
Global Gaming Peripheral Market to 2027
Description
Global Gaming Peripheral Market to 2027
Global Gaming Peripheral Market to 2027
Market Overview
Gaming peripheral devices are mainly designed to play games on computer. Various types of gaming peripheral devices are available in market as gamepads, gaming headsets, joystick, virtual reality devices, and keyboard mouse. Gaming peripherals help to improve gaming experience while playing video games.
Market Drivers
Rise in technological advancements in video gaming peripheral is the key driving factor which is expected to boost the global gaming peripheral market growth. Furthermore, increase in popularity of various video games like heroes of storm, league of legends, and e- sports across the globe will have positive impact on market growth. Moreover, increase in popularity of various gaming devices like Virtual Reality Devices, Gaming Mouse, Gaming Headsets, Gamepads Controllers, Gaming Keyboards, and JoyStick among professional and hardcore gamers across the world will fuel the market growth during this forecast period. Also, growing casual as well as professional gamers and increase in penetration of internet will propel the market growth.
Market Restraints
However, high cost of gaming peripheral devices is the major restraining factor which is expected to hamper the global gaming peripheral market growth. Also, increase in health issues associated with video gaming and online gaming will affect the market growth.
Market Segmentation
Global Gaming Peripheral Market is segmented into product type such as Virtual Reality Devices, Gaming Mouse, Gaming Headsets, Gamepads Controllers, Gaming Keyboards, and JoyStick. Further, market is segmented into device type such as PC (Desktops/ Laptops), and Gaming Consoles.
Also, Global Gaming Peripheral Market is segmented into five regions such as North America, Latin America, Europe, Asia Pacific, and Middle East & Africa.
Market Key Players
Various key players are discussed in this report such as Corsair Components, Inc., Sharkoon Technologies, Sennheiser Electronic, ROCCAT STUDIOS, Razer Inc., Madcatz, Logitech, Kingston Technology, and Guillemot Corporation S.A.
Market Taxonomy
By Product Type
Global Gaming Peripheral Market to 2027
Market Overview
Gaming peripheral devices are mainly designed to play games on computer. Various types of gaming peripheral devices are available in market as gamepads, gaming headsets, joystick, virtual reality devices, and keyboard mouse. Gaming peripherals help to improve gaming experience while playing video games.
Market Drivers
Rise in technological advancements in video gaming peripheral is the key driving factor which is expected to boost the global gaming peripheral market growth. Furthermore, increase in popularity of various video games like heroes of storm, league of legends, and e- sports across the globe will have positive impact on market growth. Moreover, increase in popularity of various gaming devices like Virtual Reality Devices, Gaming Mouse, Gaming Headsets, Gamepads Controllers, Gaming Keyboards, and JoyStick among professional and hardcore gamers across the world will fuel the market growth during this forecast period. Also, growing casual as well as professional gamers and increase in penetration of internet will propel the market growth.
Market Restraints
However, high cost of gaming peripheral devices is the major restraining factor which is expected to hamper the global gaming peripheral market growth. Also, increase in health issues associated with video gaming and online gaming will affect the market growth.
Market Segmentation
Global Gaming Peripheral Market is segmented into product type such as Virtual Reality Devices, Gaming Mouse, Gaming Headsets, Gamepads Controllers, Gaming Keyboards, and JoyStick. Further, market is segmented into device type such as PC (Desktops/ Laptops), and Gaming Consoles.
Also, Global Gaming Peripheral Market is segmented into five regions such as North America, Latin America, Europe, Asia Pacific, and Middle East & Africa.
Market Key Players
Various key players are discussed in this report such as Corsair Components, Inc., Sharkoon Technologies, Sennheiser Electronic, ROCCAT STUDIOS, Razer Inc., Madcatz, Logitech, Kingston Technology, and Guillemot Corporation S.A.
