
Europe Games Consoles Market to 2027
Description
Europe Games Consoles Market to 2027
Summary
Games Consoles in Europe industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value and volume 2017-22, and forecast to 2027). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.
Key Highlights
- A game console is a specialized computer system designed specifically for playing video games. It typically consists of a console unit and a controller and is connected to a display device such as a television or monitor.
- The European games consoles market had total revenues of $5,729.1 million in 2022, representing a compound annual growth rate (CAGR) of 9.6% between 2017 and 2022.
- Market consumption volumes declined with a negative CAGR of 4.6% between 2017 and 2022, to reach a total of 13,380.0 thousand units in 2022.
- Europe accounted for 31.8% of the market share of the global game consoles market in 2022.
- Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the games consoles market in Europe
- Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games consoles market in Europe
- Leading company profiles reveal details of key games consoles market players’ global operations and financial performance
- Add weight to presentations and pitches by understanding the future growth prospects of the Europe games consoles market with five year forecasts by both value and volume
- What was the size of the Europe games consoles market by value in 2022?
- What will be the size of the Europe games consoles market in 2027?
- What factors are affecting the strength of competition in the Europe games consoles market?
- How has the market performed over the last five years?
- Who are the top competitiors in Europe's games consoles market?
Table of Contents
48 Pages
- 1 Executive Summary
- 1.1. Market value
- 1.2. Market value forecast
- 1.3. Market volume
- 1.4. Market volume forecast
- 1.5. Category segmentation
- 1.6. Geography segmentation
- 1.7. Market share
- 1.8. Market rivalry
- 1.9. Competitive landscape
- 2 Market Overview
- 2.1. Market definition
- 2.2. Market analysis
- 3 Market Data
- 3.1. Market value
- 3.2. Market volume
- 4 Market Segmentation
- 4.1. Category segmentation
- 4.2. Geography segmentation
- 5 Market Outlook
- 5.1. Market value forecast
- 5.2. Market volume forecast
- 6 Five Forces Analysis
- 6.1. Summary
- 6.2. Buyer power
- 6.3. Supplier power
- 6.4. New entrants
- 6.5. Threat of substitutes
- 6.6. Degree of rivalry
- 7 Competitive Landscape
- 7.1. Market share
- 7.2. Who are the leading players?
- 7.3. What are the strengths of leading players?
- 8 Company Profiles
- 8.1. Sony Corporation
- 8.2. Microsoft Corporation
- 8.3. Nintendo Co., Ltd.
- 9 Macroeconomic Indicators
- 9.1. Country data
- 10 Appendix
- 10.1. Methodology
- 10.2. Industry associations
- 10.3. Related MarketLine research
- 10.4. About MarketLine
- List of Tables
- Table 1: Europe games consoles market value: $ million, 2017–22
- Table 2: Europe games consoles market volume: thousand units, 2017–22
- Table 3: Europe games consoles market category segmentation: % share, by value, 2017–2022
- Table 4: Europe games consoles market category segmentation: $ million, 2017-2022
- Table 5: Europe games consoles market geography segmentation: $ million, 2018–2022
- Table 6: Europe games consoles market value forecast: $ million, 2022–27
- Table 7: Europe games consoles market volume forecast: thousand units, 2022–27
- Table 8: Europe games consoles market share: % share, by value, 2022
- Table 9: Sony Corporation: key facts
- Table 10: Sony Corporation: Annual Financial Ratios
- Table 11: Sony Corporation: Key Employees
- Table 12: Sony Corporation: Key Employees Continued
- Table 13: Microsoft Corporation: key facts
- Table 14: Microsoft Corporation: Annual Financial Ratios
- Table 15: Microsoft Corporation: Key Employees
- Table 16: Microsoft Corporation: Key Employees Continued
- Table 17: Nintendo Co., Ltd.: key facts
- Table 18: Nintendo Co., Ltd.: Annual Financial Ratios
- Table 19: Nintendo Co., Ltd.: Key Employees
- Table 20: Europe size of population (million), 2018–22
- Table 21: Europe gdp (constant 2005 prices, $ billion), 2018–22
- Table 22: Europe gdp (current prices, $ billion), 2018–22
- Table 23: Europe inflation, 2018–22
- Table 24: Europe consumer price index (absolute), 2018–22
- Table 25: Europe exchange rate, 2018–22
- List of Figures
- Figure 1: Europe games consoles market value: $ million, 2017–22
- Figure 2: Europe games consoles market volume: thousand units, 2017–22
- Figure 3: Europe games consoles market category segmentation: $ million, 2017-2022
- Figure 4: Europe games consoles market geography segmentation: % share, by value, 2018,2022
- Figure 5: Europe games consoles market value forecast: $ million, 2022–27
- Figure 6: Europe games consoles market volume forecast: thousand units, 2022–27
- Figure 7: Forces driving competition in the games consoles market in Europe, 2022
- Figure 8: Drivers of buyer power in the games consoles market in Europe, 2022
- Figure 9: Drivers of supplier power in the games consoles market in Europe, 2022
- Figure 10: Factors influencing the likelihood of new entrants in the games consoles market in Europe, 2022
- Figure 11: Factors influencing the threat of substitutes in the games consoles market in Europe, 2022
- Figure 12: Drivers of degree of rivalry in the games consoles market in Europe, 2022
- Figure 13: Europe games consoles market share: % share, by value, 2022
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