Video Games Market Research Reports & Industry Analysis

Stay on top of market trends and competition in the video game industry. Find detailed reports and profiles on the XBOX, PS, PS2, PS3 and the Wii. Specific features include market share, segmentation, size, projections, opportunities and growth in the US and UK, Europe, Asia and worldwide.
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Video Games Industry Research & Market Reports

  • 2025 Global: Gamification In Education Market - Innovative Markets Forecast (2031) report

    ... industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and by regions for 2020 to 2031 using regression analysis in our modeling. and Perry/Hope is the only market ... Read More

  • Entertainment & Games Software

    ... and SEGA (all based in Japan); Tencent (China); and Ubisoft (France). COMPETITIVE LANDSCAPE Demand is driven primarily by personal income and gamer demographics. The profitability of individual companies depends on an understanding of consumer needs, ... Read More

  • Video Rental - US Industry Market Research Report with Recession Risk Analysis & Forecasts

    ... is full of industry insights including historical and forecasted market size, revenue and industry breakdowns by product lines, size of company, concentration segmentation, business structure, customer type, state and MSA, profitability, financial ratios, balance sheet ... Read More

  • Packaged Software and Games - US Industry Market Research Report with Recession Risk Analysis & Forecasts

    ... Insights report is full of industry insights including historical and forecasted market size, revenue and industry breakdowns by product lines, size of company, concentration segmentation, business structure, customer type, state and MSA, profitability, financial ratios, ... Read More

  • Global Cloud Gaming Market 2025-2029

    ... provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market scenario, the latest ... Read More

  • Smart Phone/Tablet Games Global Market Report 2025

    ... market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond. Reasons to Purchase Gain a truly global perspective ... Read More

  • Global Massive Multiplayer Online Role-playing Game (MMORPG) Market 2025-2029

    ... period. The report on the massive multiplayer online role-playing game (MMORPG) market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The ... Read More

  • Social Network Game Development in the US - Industry Market Research Report

    ... surging adoption of the internet and the popularity of social networks, including social networking websites and mobile apps, have driven revenue growth during the period. However, profit has exhibited extreme fluctuations due to the large ... Read More

  • Global Gaming Graphic Processing Unit (GPU) Market 2025-2029

    ... report on the gaming graphic processing unit (GPU) market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an ... Read More

  • Animation Software

    ... CAGR of 8.7% over the analysis period 2024-2030. 3D Animation, one of the segments analyzed in the report, is expected to record a 9.7% CAGR and reach US$347.7 Billion by the end of the analysis ... Read More

  • Joysticks

    ... 7.5% over the analysis period 2024-2030. Wired, one of the segments analyzed in the report, is expected to record a 7.2% CAGR and reach US$830.7 Million by the end of the analysis period. Growth in ... Read More

  • Anime

    ... 8.5% over the analysis period 2024-2030. Merchandising, one of the segments analyzed in the report, is expected to record a 9.5% CAGR and reach US$19.8 Billion by the end of the analysis period. Growth in ... Read More

  • Artificial Intelligence (AI) in Media and Entertainment

    ... expected to reach US$89.0 Billion by 2030, growing at a CAGR of 24.5% over the analysis period 2024-2030. Services, one of the segments analyzed in the report, is expected to record a 25.8% CAGR and ... Read More

  • Gaming Peripherals

    ... CAGR of 9.4% over the analysis period 2024-2030. Headsets, one of the segments analyzed in the report, is expected to record a 10.9% CAGR and reach US$5.7 Billion by the end of the analysis period. ... Read More

  • VR Content Creation

    ... at a CAGR of 86.3% over the analysis period 2024-2030. Software/Application, one of the segments analyzed in the report, is expected to record a 87.7% CAGR and reach US$229.5 Billion by the end of the ... Read More

  • Mobile Application

    ... CAGR of 10.8% over the analysis period 2024-2030. Google Store, one of the segments analyzed in the report, is expected to record a 12.0% CAGR and reach US$248.9 Billion by the end of the analysis ... Read More

  • Computer Game Retailers (UK) - Industry Report

    ... Seek out the most attractive acquisition opportunities • Analyse industry trends • Benchmark their own financial performance Using an exclusive methodology, a quick glance of this Computer Game Retailers (UK) report will tell you the ... Read More

  • Interactive Entertainment (UK) - Industry Report

    ... the most attractive acquisition opportunities • Analyse industry trends • Benchmark their own financial performance Using an exclusive methodology, a quick glance of this Interactive Entertainment (UK) report will tell you the companies that have ... Read More

  • VR Gaming

    ... CAGR of 28.2% over the analysis period 2024-2030. PC, one of the segments analyzed in the report, is expected to record a 21.1% CAGR and reach US$15.7 Billion by the end of the analysis period. ... Read More

  • Digital Games

    ... CAGR of 6.0% over the analysis period 2024-2030. Mobile Games, one of the segments analyzed in the report, is expected to record a 7.5% CAGR and reach US$235.1 Billion by the end of the analysis ... Read More

  • Game-based Learning Products and Services

    ... Billion by 2030, growing at a CAGR of 34.3% over the analysis period 2024-2030. The U.S. Market is Estimated at US$13.9 Billion While China is Forecast to Grow at 32.8% CAGR The Game-based Learning Products ... Read More

  • Game Development Software

    ... at a CAGR of 5.0% over the analysis period 2024-2030. Game Engine End-Use, one of the segments analyzed in the report, is expected to record a 5.1% CAGR and reach US$223.7 Million by the end ... Read More

  • Gamification

    ... 26.1% over the analysis period 2024-2030. Consumer Driven Gamification, one of the segments analyzed in the report, is expected to record a 27.1% CAGR and reach US$119.9 Billion by the end of the analysis period. ... Read More

  • System-on-Chip (SoC) Market Report by Type (Digital, Analog, Mixed Signal), Application (Smartphones, Networking Devices, PC/Laptops, Game Consoles, Digital Cameras, and Others), End Use Industry (Automotive, Aerospace and Defense, IT and Telecommunication, Consumer Electronics, Industrial, Healthcare, and Others), and Region 2025-2033

    ... The market is experiencing steady growth driven by the rapid advancements in semiconductor technology, the growth of Internet of Things (IoT) devices across various sectors, and an increasing demand for powerful and efficient SoCs in ... Read More

  • 3D Gaming Consoles

    ... at a CAGR of 12.9% over the analysis period 2024-2030. Home 3D Gaming Consoles, one of the segments analyzed in the report, is expected to record a 14.0% CAGR and reach US$25.0 Billion by the ... Read More

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