Wireless Display Market Size By Offering, By Technology, By End-User, By Geography Scope And Forecast
Wireless Display Market Size And Forecast
Wireless Display Market was valued at USD 3.61 billion in 2019 and is projected to reach USD 8.04 billion by 2027, growing at a CAGR of 11.35% from 2020 to 2027.
Wireless technologies can stream online content from external sources. The trend of adoption of wireless display technologies is increasing in residential applications at a rapid pace. The increase in visual advertising and promotional strategies in commercial projects has elevated the use of different wireless display technologies. These factors are driving the growth of the overall market.
What is Wireless Display?
Having a device that mirrors whatever is there on the user’s phone or laptop to a larger screen is an incredibly useful resource. Wireless Display is one such technology that is quickly becoming prevalent, making any type of display – i.e. flat panel LED, LCD, projector, video wall, etc.- wirelessly accessible. Wireless displays enable users to share content from a device to the display without being tethered to the display by way of a video cable. Users can either join the Wi-Fi network that the wireless display is attached to in order to connect or it can even have separate consoles or dongles that plug into existing displays to make the displays wirelessly accessible.
The wireless display adaptor allows the users to mirror and display the screens of smart devices. The wireless display offers many benefits such as easy content sharing between portable devices and TV, enhanced picture and sound quality, convenient dual-screen multitasking, improved bandwidth management and many more. Increased usage of consumer products such as smartphones, tablets, computers, and smart TVs has contributed to the growth of the wireless display market."
- 1 INTRODUCTION
- 1.1 MARKET DEFINITION
- 1.2 MARKET SEGMENTATION
- 1.3 RESEARCH TIMELINES
- 1.4 ASSUMPTIONS
- 1.5 LIMITATIONS
- 2 RESEARCH METHODOLOGY
- 2.1 DATA MINING
- 2.2 SECONDARY RESEARCH
- 2.3 PRIMARY RESEARCH
- 2.4 SUBJECT MATTER EXPERT ADVICE
- 2.5 QUALITY CHECK
- 2.6 FINAL REVIEW
- 2.7 DATA TRIANGULATION
- 2.8 BOTTOM-UP APPROACH
- 2.9 TOP DOWN APPROACH
- 2.10 RESEARCH FLOW
- 2.11 DATA SOURCES
- 3 EXECUTIVE SUMMARY
- 3.1 MARKET OVERVIEW
- 3.2 GLOBAL WIRELESS DISPLAY MARKET GEOGRAPHICAL ANALYSIS (CAGR %)
- 3.3 GLOBAL WIRELESS DISPLAY MARKET, BY TECHNOLOGY PROTOCOL (USD MILLION)
- 3.4 GLOBAL WIRELESS DISPLAY MARKET, BY OFFERING (USD MILLION)
- 3.5 GLOBAL WIRELESS DISPLAY MARKET, BY APPLICATION (USD MILLION)
- 3.6 FUTURE MARKET OPPORTUNITIES
- 3.7 GLOBAL MARKET SPLIT
- 4 MARKET OUTLOOK
- 4.1 GLOBAL WIRELESS DISPLAY MARKET OUTLOOK
- 4.2 MARKET DRIVERS
- 4.2.1 PREVALENT USE OF SMARTPHONES, TABLETS, COMPUTERS AND SMART TVS
- 4.2.2 INCREASING ADOPTION OF OTT BASED CONTENT
- 4.3 MARKET RESTRAINTS
- 4.3.1 HDMI AND USB VIEWED AS CHEAPER SUBSTITUTE IN WIRED CONNECTIVITY
- 4.4 MARKET OPPORTUNITIES
- 4.4.1 GROWING DIGITAL SIGNAGE AND DOOH MARKET
- 4.5 PORTERS FIVE FORCE MODEL
- 4.6 VALUE CHAIN ANALYSIS
- 5 MARKET, BY TECHNOLOGY PROTOCOL
- 5.1 OVERVIEW
- 5.1 AIRPLAY
- 5.2 WIHD
- 5.3 WHDI
- 5.4 DLNA
- 5.5 MIRACAST
- 5.6 GOOGLE CAST
- 5.7 OTHERS
- 6 MARKET, BY OFFERING
- 6.1 OVERVIEW
- 6.2 SOFTWARE AND SERVICES
- 6.3 HARDWARE
- 6.3.1 BRAND PRODUCT INTEGRATED
- 6.3.2 STANDALONE
- 7 MARKET, BY APPLICATION
- 7.1 OVERVIEW
- 7.2 COMMERCIAL
- 7.2.1 GOVERNMENT
- 7.2.2 EDUCATION
- 7.2.3 CORPORATE & BROADCAST
- 7.2.4 HEALTHCARE
- 7.2.5 DIGITAL SIGNAGE
- 7.2.6 OTHERS
- 7.3 CONSUMER
- 8 MARKET, BY GEOGRAPHY
- 8.1 OVERVIEW
- 8.2 NORTH AMERICA
- 8.2.1 U.S.
