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Augmented Reality in the Battlefield 2012 - 2016

Augmented Reality or simply AR is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input, that enrich the user’s perception of the real world. Although AR is often perceived to be in the visual domain (video or graphics etc), it actually includes the other senses as well such as sound or GPS data.

With its roots dating back to the introduction heads-up displays (HUDs) used in fighter aircraft, Military applications of AR range from live fire training exercises to complex situational awareness systems encompassing features such as friend/foe identification, multiple sensory interfaces, location intelligence and interactive battlefield medical support.

This report provides an in-depth analysis of the global Military AR technology market including an assessment of the wider AR technology market, its applications in the battlefield, recent developments, vendor solutions and revenues forecasts from 2012 to 2016 on a global, regional and submarket scale.

This research addresses the following key topics:

  • Military and non-military applications of AR technology
  • The Impact of AR technology on the battlefield
  • Recent developments and vendor solutions for Military AR technology
  • Global and regional market analysis and revenue forecasts for the Military AR technology market from 2012 to 2016
  • Revenue forecasts for three major submarkets in the Military AR technology market from 2012 to 2016: Frontline combat, support operations and training
Key Findings:
  • AR technology has the potential to completely change the face of military combat, and can effectively eliminate the home ground advantage.
  • The Military AR technology market will grow at a CAGR of 25 % over the next four years and will account for revenues worth 8.2 Billion USD by the end of 2016.
  • While the U.S will continue lead the market from a regional perspective, leading economies from the Asia Pacific region will significantly ramp up investments in the Military AR technology industry.
Companies in Report:
  • Boeing
  • Arcane Technologies
  • Columbia University
  • Innovega
  • ITT Exelis
  • Kord Defence
  • Lockheed Martin
  • NASA
  • NovemberKiloEcho
  • Raytheon
  • Sony
  • Thales
  • U.S Army
  • U.S Department of Defense (DoD)
  • U.S Martine Corps
  • U.S Navy
  • Vectronix
  • Vuzix
Target Audience:
  • Military/Government Organizations
  • Augmented Reality Technology Vendors
  • Investment firms in the Defense Industry
  • Telecom Service and Infrastructure Providers

General Methodology

Mind Commerce Publishing's research methodology encompasses input from a wide variety of sources.

We rely heavily upon our Subject Matter Experts (SME) in terms of their market knowledge, unique perspective, and vision. We utilize SME industry contacts as well as previous customers and participants in our market surveys and interactive interviews.

In addition, we rely upon our extensive internal database, which contains modeling, qualitative analysis, and quantitative data. We review secondary sources and compare to our primary sources to update previous findings (for prior version reports) and/or compile baseline information for technology and market modeling.

We share preliminary models with industry contacts (select previous clients, experts, and thought leaders) to verify the veracity of initial modeling. Prior to final report production (analysis, findings, and conclusions), we engage in an internal review with internal SMEs as well as cross-expertise, senior staff members to challenge results.

We believe that forecasts should be prepared as part of an integrated process which involves both quantitative as well as qualitative factors. We follow the following 3-step process for forecasting.

Forecasting Methodology

Step 1 - Forecasts Input: The inputs for the present and historical revenues are derived from industry players. Financial and other quantitative data for individual sub-market categories are derived from original research and tested with interviews with major industry constituents.

Step 2 - Forecasting of Future Years: Mind Commerce extends forecasts based on a variety of factors including demand drivers as well as supply side data. Key success factors and assumptions are considered.

Step 3 - Validation of Data: The final step is to validate projections, which is accomplished in consultation with both internal and external industry experts, including both topic and regional experts. Adjustments are made to the forecasts based on factors identified throughout this process.

1 Introduction
1.1 Executive Summary
1.2 Topics Covered
1.3 Key Findings
1.4 Target Audience
1.5 Companies Mentioned
2 Chapter 2: An Overview of Augmented Reality
2.1 What is Augmented Reality ?
2.2 A History of AR Technology
2.2.1 Origins in HMD Technology
2.2.2 Technical Developments in VR
2.2.3 AR’s Origins in the Military
2.2.4 Progress in the Recent Years
2.3 Applications of AR Technology
2.3.1 Manufacturing and Repair
2.3.2 Medical
2.3.3 Entertainment
2.3.4 Construction and Architecture
2.3.5 Military Applications HUDs and HMDs in Fighter Aircraft Situational Awareness Applications Telerobotics and Tele-Presence Vehicular Repair and Maintenance in the Battlefield Medical Support in the Battlefield Training
2.3.6 Commercial Aviation Applications
3 Chapter 3: Recent Developments of AR in the Battlefield
3.1 Changing the Face of Military Combat
3.1.1 The AR Enabled Land Combatant
3.1.2 Levelling the Battlefield with AR
3.1.3 Command Centre Intelligence
3.2 Developments in Multi-Focus AR Contact Lenses for Military Operations
3.3 Mechanical Repair in Field Operations
3.4 Situational Awareness Applications: Friendly Fire Prevention
3.5 Combining Situational Awareness with Night Vision Googles
3.6 Fighter Aircraft Applications: The Evolution from HUDs
3.7 Setting the Standards for Military Training
4 Chapter 4: Market Analysis & Forecasts
4.1 Global Military AR Market Assessment
4.2 Military AR Sub-Markets
4.2.1 Frontline Combat: Land, Air, Sea
4.2.2 Support Operations
4.2.3 Training
4.3 Regional Market Assessment
4.3.1 North America
4.3.2 Asia Pacific
4.3.3 Western Europe
4.3.4 Eastern Europe
4.3.5 Middle East & Africa
4.3.6 Latin & Central America
List of Figures
Figure 1: Illustration of HUD in a Fighter Aircraft
Figure 2: Illustration of an AR based X-Ray Vision
Figure 3: AR Sensory Interfaces for the Modern Land Combatant
Figure 4: AR Based Location Intelligence
Figure 5: AR Based Command Centre Intelligence
Figure 6: AR Contact Lenses for the Military
Figure 7: ARMAR Operation in Mechanical Field Operations
Figure 8: AR Googles for Friendly Fire Prevention
Figure 9: Military AR Market Revenues (USD Billions): 2012 - 2016
Figure 11: Military AR Market Share (%) by Submarket: 2012
Figure 10: Military AR Market Revenues (USD Billions) by Submarket: 2012 - 2016
Figure 12: Military AR Revenues (USD Billions) in the Frontline Combat Segment: 2012 - 2016
Figure 13: Military AR Revenues (USD Billions) in the Support Operations Market Segment: 2012 - 2016
Figure 14: Military AR Revenues (USD Billions) in the Training Market Segment: 2012 - 2016
Figure 16: Military AR Market Share (%) by Region: 2012
Figure 15: Military AR Market Revenues (USD Billions) by Region: 2012 - 2016
Figure 17: Military AR Market Revenues (USD Billions) in North America: 2012 - 2016
Figure 18: Military AR Market Revenues (USD Billions) in Asia Pacific: 2012 - 2016
Figure 19: Military AR Market Revenues (USD Billions) in Western Europe: 2012 - 2016
Figure 20: Military AR Market Revenues (USD Billions) in Eastern Europe: 2012 - 2016
Figure 21: Military AR Market Revenues (USD Billions) in the Middle East & Africa: 2012 - 2016
Figure 22: Military AR Market Revenues (USD Billions) in Latin & Central America: 2012 - 2016

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