
Global Virtual Reality (VR) Market Insights, Forecast to 2029
Description
Global Virtual Reality (VR) Market Insights, Forecast to 2029
Market Analysis and Insights: Global Virtual Reality (VR) Market
Due to the COVID-19 pandemic and Russia-Ukraine War Influence, the global market for Virtual Reality (VR) estimated at US$ 3,081.82 million in the year 2023, is projected to reach a revised size of US$ 20,573.19 million by 2029, growing at a CAGR of 37.22% during the forecast period 2023-2029.
The global key companies of Virtual Reality (VR) include Oculus (Meta), Sony, HTC Corporation, DPVR, Pico Interactive, NoLo VR, and etc. In 2022, the global top five players had a share approximately 92 % in terms of revenue.
Report Includes
This report presents an overview of global market for Virtual Reality (VR) market size. Analyses of the global market trends, with historic market revenue data for 2018 - 2022, estimates for 2023, and projections of CAGR through 2029.
This report researches the key producers of Virtual Reality (VR), also provides the revenue of main regions and countries. Highlights of the upcoming market potential for Virtual Reality (VR), and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Virtual Reality (VR)revenue, market share and industry ranking of main companies, data from 2018 to 2023. Identification of the major stakeholders in the global Virtual Reality (VR) market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2018 to 2029. Evaluation and forecast the market size for Virtual Reality (VR) revenue, projected growth trends, production technology, application and end-user industry.
Descriptive company profiles of the major global players, including Oculus (Meta), Sony, Pico Interactive, HTC Corporation, DPVR, NoLo VR, and etc.
By Company
Oculus (Meta)
Sony
Pico Interactive
HTC Corporation
DPVR
NoLo VR
Segment by Type
Integrated Type
Split Type
Segment by Application
Consumer
Commercial
By Region
North America
United States
Canada
Mexico
Asia-Pacific
China
Japan
India
Southeast Asia
Korea
Rest of Asia
Europe
Germany
France
UK
Italy
Russia
Rest of Europe
South America
Brazil
Rest of South America
Middle East & Africa
GCC Countries
South Africa
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Revenue of Virtual Reality (VR) in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Virtual Reality (VR) companies’ competitive landscape, revenue, market share and industry ranking, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America by Type, by Application and by country, revenue for each segment.
Chapter 7: Europe by Type, by Application and by country, revenue for each segment.
Chapter 8: Asia-Pacific by Type, by Application and by country, revenue for each segment.
Chapter 9: South America by Type, by Application and by country, revenue for each segment.
Chapter 10: Middle East & Africa by Type, by Application and by country, revenue for each segment.
Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Virtual Reality (VR) revenue, gross margin, and recent development, etc.
Chapter 12: Analyst's Viewpoints/Conclusions
Market Analysis and Insights: Global Virtual Reality (VR) Market
Due to the COVID-19 pandemic and Russia-Ukraine War Influence, the global market for Virtual Reality (VR) estimated at US$ 3,081.82 million in the year 2023, is projected to reach a revised size of US$ 20,573.19 million by 2029, growing at a CAGR of 37.22% during the forecast period 2023-2029.
The global key companies of Virtual Reality (VR) include Oculus (Meta), Sony, HTC Corporation, DPVR, Pico Interactive, NoLo VR, and etc. In 2022, the global top five players had a share approximately 92 % in terms of revenue.
Report Includes
This report presents an overview of global market for Virtual Reality (VR) market size. Analyses of the global market trends, with historic market revenue data for 2018 - 2022, estimates for 2023, and projections of CAGR through 2029.
This report researches the key producers of Virtual Reality (VR), also provides the revenue of main regions and countries. Highlights of the upcoming market potential for Virtual Reality (VR), and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Virtual Reality (VR)revenue, market share and industry ranking of main companies, data from 2018 to 2023. Identification of the major stakeholders in the global Virtual Reality (VR) market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2018 to 2029. Evaluation and forecast the market size for Virtual Reality (VR) revenue, projected growth trends, production technology, application and end-user industry.