- 8.2.2 CANADA
- 8.2.3 MEXICO
- 8.3 EUROPE
- 8.3.1 GERMANY
- 8.3.2 U.K
- 8.3.3 FRANCE
- 8.3.4 REST OF THE EUROPE
- 8.4 ASIA PACIFIC
- 8.4.1 CHINA
- 8.4.2 INDIA
- 8.4.3 JAPAN
- 8.4.4 REST OF THE ASIA PACIFIC
- 8.5 ROW
- 8.5.1 MIDDLE EAST & AFRICA
- 8.5.2 LATIN AMERICA
- 9 COMPETITIVE LANDSCAPE
- 9.1 OVERVIEW
- 9.2 KEY DEVELOPMENT STRATEGIES
- 9.3 COMPANY RANKING ANALYSIS
- 10 COMPANY PROFILES
- 10.1 GOOGLE INC. (ALPHABET INC.)
- 10.1.1 COMPANY OVERVIEW
- 10.1.2 COMPANY INSIGHTS
- 10.1.3 SEGMENT BREAKDOWN
- 10.1.4 PRODUCT BENCHMARKING
- 10.1.5 KEY DEVELOPMENT
- 10.1.6 SWOT ANALYSIS
- 10.2 APPLE INC.
- 10.2.1 COMPANY OVERVIEW
- 10.2.2 COMPANY INSIGHTS
- 10.2.3 SEGMENT BREAKDOWN
- 10.2.4 PRODUCT BENCHMARKING
- 10.2.5 SWOT ANALYSIS
- 10.3 MICROSOFT CORPORATION
- 10.3.1 COMPANY OVERVIEW
- 10.3.2 COMPANY INSIGHTS
- 10.3.3 SEGMENT BREAKDOWN
- 10.3.4 PRODUCT BENCHMARKING
- 10.3.5 SWOT ANALYSIS
- 10.4 ROKU, INC.
- 10.4.1 COMPANY OVERVIEW
- 10.4.2 COMPANY INSIGHTS
- 10.4.3 SEGMENT BREAKDOWN
- 10.4.4 PRODUCT BENCHMARKING
- 10.5 SQUIRRELS, LLC.
- 10.5.1 COMPANY OVERVIEW
- 10.5.2 PRODUCT BENCHMARKING
- 10.6 SPLASHTOP INC.
- 10.6.1 COMPANY OVERVIEW
- 10.6.2 COMPANY INSIGHTS
- 10.6.3 PRODUCT BENCHMARKING
- 10.6.4 KEY DEVELOPMENT
- 10.7 AIRTAME INC.
- 10.7.1 COMPANY OVERVIEW
- 10.7.2 COMPANY INSIGHTS
- 10.7.3 PRODUCT BENCHMARKING
- 10.7.4 KEY DEVELOPMENTS
- 10.8 NETGEAR INC.
- 10.8.1 COMPANY OVERVIEW
- 10.8.2 COMPANY INSIGHTS
- 10.8.3 SEGMENT BREAKDOWN
- 10.8.4 PRODUCT BENCHMARKING
- 10.9 BELKIN INTERNATIONAL, INC.
- 10.9.1 COMPANY OVERVIEW
- 10.9.2 COMPANY INSIGHTS
- 10.9.3 PRODUCT BENCHMARKING
- 10.10 LATTICE SEMICONDUCTOR CORPORATION
- 10.10.1 COMPANY OVERVIEW
- 10.10.2 COMPANY INSIGHTS
- 10.10.3 SEGMENT BREAKDOWN
- 10.10.4 PRODUCT BENCHMARKING
- 10.11 ACTIONTEC ELECTRONICS, INC.
- 10.11.1 COMPANY OVERVIEW
- 10.11.2 COMPANY INSIGHTS
- 10.11.3 PRODUCT BENCHMARKING