Category: Entertainment
Europe Entertainment
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Global Surfing Tourism Market, By Tour Type (Domestic and International), By Consumer Orientation (Men and Women), By Tourist Type (Independent Traveler, Tour Group, and Package Traveler), By Accommodation Type (Hotels, Hostels, Private Rentals/Homestays, and Others), By Geography (North America, Europe, Asia Pacific, Latin America, Middle East and Africa)
... Regions such as Bali, Hawaii, and Southern California in the U.S. have long been hotspots for surfing tourism due to their ideal wave conditions and surf culture. However, emerging surfing destinations in countries like Mexico, ... Read More
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Sports Betting Kiosk Market, By Ownership (White labeled and Branded), By Application (eSports, Indoor Games, Outdoor Games), By End User (Sports Clubs/Sports Stadiums, Betting Shops & Gambling Clubs, Casinos, Hotels, Restaurants, Retail Shops, Cruise Ships), By Geography (North America, Europe, Asia Pacific, Latin America, Middle East and Africa)
... popularity of sports leagues like the NFL, NBA, EPL and others, sports betting kiosk volumes has increased tremendously. The widespread adoption of digital technologies and preference for contactless services post-pandemic has boosted demand for sports ... Read More
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Sports Tourism Market, By Sports Type (Hockey, Soccer/Football, Cricket, Basketball, Tennis, and Others), By Tourism Type (Active, Passive, and Nostalgia), By Geography (North America, Latin America, Europe, Asia Pacific, Middle East & Africa)
... are extreme sports events, water sports, winter sports, golfing trips, and so on. Sports events and competitions attract thousands of spectators from across the globe, providing an impetus to the travel and hospitality industry in ... Read More
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Cultural Tourism Market, By Type (Heritage Sites, Religious Sites, Parks & Gardens, Museums, Monuments, and Others), By Purpose of Visit (Pilgrimage, Leisure, Educational/Study, Photography/Art, and Others), By Traveler Type (Solo Travelers, Friends/Families, and Others), By Geography (North America, Latin America, Europe, Asia Pacific, Middle East & Africa)
... people while boosting the economy and sense of identity. With globalization, many destinations are gaining popularity among tourists who seek to experience authentic cultural traditions. Some travelers are also keen to learn new skills and ... Read More
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Consumer Insight: UK Secondhand Entertainment
... with streaming services and cloud gaming reducing the demand for physical media. 56.8% of secondhand entertainment shoppers have purchased via physical shops, driven by the excitement of seeking out scarce items instore as well as ... Read More
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Consumer Insight: UK Secondhand Sports & Leisure
... boosted by toy categories including board games (both adults and kids) and jigsaws that are widely available at low prices secondhand. 51.6% of secondhand sports & leisure purchases are made in physical stores, with many ... Read More
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Podcasting Market, By Genre (News & Politics, Society & Culture, Comedy, Sports, Others), By Format (Interviews, Panels, Solo, Repurposed Content, Conversational), By Geography (North America, Latin America, Europe, Asia Pacific, Middle East & Africa)
... rising adoption of smartphones and mobile applications, and easy availability of free podcast content covering diverse topics of interest such as news, music, education and others. As more people consume content on mobile devices while ... Read More
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Background Music Market, By Component (AV System and Music Streaming), By End User (Retail, Healthcare, Corporate, Hospitality, Fitness and Recreational Sport Centers, Spas & Wellness Centers, Beauty & Hair Salons, and Others), By Geography (North America, Latin America, Asia Pacific, Europe, Middle East, and Africa)
... creates a positive environment for customers and employees. It is considered an effective tool to influence customers emotionally and increase time spent and spending at stores. Various business establishments are recognizing its impact on mood ... Read More
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Online Gambling And Betting Market, By Gaming Type (Poker, Casino, Lottery, Bingo, and Sports Betting), By Device (Desktop and Mobile), By Geography (North America, Latin America, Asia Pacific, Europe, Middle East, and Africa)
... from any location and the option to try out new games virtually without any costs have boosted the popularity of this market. Additionally, operators in the market are investing heavily in enhancing their offerings through ... Read More
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Music & Video Record Retailing in France - Industry Market Research Report
... size, disposition and growth of the industry including the key sensitivities and success factors. Also included are five year industry forecasts, growth rates and an analysis of the industry key players and their market shares." Read More
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Film, Video & Television Programme Distribution in France - Industry Market Research Report
... size, disposition and growth of the industry including the key sensitivities and success factors. Also included are five year industry forecasts, growth rates and an analysis of the industry key players and their market shares." Read More
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Cinemas in France - Industry Market Research Report
... size, disposition and growth of the industry including the key sensitivities and success factors. Also included are five year industry forecasts, growth rates and an analysis of the industry key players and their market shares." Read More
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Film, Video & Television Programme Post-Production in France - Industry Market Research Report