Descriptive company profiles of the major global players, including Oculus (Meta), Sony, Pico Interactive, HTC Corporation, DPVR, NoLo VR, and etc.
By Company
Oculus (Meta)
Sony
Pico Interactive
HTC Corporation
DPVR
NoLo VR
Segment by Type
Integrated Type
Split Type
Segment by Application
Consumer
Commercial
By Region
North America
United States
Canada
Mexico
Asia-Pacific
China
Japan
India
Southeast Asia
Korea
Rest of Asia
Europe
Germany
France
UK
Italy
Russia
Rest of Europe
South America
Brazil
Rest of South America
Middle East & Africa
GCC Countries
South Africa
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Revenue of Virtual Reality (VR) in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Virtual Reality (VR) companies’ competitive landscape, revenue, market share and industry ranking, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America by Type, by Application and by country, revenue for each segment.
Chapter 7: Europe by Type, by Application and by country, revenue for each segment.
Chapter 8: Asia-Pacific by Type, by Application and by country, revenue for each segment.
Chapter 9: South America by Type, by Application and by country, revenue for each segment.
Chapter 10: Middle East & Africa by Type, by Application and by country, revenue for each segment.
Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Virtual Reality (VR) revenue, gross margin, and recent development, etc.
Chapter 12: Analyst's Viewpoints/Conclusions
Table of Contents
120 Pages
- 1 Report Overview
- 1.1 Study Scope
- 1.2 Market Analysis By Type
- 1.2.1 Global Virtual Reality (Vr) Market Size Growth Rate By Type: 2018 Vs 2022 Vs 2029
- 1.2.2 Integrated Type
- 1.2.3 Split Type
- 1.3 Market By Application
- 1.3.1 Global Virtual Reality (Vr) Market Share By Application: 2018 Vs 2022 Vs 2029
- 1.3.2 Consumer
- 1.3.3 Commercial
- 1.4 Assumptions And Limitations
- 1.5 Study Objectives
- 1.6 Years Considered
- 2 Global Growth Trends
- 2.1 Global Virtual Reality (Vr) Market Perspective (2018-2029)
- 2.2 Global Virtual Reality (Vr) Growth Trends By Region
- 2.2.1 Global Virtual Reality (Vr) Market Size By Region: 2018 Vs 2022 Vs 2029
- 2.2.2 Virtual Reality (Vr) Historic Market Size By Region (2018-2023)
- 2.2.3 Virtual Reality (Vr) Forecasted Market Size By Region (2024-2029)
- 2.3 Virtual Reality (Vr) Market Dynamics
- 2.3.1 Virtual Reality (Vr) Industry Trends
- 2.3.2 Virtual Reality (Vr) Market Drivers
- 2.3.3 Virtual Reality (Vr) Market Challenges
- 2.3.4 Virtual Reality (Vr) Market Restraints
- 3 Competition Landscape By Key Players
- 3.1 Global Revenue Virtual Reality (Vr) By Players
- 3.1.1 Global Virtual Reality (Vr) Revenue By Players (2018-2023)
- 3.1.2 Global Virtual Reality (Vr) Revenue Market Share By Players (2018-2023)
- 3.2 Global Virtual Reality (Vr) Market Share By Company Type (Tier 1, Tier 2, And Tier 3)
- 3.3 Global Key Players Of Virtual Reality (Vr), Ranking By Revenue, 2021 Vs 2022 Vs 2023
