Video Games Market Research Reports & Industry Analysis

Stay on top of market trends and competition in the video game industry. Find detailed reports and profiles on the XBOX, PS, PS2, PS3 and the Wii. Specific features include market share, segmentation, size, projections, opportunities and growth in the US and UK, Europe, Asia and worldwide.
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Video Games Industry Research & Market Reports

  • Game-Based Learning Market Report by Platform (Online, Offline), Revenue Type (Game Purchase, Advertising, and Others), End-User (K-12 Game-Based Learning, Higher Game-Based Learning), and Region 2024-2032

    ... in 2023. Looking forward, IMARC Group expects the market to reach US$ 71.7 Billion by 2032, exhibiting a growth rate (CAGR) of 15.8% during 2024-2032. The game-based learning market growth is primarily driven by the ... Read More

  • Consumer Use of the Internet & Mobile 2025

    ... the 230 million U.S. adult Internet users, Consumer Use of the Internet & Mobile 2025 assesses online activities and content, e-commerce spending, mobile access to the web, apps, and more. Internet and mobile-media market data ... Read More

  • Global Play To Earn Games Market Research Report 2024(Status and Outlook)

    ... Earn Games Market Size was estimated at USD 1360.84 million in 2023 and is projected to reach USD 5166.33 million by 2029, exhibiting a CAGR of 24.90% during the forecast period. This report provides a ... Read More

  • Global Language Learning Games Market Research Report 2024(Status and Outlook)

    ... under pressure in various circumstances. Games offer a dynamic learning environment and help to refine nearly all aspects of our language skills—pronunciation, spelling, grammar, vocabulary, syntax, not to mention our listening and written comprehension which ... Read More

  • Global 3D Fighting Games Market Research Report 2024(Status and Outlook)

    ... the boundaries are fixed. The Global 3D Fighting Games Market Size was estimated at USD 369.99 million in 2023 and is projected to reach USD 507.26 million by 2029, exhibiting a CAGR of 5.40% during ... Read More

  • Anime in Middle East & Africa

    ... also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights Anime is a kind of animation that first originated in Japan and is distinguished ... Read More

  • Anime in North America

    ... players including key financial metrics and analysis of competitive pressures within the market. Key Highlights Anime is a kind of animation that first originated in Japan and is distinguished by action-packed stories with vivid characters ... Read More

  • Global Anime

    ... players including key financial metrics and analysis of competitive pressures within the market. Key Highlights Anime is a kind of animation that first originated in Japan and is distinguished by action-packed stories with vivid characters ... Read More

  • Anime in Asia-Pacific

    ... key financial metrics and analysis of competitive pressures within the market. Key Highlights Anime is a kind of animation that first originated in Japan and is distinguished by action-packed stories with vivid characters that typically ... Read More

  • Anime in South America

    ... descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights Anime is a kind of animation that first originated in Japan and is distinguished by action-packed ... Read More

  • Anime in Europe

    ... key financial metrics and analysis of competitive pressures within the market. Key Highlights Anime is a kind of animation that first originated in Japan and is distinguished by action-packed stories with vivid characters that typically ... Read More

  • AI Image Generator Market Size, Share & Trends Analysis Report By Component (Software, Services), By End-user (Media & Entertainment, Healthcare), By Region, And Segment Forecasts, 2024 - 2030

    ... The global AI image generator market size is anticipated to reach USD 1.08 billion by 2030, registering a CAGR of 17.7% from 2024 to 2030, according to a new report by Grand View Research, Inc. ... Read More

  • Worldwide CDN Provider Market Shares, 2023: Vendors Strengthen Their Differentiation Play at the Edge

    ... key CDN providers and an "others" category. It includes information about revenues for key segments in the CDN market that include over-the-top (OTT) video, web, email and data; online gaming; file sharing; security services; and ... Read More

  • Manga Market Share, Size, Trends, Industry Analysis Report, By Content Type (Printed, Digital); By Distribution Channel; By Genre; By Audience; By Region; Segment Forecast, 2024- 2032

    ... USD 53,502.4 Million by 2032, according to a new study by Polaris Market Research. The report “Manga Market Share, Size, Trends, Industry Analysis Report, By Content Type (Printed, Digital); By Distribution Channel; By Genre; By ... Read More

  • Digital Media in Italy

    ... players including key financial metrics and analysis of competitive pressures within the market. Key Highlights Digital media market is segmented into digital music, digital video, and digital books. The market value refers to the revenue ... Read More

  • Digital Media in Norway

    ... players including key financial metrics and analysis of competitive pressures within the market. Key Highlights Digital media market is segmented into digital music, digital video, and digital books. The market value refers to the revenue ... Read More

  • India Video Games

    ... inflation, and greater mobility outside the home. Consumer spending habits were also more restricted during the year, as some people preferred to save or divert spending from discretionary products to essentials. Furthermore, with the majority ... Read More

  • Projection Mapping Market Size & Share Analysis - Growth Trends & Forecasts (2024 - 2029)

    ... billion by 2029, growing at a CAGR of 21.87% during the forecast period (2024-2029). A technique called projection mapping combines several projectors to work together on a surface to create stunning visual displays. Since the ... Read More

  • South Africa Video Games

    ... from the dynamic growth of the next-generation consoles PlayStation 5, and Xbox Series X. Although these static consoles were released in 2020, many consumers in South Africa only started to purchase these products a few ... Read More

  • 2024 Global: Metaverse Market - Innovative Markets Forecast (2030) report

    ... 2030. Perry/Hope Partners' reports provide the most accurate industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and by regions for 2019 to 2030 using regression analysis in ... Read More

  • 2024 Global: Esports Market - Innovative Markets Forecast (2030) report

    ... 2030. Perry/Hope Partners' reports provide the most accurate industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and by regions for 2019 to 2030 using regression analysis in ... Read More

  • 2024 Global: Gaming Chairs Market - Innovative Markets Forecast (2030) report

    ... 2019 through 2030. Perry/Hope Partners' reports provide the most accurate industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and by regions for 2019 to 2030 using regression ... Read More

  • 2024 Global: Gamification Market - Innovative Markets Forecast (2030) report

    ... 2030. Perry/Hope Partners' reports provide the most accurate industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and by regions for 2019 to 2030 using regression analysis in ... Read More

  • eSports Market Update: Co-Streaming to the Rescue

    ... considers what this trend portends for core esports market suppliers in 2024."Co-streaming may be 2024's hottest esports trend. The fans have spoken: they like and want co-streamers. Esports vendors must adjust their strategies to take ... Read More

  • Switzerland Video Games

    ... rise strongly in 2023. The motivations for gaming varied widely, ranging from relaxation/unwinding to a time filler and from a group activity (social events, playing with friends and family) to competitive gaming. Competitive gamers are ... Read More

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