Market Taxonomy
By Product Type
- Virtual Reality Devices
- Gaming Mouse
- Gaming Headsets
- Gamepads Controllers
- Gaming Keyboards
- JoyStick
- PC (Desktops/ Laptops)
- Gaming Consoles
- North America
- Latin America
- Europe
- Asia Pacific
- Middle East & Africa
Table of Contents
185 Pages
- 1 Introduction
- 1.1 Objective of the Study
- 1.2 Market definition
- 1.3 Market Scope
- 2 Research Methodology
- 2.1 Data Mining
- 2.2 Validation
- 2.3 Primary Interviews
- 2.4 List of Data Sources
- 3 Executive Summary
- 4 Global Gaming Peripheral Market Outlook
- 4.1 Overview
- 4.2 Market Dynamics
- 4.2.1 Drivers
- 4.2.2 Restraints
- 4.2.3 Opportunities
- 4.3 Porters Five Force Model
- 4.4 Value Chain Analysis
- 5 Global Gaming Peripheral Market, By Product Type
- 5.1 Y-o-Y Growth Comparison, By Product Type
- 5.2 Global Gaming Peripheral Market Share Analysis, By Product Type
- 5.3 Global Gaming Peripheral Market Size and Forecast, By Product Type
- 5.3.1 Virtual Reality Devices
- 5.3.2 Gaming Mouse
- 5.3.3 Gamepads Controllers
- 5.3.4 Gaming Keyboards
- 5.3.5 JoyStick
- 6 Global Gaming Peripheral Market, By Device Type
- 6.1 Y-o-Y Growth Comparison, By Device Type
- 6.2 Global Gaming Peripheral Market Share Analysis, By Device Type
- 6.3 Global Gaming Peripheral Market Size and Forecast, By Device Type
- 6.3.1 PC (Desktops/ Laptops)
- 6.3.2 Gaming Console
- 7 Global Gaming Peripheral Market, By Region
- 7.1 Global Gaming Peripheral Market Share Analysis, By Region
- 7.2 Global Gaming Peripheral Market Share Analysis, By Region
- 7.3 Global Gaming Peripheral Market Size and Forecast, By Region
- 8 North America Gaming Peripheral Market Analysis and Forecast (2017 – 2027)
- 8.1 Introduction
- 8.2 North America Gaming Peripheral Market Share Analysis, By Product Type
- 8.3 North America Gaming Peripheral Market Size and Forecast, By Device Type
- 8.4 North America Gaming Peripheral Market Size and Forecast, By Country
- 8.4.1 U.S
- 8.4.2 Canada
- 8.4.3 Mexico
- 9 Europe Gaming Peripheral Market Analysis and Forecast (2017 – 2027)
- 9.1 Introduction
- 9.2 Europe Gaming Peripheral Market Share Analysis, By Product Type
- 9.3 Europe Gaming Peripheral Market Size and Forecast, By Device Type
- 9.4 Europe Gaming Peripheral Market Size and Forecast, By Country
- 9.4.1 Germany
- 9.4.2 France
- 9.4.3 UK
- 9.4.4. Rest of Europe
- 10 Asia Pacific Gaming Peripheral Market Analysis and Forecast (2017 – 2027)
- 10.1 Introduction
- 10.2 Asia Pacific Gaming Peripheral Market Share Analysis, By Product Type
- 10.3 Asia Pacific Gaming Peripheral Market Size and Forecast, By Device Type
- 10.4 Asia Pacific Gaming Peripheral Market Size and Forecast, By Country
- 10.4.1 China
- 10.4.2 Japan
- 10.4.3 India
- 10.4.4. Rest of Asia Pacific
- 11 Latin America Gaming Peripheral Market Analysis and Forecast (2017 – 2027)
- 11.1 Introduction
- 11.2 Latin America Gaming Peripheral Market Share Analysis, By Product Type
- 11.3 Latin America Gaming Peripheral Market Size and Forecast, By Device Type
- 11.4 Latin America Gaming Peripheral Market Size and Forecast, By Country
- 12 Middle East Gaming Peripheral Market Analysis and Forecast (2017 – 2027)
- 12.1 Introduction
- 12.2 Middle East Gaming Peripheral Market Share Analysis, By Product Type
- 12.3 Middle East Gaming Peripheral Market Size and Forecast, By Device Type
- 12.4 Middle East Gaming Peripheral Market Size and Forecast, By Country
- 13 Competitive Analysis
- 13.1 Competition Dashboard
- 13.2 Market share Analysis of Top Vendors
- 13.3 Key Development Strategies
- 14 Company Profiles
- 15.1 Corsair Components, Inc
- 15.1.1 Overview
- 15.1.2 Offerings
- 15.1.3 Key Financials
- 15.1.4 Business Segment & Geographic Overview
- 15.1.5 Key Market Developments
- 15.1.6 Key Strategies
- 15.2 Sharkoon Technologies
- 15.2.1 Overview
- 15.2.2 Offerings
- 15.2.3 Key Financials
- 15.2.4 Business Segment & Geographic Overview
- 15.2.5 Key Market Developments
- 15.2.6 Key Strategies
- 15.3 Sennheiser Electronic
- 15.3.1 Overview
- 15.3.2 Offerings
- 15.3.3 Key Financials
- 15.3.4 Business Segment & Geographic Overview
- 15.3.5 Key Market Developments
- 15.3.6 Key Strategies
- 15.4 ROCCAT STUDIOS
- 15.4.1 Overview
- 15.4.2 Offerings
- 15.4.3 Key Financials
- 15.4.4 Business Segment & Geographic Overview
- 15.4.5 Key Market Developments
- 15.4.6 Key Strategies
- 15.5 Razer Inc
- 15.5.1 Overview
- 15.5.2 Offerings
- 15.5.3 Key Financials
- 15.5.4 Business Segment & Geographic Overview
- 15.5.5 Key Market Developments
- 15.5.6 Key Strategies
- 15.6 Madcatz, Logitech
- 15.6.1 Overview
- 15.6.2 Offerings
- 15.6.3 Key Financials
- 15.6.4 Business Segment & Geographic Overview
- 15.6.5 Key Market Developments
- 15.6.6 Key Strategies
- 15.7 Kingston Technology
- 15.7.1 Overview
- 15.7.2 Offerings
- 15.7.3 Key Financials
- 15.7.4 Business Segment & Geographic Overview
- 15.7.5 Key Market Developments
- 15.7.6 Key Strategies
- 15.8 Guillemot Corporation S.A
- 15.8.1 Overview
- 15.8.2 Offerings
- 15.8.3 Key Financials
- 15.8.4 Business Segment & Geographic Overview
- 15.8.5 Key Market Developments
- 15.8.6 Key Strategies
Pricing
Currency Rates
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