- 3.4 Global Virtual Reality (Vr) Market Concentration Ratio
- 3.4.1 Global Virtual Reality (Vr) Market Concentration Ratio (Cr5)
- 3.4.2 Global Top 3 And Top 5 Companies By Virtual Reality (Vr) Revenue In 2022
- 3.5 Global Key Players Of Virtual Reality (Vr) Head Office And Area Served
- 3.6 Global Key Players Of Virtual Reality (Vr), Product And Application
- 3.7 Establish Date Of Global Key Players In Virtual Reality (Vr) Industry
- 3.8 Mergers & Acquisitions, Expansion Plans
- 4 Virtual Reality (Vr) Breakdown Data By Type
- 4.1 Global Virtual Reality (Vr) Historic Market Size By Type (2018-2023)
- 4.2 Global Virtual Reality (Vr) Forecasted Market Size By Type (2024-2029)
- 5 Virtual Reality (Vr) Breakdown Data By Application
- 5.1 Global Virtual Reality (Vr) Historic Market Size By Application (2018-2023)
- 5.2 Global Virtual Reality (Vr) Forecasted Market Size By Application (2024-2029)
- 6 North America
- 6.1 North America Virtual Reality (Vr) Market Size (2018-2029)
- 6.2 North America Virtual Reality (Vr) Market Size By Type
- 6.2.1 North America Virtual Reality (Vr) Market Size By Type (2018-2023)
- 6.2.2 North America Virtual Reality (Vr) Market Size By Type (2024-2029)
- 6.2.3 North America Virtual Reality (Vr) Market Share By Type (2018-2029)
- 6.3 North America Virtual Reality (Vr) Market Size By Application
- 6.3.1 North America Virtual Reality (Vr) Market Size By Application (2018-2023)
- 6.3.2 North America Virtual Reality (Vr) Market Size By Application (2024-2029)
- 6.3.3 North America Virtual Reality (Vr) Market Share By Application (2018-2029)
- 6.4 North America Virtual Reality (Vr) Market Size By Country
- 6.4.1 North America Virtual Reality (Vr) Market Size By Country: 2018 Vs 2022 Vs 2029
- 6.4.2 North America Virtual Reality (Vr) Market Size By Country (2018-2023)
- 6.4.3 North America Virtual Reality (Vr) Market Share By Country (2024-2029)
- 6.4.4 United States
- 6.4.5 Canada
- 6.4.6 Mexico
- 7 Europe
- 7.1 Europe Virtual Reality (Vr) Market Size (2018-2029)
- 7.2 Europe Virtual Reality (Vr) Market Size By Type
- 7.2.1 Europe Virtual Reality (Vr) Market Size By Type (2018-2023)
- 7.2.2 Europe Virtual Reality (Vr) Market Size By Type (2024-2029)
- 7.2.3 Europe Virtual Reality (Vr) Market Share By Type (2018-2029)
- 7.3 Europe Virtual Reality (Vr) Market Size By Application
- 7.3.1 Europe Virtual Reality (Vr) Market Size By Application (2018-2023)
- 7.3.2 Europe Virtual Reality (Vr) Market Size By Application (2024-2029)
- 7.3.3 Europe Virtual Reality (Vr) Market Share By Application (2018-2029)
- 7.4 Europe Virtual Reality (Vr) Market Size By Country
- 7.4.1 Europe Virtual Reality (Vr) Market Size By Country: 2018 Vs 2022 Vs 2029
- 7.4.2 Europe Virtual Reality (Vr) Market Size By Country (2018-2023)
- 7.4.3 Europe Virtual Reality (Vr) Market Size By Country (2024-2029)
- 7.4.4 Germany
- 7.4.5 France
- 7.4.6 U.K.
