030. Mobile Games, one of the segments analyzed in the report, is expected to record a 7.5% CAGR and reach US$235.1 Billion by the end of the analysis ... Read More
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Digital Content
... CAGR of 12.2% over the analysis period 2024-2030. Digital Video Content, one of the segments analyzed in the report, is expected to record a 14.2% CAGR and reach US$859.5 Billion by the end of the ... Read More
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Metaverse in Healthcare
... at a CAGR of 47.6% over the analysis period 2024-2030. Software, one of the segments analyzed in the report, is expected to record a 51.2% CAGR and reach US$91.5 Billion by the end of the ... Read More
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Online Smartphone and Tablet Games
... Billion by 2030, growing at a CAGR of 12.9% over the analysis period 2024-2030. Massive Multiplayer Online Games (MMOG), one of the segments analyzed in the report, is expected to record a 13.7% CAGR and ... Read More
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Gaming Keyboards
... CAGR of 8.6% over the analysis period 2024-2030. Wired, one of the segments analyzed in the report, is expected to record a 8.4% CAGR and reach US$1.6 Billion by the end of the analysis period. ... Read More
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Gamepads
... 8.7% over the analysis period 2024-2030. The U.S. Market is Estimated at US$246.4 Million While China is Forecast to Grow at 12.0% CAGR The Gamepads market in the U.S. is estimated at US$246.4 Million in ... Read More
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Gamification in Education
... at a CAGR of 26.6% over the analysis period 2024-2030. Software, one of the segments analyzed in the report, is expected to record a 27.2% CAGR and reach US$11.8 Billion by the end of the ... Read More