... size, disposition and growth of the industry including the key sensitivities and success factors. Also included are five year industry forecasts, growth rates and an analysis of the industry key players and their market shares." Read More
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Film, Video & Television Programme Production in France - Industry Market Research Report
... size, disposition and growth of the industry including the key sensitivities and success factors. Also included are five year industry forecasts, growth rates and an analysis of the industry key players and their market shares." Read More
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Sound Recording & Music Publishing in France - Industry Market Research Report
... size, disposition and growth of the industry including the key sensitivities and success factors. Also included are five year industry forecasts, growth rates and an analysis of the industry key players and their market shares." Read More
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Caravan & Camping Sites in France - Industry Market Research Report
... size, disposition and growth of the industry including the key sensitivities and success factors. Also included are five year industry forecasts, growth rates and an analysis of the industry key players and their market shares." Read More
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Electric Skateboard Market, By Type (Hub Motor Electric Skateboards and Belt Drive Electric Skateboards), By Battery Type (Lithium-Ion Batteries and Lead-Acid Batteries), By Application (Commuting, Recreation, and Sports), By Geography (North America, Latin America, Asia Pacific, Europe, Middle East, and Africa)
... manual pushing using feet, electric skateboards come equipped with electric motors and rechargeable batteries allowing users to ride them with little physical effort. This has made them quite appealing for short-distance commuting. Rising environmental concerns ... Read More
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Pickleball Shoes Market, By Material Type (Synthetic Materials, Leather Shoes, Mesh & Knit Uppers, Eco-Friendly Materials, and Others), By End User (Professional Players, Recreational Players, Kids Players, Beginners, and Others), By Distribution Channel (Online and Offline (Department Stores & Supermarkets, Specialty Sports Stores, Brand-owned Stores, and Others)), By Geography (North America, Latin America, Asia Pacific, Europe, Middle East, and Africa)
... start playing it regularly, the demand for quality pickleball shoes tailored for court movement and prevention of injuries has increased substantially. Pickleball shoes market can witness growth due to growing popularity of the game worldwide. ... Read More
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Europe Movie Market Size and Share Analysis - Growth Trends and Forecast Report 2025-2033
... from 2025 to 2033. This growth is driven by increasing demand for diverse content, the expansion of streaming services, and technological advancements in movie production and distribution. The report Europe Movie Market & Forecast covers ... Read More
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Gyms & Fitness Centres in the UK - Industry Market Research Report
... they offer. Despite the presence of several large players, there are still many small independent gyms operating across the UK. Operators in this industry provide fitness facilities, specifically gyms and health clubs. These organisations typically ... Read More
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Directory of Eastern European & Russian Arts & Museums - 2nd Edition
... all of Eastern Europe & Russia – from museums to public galleries, publishers through to the art trade! It is your indispensable tool for navigating the art & museum world in this vibrant cultural region. Read More
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Who's Who of Eastern European & Russian Musicians - 2nd Edition
... Musicians gives biographical information & contact details for some of the most talented & influential artists from Eastern Europe & the Russian Federation. There are hundreds of biographies charting the careers & achievements of artists. Read More
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Gambling Market in UK 2025-2029
... market in uk provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market ... Read More
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Europe Smart Ticketing Market Forecast to 2031 – Regional Analysis – by Component (Hardware, Software, and Services), Payment System (Open Payment System, Smart Card, and NFC), and End User (Transportation, Sport and Entertainment, Parking, and Others)
... 2031 . Increasing Integration of IoT for Better Mobility in Smart Cities Drives Europe Smart Ticketing Market The Internet of Things (IoT) integrates sensors (e.g., occupancy sensors), communication devices (e.g., Wi-Fi for passengers), and data ... Read More
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Arcade Game Market Research Report Information By Component (Video Games, Pinball Games, Redemption Games, Skill Games, Electro-Mechanical Games, Interactive Games, Sports Games, Simulation Games, Merchandiser Games, Others), By Revenue Model (Pay-to-Play, Subscription-Based, In-App Purchases, Advertising), Component (Gaming Machine, Gaming Software, Accessories & Peripherals, Maintenance & Support Service), Genre (Action, Adventure, Fighting, Racing, Sports, Strategy, Simulation), Target User Age Group, (Children (under 12), Teenagers (13-19), Adults (20-35), Middle-Aged Adults (36-50), Seniors (Above 50), and Region (North America, Europe, Asia-Pacific, Middle East & Africa, and South America) Industry Forecast till 2032
... Component (Gaming Machine, Gaming Software, Accessories & Peripherals, Maintenance & Support Service), Genre (Action, Adventure, Fighting, Racing, Sports, Strategy, Simulation), Target User Age Group, (Children (under 12), Teenagers (13-19), Adults (20-35), Middle-Aged Adults (36-50), Seniors ... Read More