
Consumer Use of the Internet & Mobile 2026
Description
RKMA first wrote about the Internet (then called Arpanet) in 1984. Consumer Use of the Internet & Mobile continues our assessment of the sector.
Providing insight into the 250 million U.S. adult Internet users, Consumer Use of the Internet & Mobile 2026 assesses online activities and content, e-commerce spending, mobile access to the web, apps, and more.
Internet and mobile-media market data are scattered throughout a myriad of sources. This handbook compiles top-line consumer Internet use and expenditure data into a single easy-to-use reference, with information sourced from top research organizations. Market data is presented along with analyses of trends and projections on how Internet use will evolve. The handbook also assesses mobile Internet access and apps.
Select topics include accuracy of online information, blogs, consumer reviews, digital music, digital video, gaming, photo sharing, privacy concerns, security concerns, social media user demographics, the Metaverse, and the Internet of Things.
Along with top-line data, the handbook provides over 350 links to additional resources for more in-depth assessments.
Providing insight into the 250 million U.S. adult Internet users, Consumer Use of the Internet & Mobile 2026 assesses online activities and content, e-commerce spending, mobile access to the web, apps, and more.
Internet and mobile-media market data are scattered throughout a myriad of sources. This handbook compiles top-line consumer Internet use and expenditure data into a single easy-to-use reference, with information sourced from top research organizations. Market data is presented along with analyses of trends and projections on how Internet use will evolve. The handbook also assesses mobile Internet access and apps.
Select topics include accuracy of online information, blogs, consumer reviews, digital music, digital video, gaming, photo sharing, privacy concerns, security concerns, social media user demographics, the Metaverse, and the Internet of Things.
Along with top-line data, the handbook provides over 350 links to additional resources for more in-depth assessments.
Table of Contents
- PART I: CONSUMERS ONLINE
- 1 THE INTERNET
- 1.1 Use Of The Internet
- 1.2 Home Broadband
- 1.3 Broadband Access Providers
- 1.4 Time Spent Online
- 1.5 Devices Used For Internet Connection
- 1.6 Use Of Digital Media
- 2 MOBILE & APPS
- 2.1 Cellphone/Smartphone Owners
- 2.2 Market Assessment
- 2.3 Time Spent Using Mobile Devices
- 2.4 Internet Access Via Smartphone Only
- 2.5 Cellphone-Only Households
- 2.5 Mobile Phone Activities
- 2.6 Smartphone AI Features
- 2.7 5G Technology
- 2.8 Importance Of Apps
- 2.9 Frequency of App Use
- 2.10 Reasons For App Use
- 2.11 Distribution of App Time
- 2.12 App Census
- 2.13 App Downloads And Spending
- 2.14 In-App Spending
- 2.15 Market Resources
- 3 SMART WEARABLES
- 3.1 Consumer Use
- 3.2 Devices
- 3.3 Market Leaders
- 3.4 Smart Watches
- 3.5 Health and Fitness Monitoring
- 3.6 Smart Glasses
- 4 INTERNET OF THINGS
- 4.1 Overview
- 4.2 IoT Connections and Technologies
- 4.3 IoT Applications
- 4.4 Connected Cars
- 4.5 Smart Homes
- 4.6 Remote Patient Monitoring
- 4.7 Fitness Monitoring
- 4.8 Market Resources
- 5 ONLINE ACTIVITIES
- 5.1 Activities By Adult Internet Users
- 5.2 Market Resources
- PART II: RANKINGS
- 6 TOP WEBSITES
- 6.1 Top Multi-Platform Properties
- 6.2 Top U.S. Websites
- 7 WEBSITE CATEGORIES
- 7.1 Overview
- 7.2 Arts & Entertainment
- 7.3 Business and Consumer Services
- 7.4 Community and Society
- 7.5 Computers, Electronics, and Technology
- 7.6 E-Commerce and Shopping
- 7.7 Finance
- 7.8 Food and Beverage
- 7.9 Gambling
- 7.10 Games
- 7.11 Health
- 7.12 Hobbies and Leisure
- 7.13 Home and Garden
- 7.14 Jobs and Career
- 7.15 Lifestyle
- 7.16 News and Media
- 7.17 Pets and Animals
- 7.18 Reference Materials
- 7.19 Science and Education
- 7.20 Sports
- 7.21 Travel and Tourism
- 7.22 Vehicles
- 7.23 Market Resources
- 8 TOP APPS
- 8.1 Top App Publishers
- 8.2 Top Apps, Apple App Store
- 8.3 Top Apps, Google Play Store
- 9 APP CATEGORIES
- 9.1 General Apps
- 9.2 Game Apps
