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Worldwide Mobile and Handheld Gaming Forecast, 2018–2022

Worldwide Mobile and Handheld Gaming Forecast, 2018–2022

This IDC study characterizes the mobile games marketplace from several vantage points through 2022. It additionally forecasts demand for handheld game console hardware and packaged/digital game software. The study breaks out revenue (direct spending and in-game display ad revenue), gamers, and device installed bases in four major regions: North America, Western Europe, Asia/Pacific, and the rest of the world (ROW). Metrics such as gamer ARPU and handheld console hardware ASPs are explored, the competitive dynamic between iOS and Android is considered, and future market drivers and threats are assessed."Smartphone and tablet gaming market revenue is, incredibly, on track to cross the $100 billion mark in 2021. Within this gigantic market, however, there are several swirling opportunities and threats that must be carefully weighed and navigated by developers, publishers, and other ecosystem suppliers seeking to maximize their share of this expanding pie." — Lewis Ward, research director, IDC's Gaming and VR/AR Services

Please Note: Extended description available upon request.


IDC Market Forecast Figure
Executive Summary
Advice for Technology Suppliers
Market Forecast
Worldwide Forecast
North America Forecast
Western Europe Forecast
Asia/Pacific (Including Japan) Forecast
ROW Forecast
Market Context
Drivers and Inhibitors
Drivers
Growth in China and India
Multiplayer Games Move to the Fore
Inhibitors
Digital Fraud
Significant Market Developments
Changes from Prior Forecast
Market Definition
Methodology
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