- 7.4.7 Italy
- 7.4.8 Russia
- 8 Asia-pacific
- 8.1 Asia-pacific Virtual Reality (Vr) Market Size (2018-2029)
- 8.2 Asia-pacific Virtual Reality (Vr) Market Size By Type
- 8.2.1 Asia-pacific Virtual Reality (Vr) Market Size By Type (2018-2023)
- 8.2.2 Asia-pacific Virtual Reality (Vr) Market Size By Type (2024-2029)
- 8.2.3 Asia-pacific Virtual Reality (Vr) Market Share By Type (2018-2029)
- 8.3 Asia-pacific Virtual Reality (Vr) Market Size By Application
- 8.3.1 Asia-pacific Virtual Reality (Vr) Market Size By Application (2018-2023)
- 8.3.2 Asia-pacific Virtual Reality (Vr) Market Size By Application (2024-2029)
- 8.3.3 Asia-pacific Virtual Reality (Vr) Market Share By Application (2018-2029)
- 8.4 Asia-pacific Virtual Reality (Vr) Market Size By Region
- 8.4.1 Asia-pacific Virtual Reality (Vr) Market Size By Region: 2018 Vs 2022 Vs 2029
- 8.4.2 Asia-pacific Virtual Reality (Vr) Market Size By Region (2018-2023)
- 8.4.3 Asia-pacific Virtual Reality (Vr) Market Size By Region (2024-2029)
- 8.4.4 China
- 8.4.5 Japan
- 8.4.6 South Korea
- 8.4.7 Southeast Asia
- 8.4.8 India
- 9 South America
- 9.1 South America Virtual Reality (Vr) Market Size (2018-2029)
- 9.2 South America Virtual Reality (Vr) Market Size By Type
- 9.2.1 South America Virtual Reality (Vr) Market Size By Type (2018-2023)
- 9.2.2 South America Virtual Reality (Vr) Market Size By Type (2024-2029)
- 9.2.3 South America Virtual Reality (Vr) Market Share By Type (2018-2029)
- 9.3 South America Virtual Reality (Vr) Market Size By Application
- 9.3.1 South America Virtual Reality (Vr) Market Size By Application (2018-2023)
- 9.3.2 South America Virtual Reality (Vr) Market Size By Application (2024-2029)
- 9.3.3 South America Virtual Reality (Vr) Market Share By Application (2018-2029)
- 9.4 South America Virtual Reality (Vr) Market Size By Country
- 9.4.1 South America Virtual Reality (Vr) Market Size By Country: 2018 Vs 2022 Vs 2029
- 9.4.2 South America Virtual Reality (Vr) Market Size By Country (2018-2023)
- 9.4.3 South America Virtual Reality (Vr) Market Size By Country (2024-2029)
- 9.4.4 Brazil
- 10 Middle East & Africa
- 10.1 Middle East & Africa Virtual Reality (Vr) Market Size (2018-2029)
- 10.2 Middle East & Africa Virtual Reality (Vr) Market Size By Type
- 10.2.1 Middle East & Africa Virtual Reality (Vr) Market Size By Type (2018-2023)
- 10.2.2 Middle East & Africa Virtual Reality (Vr) Market Size By Type (2024-2029)
- 10.2.3 Middle East & Africa Virtual Reality (Vr) Market Share By Type (2018-2029)
- 10.3 Middle East & Africa Virtual Reality (Vr) Market Size By Application
- 10.3.1 Middle East & Africa Virtual Reality (Vr) Market Size By Application (2018-2023)
- 10.3.2 Middle East & Africa Virtual Reality (Vr) Market Size By Application (2024-2029)
- 10.3.3 Middle East & Africa Virtual Reality (Vr) Market Share By Application (2018-2029)
- 10.4 Middle East & Africa Virtual Reality (Vr) Market Size By Country
- 10.4.1 Middle East & Africa Virtual Reality (Vr) Market Size By Country: 2018 Vs 2022 Vs 2029
- 10.4.2 Middle East & Africa Virtual Reality (Vr) Market Size By Country (2018-2023)
- 10.4.3 Middle East & Africa Virtual Reality (Vr) Market Size By Country (2024-2029)
- 10.4.4 Gcc Countries
- 10.4.5 South Africa
- 11 Key Players Profiles
- 11.1 Oculus (Meta)
- 11.1.1 Oculus (Meta) Company Details