- 9.3 Kids & Family Apps
- 10 FASTEST GROWING WEBSITES & APPS
- 10.1 Overview
- 10.2 Major Websites
- 10.3 Major Apps
- 10.4 Websites by Category
- 10.5 Apps by Category
- 10.6 Market Resources
- 11 SOCIAL ENGAGEMENT
- 11.1 Overview
- 11.2 Cross-Platform Actions
- PART III: SOCIAL NETWORKS
- 12 SOCIAL MEDIA
- 12.1 Use Of Social Networking Sites
- 12.2 Top Sites
- 12.3 Frequency Of Use
- 12.4 Social Network Access By Device
- 12.5 Social Media Activities
- 12.6 Social Video
- 13 USER DEMOGRAPHICS
- 13.1 Overview
- 13.2 Facebook
- 13.3 Instagram
- 13.4 LinkedIn
- 13.5 Pinterest
- 13.6 Reddit
- 13.7 Snapchat
- 13.8 TikTok
- 13.9 WhatsApp
- 13.10 X (Twitter)
- 13.11 YouTube
- 14 CONTENT CREATORS
- 14.1 Content Creators
- 14.2 Top Creators
- 14.3 Followers
- 14.4 Market Assessment
- 14.5 Support Services
- PART IV: APPLICATIONS
- 15 AUDIO
- 15.1 Consumer Use
- 15.2 Top Digital Audio Platforms
- 15.3 Streaming Music Services
- 15.4 Market Assessment
- 15.5 Demographics
- 15.6 Streaming Service Listener Share
- 15.7 Internet Radio
- 15.8 Social Audio
- 16 BLOGS
- 16.1 Bloggers
- 16.2 Consumer Use
- 16.3 Blog Categories
- 16.4 Most Popular Blogs
- 16.5 Top Bloggers
- 17 COMMUNICATIONS
- 17.1 Email
- 17.2 Messaging
- 18 COMPUTER & VIDEO GAMES
- 18.1 Market Assessment
- 18.2 Participation
- 18.3 Types of Games
- 18.4 Game Genres
- 18.5 Casual and Social Games
- 18.6 Mobile Gaming
- 18.7 Subscription Services
- 18.8 Gaming Networks
- 18.9 Market Resources
- 19 CONNECTED CARS
- 19.1 Overview
- 19.2 Market Penetration
- 19.3 Consumer Perspective
- 19.4 Privacy Concerns
- 20 DATING
- 20.1 Overview
- 20.2 Use Of Dating Apps/Services
- 20.3 Market Assessment
- 20.4 Top Dating Apps
- 21 E-COMMERCE
- 21.1 E-Commerce Spending
- 21.2 E-Commerce Sales By Category
- 21.3 E-Commerce Sales Share
- 21.4 Marketshare Leaders
- 21.5 Online Marketplaces
- 21.6 Subscription E-Commerce
- 21.7 Mobile Commerce
- 21.8 Social Commerce
- 21.9 Shoppable Commerce
- 21.10 Direct-to-Consumer
- 21.11 E-Commerce Fulfillment
- 21.12 Click-and-Collect
- 21.13 Prime Day
- 21.14 Market Resources
- 22 FINANCIAL SERVICES
- 22.1 Use Of Digital Banking
- 22.2 Financial Apps
- 22.3 Digital Bank Accounts
- 22.4 Peer-to-Peer Payments
- 22.5 Peer-to-Peer Lending
- 22.6 Crowdfunding
- 23 GENEALOGY
- 23.1 Market Assessment
- 23.2 Top Websites
- 24 GIG WORK
- 24.1 Overview
- 24.2 Market Assessment
- 24.3 Gig Workers
- 24.4 Segmentation
- 25 HEALTH & HEALTHCARE
- 25.1 Telehealth
- 25.2 Search For Health Information
- 25.3 Websites, Apps, And Social Media
- 25.4 Communications
- 25.5 Virtual Physician Visits
- 25.6 Remote Patient Monitoring
- 26 MOBILE PAYMENTS
- 26.1 Overview
- 26.2 Market Assessment
- 26.3 Top Apps/Systems
- 26.4 In-Store and Online Payments
- 27 NEWS
- 27.1 How Consumers Obtain The News
- 27.2 Digital News Media
- 27.3 Demographics
- 27.4 Digital Native News Publishers
- 27.5 News From Social Media Sites
- 27.6 Market Resources
- 28 PHOTOGRAPHY
- 28.1 Overview
- 28.2 Photo Sharing
- 29 PODCASTS
- 29.1 Consumer Use
- 29.2 Most Popular Podcasts
- 30 QR CODES
- 30.1 Overview
- 30.2 Applications
- 30.3 Consumer Use
- 31 REVIEWS
- 31.1 Reading and Using Online Reviews
- 31.2 Influence of Reviews
- 31.3 Time Spent Using Reviews
- 31.4 Trust in Reviews
- 31.5 Posting Reviews
- 32 SEARCH
- 32.1 Search
- 32.2 Search When Shopping Online
- 32.3 Visual Search
- 33 SMART SPEAKERS & VOICE ASSISTANTS
- 33.1 Overview
- 33.2 Smart Speakers
- 33.3 Smartphone Voice Assistants
- 34 SMART HOMES
- 34.1 Consumer Use
- 34.2 Market Assessment
- 34.3 Home Security Systems
- 34.4 Smart Appliances
- 34.5 Interoperability
- 35 TRAVEL
- 35.1 Market Assessment
- 35.2 Market Leaders
- 35.3 Travel Research and Booking Online
- 35.4 Travel Booking Demographics
- 35.5 Travel Review Sites
- 35.6 Virtual Tours
- 36 VIDEO & STREAMING VIDEO
- 36.1 Overview
- 36.2 Digital Video Viewers
- 36.3 Market Assessment
- 36.4 Over-the-Top/Streamed Video Services
- 36.5 Digital TV
- 36.6 Free Video Services
- 36.7 Ad-Supported Video-on-Demand
- APPENDIX A - ANALYSTS
- APPENDIX B - ONLINE RESOURCES
- REFERENCES
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