- 11.1.2 Oculus (Meta) Business Overview
- 11.1.3 Oculus (Meta) Virtual Reality (Vr) Introduction
- 11.1.4 Oculus (Meta) Revenue In Virtual Reality (Vr) Business (2018-2023)
- 11.1.5 Oculus (Meta) Recent Development
- 11.2 Sony
- 11.2.1 Sony Company Details
- 11.2.2 Sony Business Overview
- 11.2.3 Sony Virtual Reality (Vr) Introduction
- 11.2.4 Sony Revenue In Virtual Reality (Vr) Business (2018-2023)
- 11.2.5 Sony Recent Development
- 11.3 Pico Interactive
- 11.3.1 Pico Interactive Company Details
- 11.3.2 Pico Interactive Business Overview
- 11.3.3 Pico Interactive Virtual Reality (Vr) Introduction
- 11.3.4 Pico Interactive Revenue In Virtual Reality (Vr) Business (2018-2023)
- 11.3.5 Pico Interactive Recent Development
- 11.4 Htc Corporation
- 11.4.1 Htc Corporation Company Details
- 11.4.2 Htc Corporation Business Overview
- 11.4.3 Htc Corporation Virtual Reality (Vr) Introduction
- 11.4.4 Htc Corporation Revenue In Virtual Reality (Vr) Business (2018-2023)
- 11.4.5 Htc Corporation Recent Development
- 11.5 Dpvr
- 11.5.1 Dpvr Company Details
- 11.5.2 Dpvr Business Overview
- 11.5.3 Dpvr Virtual Reality (Vr) Introduction
- 11.5.4 Dpvr Revenue In Virtual Reality (Vr) Business (2018-2023)
- 11.5.5 Dpvr Recent Development
- 11.6 Nolo Vr
- 11.6.1 Nolo Vr Company Details
- 11.6.2 Nolo Vr Business Overview
- 11.6.3 Nolo Vr Virtual Reality (Vr) Introduction
- 11.6.4 Nolo Vr Revenue In Virtual Reality (Vr) Business (2018-2023)
- 11.6.5 Nolo Vr Recent Development
- 12 Analyst's Viewpoints/Conclusions
- 13 Appendix
- 13.1 Research Methodology
- 13.1.1 Methodology/Research Approach
- 13.1.2 Data Source
- 13.2 Author Details
- 13.3 Disclaimer
- List Of Tables
- Table 1. Global Virtual Reality (Vr) Market Size Growth Rate By Type (Us$ Million): 2018 Vs 2022 Vs 2029
- Table 2. Key Players Of Integrated Type
- Table 3. Key Players Of Split Type
- Table 4. Global Virtual Reality (Vr) Market Size Growth By Application (Us$ Million): 2018 Vs 2022 Vs 2029
- Table 5. Global Virtual Reality (Vr) Market Size Growth Rate (Cagr) By Region (Us$ Million): 2018 Vs 2022 Vs 2029
- Table 6. Global Virtual Reality (Vr) Market Size By Region (2018-2023) & (Us$ Million)
- Table 7. Global Virtual Reality (Vr) Market Share By Region (2018-2023)
- Table 8. Global Virtual Reality (Vr) Forecasted Market Size By Region (2024-2029) & (Us$ Million)
- Table 9. Global Virtual Reality (Vr) Market Share By Region (2024-2029)
- Table 10. Virtual Reality (Vr) Market Trends
- Table 11. Virtual Reality (Vr) Market Drivers
- Table 12. Virtual Reality (Vr) Market Challenges
- Table 13. Virtual Reality (Vr) Market Restraints
- Table 14. Global Virtual Reality (Vr) Revenue By Players (2018-2023) & (Us$ Million)
- Table 15. Global Virtual Reality (Vr) Market Share By Players (2018-2023)
- Table 16. Global Top Virtual Reality (Vr) Players By Company Type (Tier 1, Tier 2, And Tier 3) & (Based On The Revenue In Virtual Reality (Vr) As Of 2021)
- Table 17. Global Virtual Reality (Vr) Industry Ranking 2021 Vs 2022 Vs 2023
- Table 18. Global 5 Largest Players Market Share By Virtual Reality (Vr) Revenue (Cr5) & (2018-2023)
- Table 19. Global Key Players Of Virtual Reality (Vr), Headquarters And Area Served
- Table 20. Global Key Players Of Virtual Reality (Vr), Product And Application
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